Monster Iestyn
939cfe8271
Added consoleplayer, displayplayer and secondarydisplayplayer, by popular request
2019-09-27 21:16:11 +01:00
toaster
74efc0e1f4
Merge branch 'bossprovements' into 'master'
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ACZ3 intro
Closes #217
See merge request STJr/SRB2Internal!346
2019-09-27 08:55:19 -04:00
TehRealSalt
06d27ae36e
Merge branch 'master' into fortnite
2019-09-27 06:36:11 -04:00
TehRealSalt
22796b7633
Merge master
2019-09-27 03:44:37 -04:00
Sal
39115db560
Merge branch 'sky-improvements' into 'master'
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Sky improvements
See merge request KartKrew/Kart!174
2019-09-27 03:06:51 -04:00
toaster
85f50ef54b
* Add vwre vwre intro for Fang Clone Fighter battle. (Still skipped with presence of MTF_AMBUSH)
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* https://cdn.discordapp.com/attachments/428262628893261828/626792815451701259/srb20006.gif
* Add fadeout instead of slapstick for Fang Clone Fighter death.
* Allow placed Fang and Metal Sonic objects to be marked as Clone Fighters always through presence of MTF_EXTRA.
2019-09-26 17:06:29 +01:00
lachwright
5b92f15e44
Added A_Boss3ShockThink to dehacked.c
2019-09-26 18:57:25 +08:00
lachwright
4d31ebf47a
Hardcoded DSZ3 shockwave
2019-09-26 05:27:51 +08:00
toaster
de82d338bd
Remember when Lach recorded their live reaction to 2.2 so far? Do you recall what the reaction to ACZ3 was?
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If you don't, the reaction was "WHAT?? Why is he here? This is GREAT but, what??" And while the reaction is on the positive end of things, it's stll clearly not advisable for our defining Big Reveal of the already huge update.
To this end: Here is a mini cutscene! https://cdn.discordapp.com/attachments/428262628893261828/626207624043429898/srb20005.gif
* He's digging through Eggman's trash.
* Clearly doesn't expect to see you!
* Ready for a fight all the same.
* You can attack him during the mini cutscene if you're impatient.
* Skipped if you give him MTF_AMBUSH.
* Requires new assets (including map) to test, but I'm not ready to make a MR yet because I have other thoughts first.
Also, since I was poking around in p_enemy.c, I fixed A_Boss1Laser's issues (not working with direct 2.1 port states and having the weird secondary attack).
2019-09-25 14:36:20 +01:00
TehRealSalt
e84c618da8
Rudimentary Record Attack support
2019-09-24 07:17:05 -04:00
lachwright
f8dba1c3de
Lots of CA_GLIDEANDCLIMB changes:
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Glide speed now starts at whatever speed you were traveling at prior.
If glide speed is below actionspd, the glide accelerates towards it.
When landing from a glide, player now enters a landing animation (SPR2_LAND); they cannot move in this state, but they can jump or start a spindash.
Ground-sliding after a glide can now be cancelled into the landing animation by releasing jump, where the same rules apply.
Climb speed increased x1.33.
2019-09-24 02:17:20 +08:00
TehRealSalt
a46036e489
Last few magic numbers I could find
2019-09-23 08:50:59 -04:00
TehRealSalt
77aeb4663b
Merge branch 'master' into versus-record
2019-09-23 07:03:56 -04:00
TehRealSalt
9d8cb5247a
Special effects!
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Tire grease waves, colored stars
2019-09-23 03:15:08 -04:00
sphere
a1df108f28
Small DSZ coral tweaks.
2019-09-20 00:51:44 +02:00
TehRealSalt
b8a752e40a
Merge master
2019-09-18 21:47:11 -04:00
TehRealSalt
47da526313
Use texture names instead of predesignated sky numbers
2019-09-18 19:29:28 -04:00
sphere
d6c09e3867
Updated ACZ cacti.
2019-09-18 21:40:33 +02:00
TehRealSalt
5023abd279
Blue springs are Chaotix strong, grey springs are stronger & have diagonal/horizontal types, spring doomednums are reorganized
2019-09-18 02:26:14 -04:00
sphere
124be760b1
New animated DSZ kelp.
2019-09-18 02:05:19 +02:00
TehRealSalt
b39482d721
Lua port of the capsule visual
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No item collision or gameplay at all yet
2019-09-15 04:51:45 -04:00
Steel Titanium
a333f20d13
More harmful cactus
2019-09-12 21:36:13 -04:00
TehRealSalt
d3f1b4f82c
Greased horizontals
2019-09-12 02:01:30 -04:00
TehRealSalt
e0a177e612
Horizontal springs, bigger hitboxes, springs use the meatier Sonic 3 sound effect
2019-09-11 23:33:33 -04:00
Jaime Passos
9b5a7309bd
Merge remote-tracking branch 'origin/master' into newmenus
2019-09-11 22:17:42 -03:00
toaster
22f7fd904f
Merge branch 'musicplus-resetmusic-followup' into 'master'
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Follow-up fixes for reset-upon-dying music
See merge request STJr/SRB2Internal!284
2019-09-11 14:14:09 -04:00
toaster
14c44a6825
Merge branch 'nightsattackfixes' into 'master'
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NiGHTS attack fixes
Closes #205
See merge request STJr/SRB2Internal!319
2019-09-08 16:42:45 -04:00
toaster
f523cb107e
Merge branch 'newegg' into 'master'
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Newegg dot blag
See merge request STJr/SRB2Internal!305
2019-09-08 16:11:50 -04:00
toaster
bc911c2b20
Fix detection of GRADE_ constants in SOC.
2019-09-07 20:08:05 +01:00
mazmazz
c662413edd
WIP 2.2 title screen (Alacroix)
2019-09-02 22:40:28 -04:00
Jaime Passos
412e368ef4
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-09-02 23:36:30 -03:00
Jaime Passos
c72f3cbc69
Merge remote-tracking branch 'origin/master' into newmenus
2019-09-02 23:34:25 -03:00
toaster
b2d57e6045
Motor's new Eggman sprites, along with some other sweet bits of boss polish. What else can I say? Just play it.
2019-08-30 19:19:54 +01:00
MascaraSnake
0ed20a2a39
Hardcoded the Pyre Fly
2019-08-30 08:17:25 +02:00
MascaraSnake
9e132e0fc1
Simplified the lavafall rock states with FF_RANDOMANIM, fixed Var1 for the FF_ANIMATE states
2019-08-27 19:33:54 +02:00
James R
d51b516446
Show a negative number to indicate ammo penalty
2019-08-26 16:07:17 -07:00
Jaime Passos
129fc6d3ae
Merge remote-tracking branch 'origin/master' into newmenus
2019-08-26 19:32:44 -03:00
MascaraSnake
b50da9e3e6
Hardcoded the lavafall
2019-08-25 23:05:38 +02:00
MascaraSnake
b78ef0f666
Hardcoded the RVZ scenery
2019-08-25 12:40:32 +02:00
Jaime Passos
518bb32ecb
did The Thing
2019-08-19 14:23:03 -03:00
Jaime Passos
4ce5840289
More character select work
2019-08-18 22:26:52 -03:00
Jaime Passos
402012e973
I
2019-08-18 14:16:48 -03:00
toaster
9aaee61dce
Tweak the ACZ3 fight a little, animationwise, since every other non-Brak boss got an upgrade to its death anim in this branch.
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Also make its bomb throw anim use all the new sprites.
2019-08-13 19:41:04 +01:00
toaster
69eb202110
Since I had to do a clean build to get this up to date (the state list was updated), I decided to redo all the boss explosion animations to be way more aesthetically pleasing.
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Basically, think "Sonic 3". https://cdn.discordapp.com/attachments/371082353990303745/610233312765673493/srb20047.gif
2019-08-12 00:34:42 +01:00
toaster
37ee6833d6
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into gfz_boss_rework
2019-08-11 21:17:13 +01:00
TehRealSalt
71f35c7f5b
Add encore_towhite
2019-08-10 02:07:18 -04:00
TehRealSalt
aad0dbd076
Encore invert fade
2019-08-10 00:54:16 -04:00
mazmazz
2c7eb91460
* Added FORCERESETMUSIC level header
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* cv_resetmusicbyheader toggle to disable said override
* Never reset music during time attack
* Change cv_resetmusic default back to off
2019-08-04 20:02:38 -04:00
toaster
9cdeee5b84
Merge branch 'revert_revert_musicplus' into 'master'
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Revert "Revert MusicPlus"
See merge request STJr/SRB2Internal!282
2019-08-04 13:58:01 -04:00
toaster
534b98251b
Revert "Revert "Merge branch 'musicplus-aug2019-b' into 'master'""
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This reverts commit a76668f55a .
2019-08-04 12:03:57 +01:00