Commit graph

156 commits

Author SHA1 Message Date
James R
ebba7c327c Add encore variants of LightContrast, LightAngle and SpriteBacklight to level header 2023-08-11 20:30:30 -07:00
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8d7c9dd6ce Menu titles for level headers
For the tutorials. Replaces the no longer visible subtitle, since it's roughly analagous in purpose.
2023-08-10 00:28:17 +01:00
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b669f8484f Realname for Cups
Permits prefixing them like maps AND giving them spaces instead of underscores, fixing the "RECYCLE_A" issue.
2023-08-10 00:28:17 +01:00
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2e395c8b0f Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into more-conversions 2023-07-18 10:52:09 +01:00
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36e0a23c09 Remove console script support from maps
The linedef's behaviour was broken horribly by long map names, and it's not worth the effort to fix it for the following reasons.
- It was considered a security vulnerability to have free access to the console when it was written.
- The game literally had a cvar to disable running console scripts. That's "I am willingly distributing ActiveX Word Documents in 2023" levels of foolhardery.
- Anything GOOD it can do, both Lua and ACS can do better.
2023-07-12 16:32:23 +01:00
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b69a255fe9 readlevelheader: Support lowercase for ZoneTitle
Exposed by increased lowercase prevalence, fix before boarding that up.
2023-07-12 09:00:29 +01:00
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1ec5b74892 Implement SECRET_MEMETAUNTS
Permits "Meme" player taunt voice and "Meme" follower horn options
2023-06-28 19:31:40 +01:00
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e7ee979f1a Horncode
A much more focused replacement for Hornmod, specc'd out by Tyron and Oni working together and implemented by the author of this commit because it's pretty funny.

- Followers have `hornsound` in their SOC configuration.
    - The default sound for all followers without a provided one is sfx_horn00.
- They'll play this sound if you use lookback with one following you, and there's nearby players to get the player looking all the way around.
    - Only the players who are successfully considered for lookback will hear it.
- Has a v1-like visual with less randomisation, but still netsynced.
- Also controlled by the cvar `taunthorns`, which, like `tauntvoices`, takes "Tasteful" (default), "Meme", and "Off".

TODO: make the condition for horn a little delayed, so you have to hold lookback for a little bit.
2023-06-28 17:54:23 +01:00
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1429a91cd9 Increase maximum # of Followers
Surprisingly easy as it requires negative values to mark "None", so it was already out of the range of UINT8
2023-06-28 16:36:36 +01:00
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4344221252 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into seeecret-colors 2023-06-28 12:48:50 +01:00
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3b169c71dc Merge branch 'fixconditionsets' into 'master'
Conditionset is UINT16, not UINT8

See merge request KartKrew/Kart!1302
2023-06-28 11:47:59 +00:00
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a933e7a084 Provide helpful warning for too-large id counts for ConditionSet Condition# lines 2023-06-28 12:17:41 +01:00
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e2669dba0c Correct readcondition helper function as well 2023-06-28 12:16:25 +01:00
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9372f8ff1a Conditionset is UINT16, not UINT8 2023-06-27 23:03:05 +01:00
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5036719280 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into seeecret-colors
# Conflicts:
#	src/k_menudraw.c
2023-06-26 23:25:47 +01:00
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c9817b957a New unlockable type for watching the Credits from start to finish
Also makes gamedata save/load a little more forward compatible longterm by making a UINT32 bitfield for various once-event flags, with increased minor version
2023-06-26 22:32:47 +01:00
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060c03f011 Ring Racers-specific Evaluation
- Four evaluation modes.
    - Perfect
        - Currently no visual implementation
    - All others have a cool set of visuals
        - Multi-stage animation of a glowing threat and a Star that's Sealed
        - If they're relevant, show the gems you HAVEN'T grabbed
        - Three modes here
            - No gems
                - For Easy mode, asks you to brave a higher difficulty
            - Chaos Emeralds
                - Not all 7 chaos emeralds? Push your rank harder!
            - Super Emeralds
                - Not all 7 super emeralds? Further challenge awaits!
- `useBlackRock` to make evaluation context less specific for custom material is replaced with `useSeal` option
- M_CheckCupEmeralds(difficulty)
    - Returns the Emeralds you have for that difficulty
    - Obviously returns 0 for Easy
    - Makes the method of checking collected Emeralds for cup contexts significantly easier
2023-06-25 23:49:20 +01:00
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c89048def7 Game End cleanup
- Remove specific gamestate, drawer, etc
- Just add an extra fade straight into G_EndGame
2023-06-25 23:49:19 +01:00
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43044ec032 PlayCredits for Cups
Hilariously broken due to the evaulation gamestate, but the first piece of the puzzle: gets the player into the Credits gamestate after the conclusion of a Podium, if the GP context's cup has this boolean set.
2023-06-25 23:49:19 +01:00
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8d3e828663 AltPodium for cups
We're unlikely to utilise this, but permits creators of custom user-created cups to flex their own style without fighting to replace the default Podium.
2023-06-25 23:49:18 +01:00
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8689e0735e readcupheader: Permit emptying out BonusGame and SpecialStage for an existing cup
Provide a single / and it'll be empty
2023-06-25 23:49:18 +01:00
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12ff436877 Make a first-class feature instead of a passworded secret
- Now called "Grand Prix Backup"
- Filename is now `gpringsav.bkp`
- Since available in standard contexts, do a little extra guarding against unsporting behaviour:
    - In non-DEVELOP builds, delete Grand Prix Backup when returning to the titlescreen/menus.
- "undo your extra work and make it more generic" - Tyron
2023-06-25 23:44:37 +01:00
James R
6b125ea575 Sprite directional lighting, add SpriteBacklight option to level header
- Sprites have directional lighting, like walls
- For normal sprites: contrast is much stronger than walls
- Papersprites look the same as walls

- SpriteBacklight option in level header weakens the contrast for sprites only
  - SpriteBacklight subtracts from LightContrast
  - E.g. SpriteBacklight = 0 would let it match LightContrast
  - E.g. SpriteBacklight = 60 would make the contrast much weaker
  - Negative values make the contrast stronger
2023-06-14 19:56:16 -07:00
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e162fffecf UC_PASSWORD
Unlockable type that supports entering (case-insensitive) string
2023-06-07 17:46:21 +01:00
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0c7d66791b Expand datatype for Unlockables, emblems (Medals + nonmedals), and Conditions.
Made sure there is more than enough headroom for our current purposes.
It should be easy to double again if necessary now that the datatypes have been increased... but that would be obscene at this point
- 1024 Unlockables and 1024 Conditions (these were always tied together in slots)
- 2048 emblems (Medals + nonmedals). If we ship with ~250 maps this permits 8 Medals per map - which is higher than we intend right now but could easily fill out in patches
2023-05-30 21:08:29 +01:00
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eb26f9fda4 Unloaded mapheader record tracking: Manage memory usage by dropping unimportant stats
Only persist the full data while unloaded if player has explicitly achieved something on that level, rather than merely visited (such as in a netgame).
Achieving something counts as:
- Getting a best time
- Getting a best lap time (Race only)
- Getting MV_SPBATTACK (completing an SPB run)
- Completing the level IF the level has LF2_FINISHNEEDED (finish level in GP/MP before you see it in Time Attack)
2023-05-30 12:21:39 +01:00
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28677da5b9 Unloaded mapheader record tracking system
In the previous entry in the series, due to level header records existing in a NUMMAPS-sized table always saved and loaded in full, Time Attack times persisted even across game loads without the relevant custom levels added.
However, this was changed with the long map name system. Map records were assigned to level headers, which were only created on level load.
This new system brings Ring Racers up to parity (or better, due to the reduced incidence of header conflicts!)
- All levels currently loaded with records attached are written on gamedata save.
    - This reduces gamedata size for a player who has not unlocked every level!
- On gamedata load, if a level is not loaded, store those extra records on a linked list.
- On level header creation, check the linked list to see if an associated unloaded mapheader record exists.
    - If it does, write the record onto the map structure directly, and delete the "unloaded mapheader" storage struct!
- Then on the NEXT gamedata save, in addition to all loaded mapheaders, it writes the extra records kept in long term storage in exactly the same format.
2023-05-30 12:21:39 +01:00
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4c34d04f8a recorddata_t handling adjustments
Preperatory work for the next feature on my agenda.
- No longer independently allocated.
    - This was a byproduct of the previous NUMMAPS-based implementation. It's just cleaner to have it live directly on the mapheader_t, no caveats about it.
- Now contains mapvisited bitflag array.
    - Now all to-gamedata properties on a mapheader's struct are grouped together.
        - I was of two minds about it, but decided that this would have cleaner guarantees for compartmentalisation, saving, and loading.
        - They can still be wiped independently (G_ClearRecords for time/lap and M_ClearSecrets for mapvisited).
2023-05-30 12:21:39 +01:00
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533508d7b0 Level and cup header information: Hashing for referencing by name
Foundational assistive work.
Also guarantees a consistent cup name length in memory, as some places read/wrote 15 bytes, and some places read/wrote 16 bytes. We settle on the latter (including null terminator) for the broadest backwards compatibility.
2023-05-30 12:21:39 +01:00
Sally Coolatta
c486ec19af SECRET_COLOR 2023-04-25 14:19:52 +01:00
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2f8b8cf532 Follower lists: Fix typing
Should consistently be signed INT16, not unsigned UINT16
2023-04-21 20:52:13 +01:00
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66d8d8757e emblem_t: Add var2/stringVar2 2023-04-21 15:09:49 +01:00
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5f15736626 Mapheader Followers system
Replaces Flicky List system from 2.2.
Specify a list of comma-seperated Followers.
Not used by any systems in this commit, but important to store the data for later.
2023-04-20 23:01:13 +01:00
AJ Martinez
3012839138 Serverside PWR: Completely rip out profile PWR, add PWR to XD_ADDPLAYER 2023-04-11 19:38:02 +01:00
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a85af6339d M_EraseDataResponse: Don't softlock the Stereo on if you're likely no longer able to access it 2023-04-08 12:32:47 +01:00
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e732f37258 levelheader_t: relevantskin property
- On level load for GT_TUTORIAL:
    - Forces to requested skin (or Eggman if not specified).
        - Named `relevantskin` and not `tutorialskin` in case it's useful to use the same apparatus later for Adventure.
    - Also sets default skincolor and disables follower.
2023-04-03 00:28:37 +01:00
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24d8b20124 GT_TUTORIAL
- Replaces `tutorialmode`.
- Forces gamespeed to Easy, with no POSITION.
    - Laps are currently disabled as well, but this can be changed if necessary.
- Hides Free Play.
- Does not count as a played round (except for Chao Keys).

`tutorialmap` has also been removed. This will be replaced in a later commit with something that plays nicer with Ring Racers' existing systems.
2023-04-03 00:28:37 +01:00
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9f1ab11bb1 UCRP_TRIGGER: Since we're not doing the custom condition string, just say the player has to "do something special on [levelname]". 2023-03-31 16:03:52 +01:00
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9a343bd465 mapheader_t: PositionMusic property
A little off-piste, but a trivial addition since I'm changing this part of the code.
- Plays in Position outside of Encore
- Shows up first in the Sound Test sequence for that map
2023-03-28 15:14:09 +01:00
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48eca2d8cf readlevelheader: Correct incorrect associated music debug message 2023-03-28 13:56:55 +01:00
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3e476568ea mapheader_t: AssociatedMusic property
Enables things like the Goin' Down!? segment in Speed Highway to be connected directly to access to that map.
2023-03-28 13:50:05 +01:00
James R
8d78e798a8 FINISHTIME, FINISHTIMEEXACT, FINISHTIMELEFT: use get_number for parameter
Lets you use 2*TICRATE for instance, to represent
2 seconds.
2023-03-18 04:46:59 -07:00
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3e900d7f57 G_DirtyGameData: Dirty bit only applied in I_Error and signal handlers, nowhere else
- Unfortunately, the way this system previously worked, the unlock was given to you for free if you accidentially opened two copies of the game at once.
- Instead, open the file in r+ mode, shimmy along 5 bytes, and write a `true` to be read later.
- Far more memory safe than rewriting the entire gamedata out on crash.

ALSO:
- crashflags has been split into boolean evercrashed and UINT8 musicflags.
    - We don't need to track if the LAST session was a crash, at least not right now.
    - Opens the floor up to other music like Loser Club happening on the Challenges menu.
2023-03-17 14:42:06 +00:00
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2d7ef00e29 Discoveries while self-reviewing during description creation
- Rename "FinishAllPrisons" and correct text to refer to Prisons
- Do not hint at greater speeds for UCRP_ISDIFFICULTY
2023-03-14 20:59:51 +00:00
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1d3b5adfdf "Monitor" parameter for cups
- Defaults to 1, AKA Sonic 1/2 monitor
- Set to 2 for Sonic 3k monitor
- Supports a range of 1-9 and A-Z
- Permits fine-grained rapid-prototype stretch goal Chaotix monitor stuff later in development
2023-03-13 16:18:07 +00:00
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241475155b Rename "Break the Capsules" to "Prison Break"
We had this collective consciousness bigbrain moment in VC together, and it can literally only happen in this branch because unlocks.pk3 is the only main-game asset that needs to change for it
Solves the big problem we had with mixing up Item Capsules and ~~Battle Capsules~~ PRISON EGGS
2023-03-12 20:17:46 +00:00
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84e807cfa0 UCRP_ISENGINECLASS
Checks for the player's character's engine class
As before, A-I and J are valid classes
2023-03-12 15:55:14 +00:00
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5a9281ecfb Three new UCRP's
- UCRP_ISDIFFICULTY
    - Example: IsDifficulty Hard - "on Hard difficulty"
    - Does what it says on the tin
    - You can't specify Easy because there is nothing easier than Easy
    - Does it based on the GPsetting if in grand prix, or the level setting otherwise
- UCRP_PODIUMCUP
    - Example: PodiumCup Ring - "complete RING CUP"
    - Example: PodiumCup Barrier Silver - "get Silver or better on BARRIER CUP"
    - Example: PodiumCup Goggles S - "get grade S on GOGGLES CUP"
    - Basically a monolithic cup completion handler.
    - Only happens after rankings begins in Podium ceremony.
- UCRP_PODIUMEMERALD
    - Example: PodiumEmerald - "collect the Emerald"
    - Get the Emerald to the ceremony and this is yours.
- UCRP_PODIUMPRIZE
    - Example: PodiumPrize - "collect the prize"
    - LITERALLY identical to PodiumEmerald except the string
    - Doing it seperately from PodiumCup means we can't check whether that cup uses an Emerald or another Catcher Prize automagically
2023-03-11 23:56:58 +00:00
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f411ca1e85 UC_ALLCHAOS, UC_ALLSUPER, UC_ALLEMERALDS: Move to using KARTSPEED/KARTGP constants directly 2023-03-11 19:42:20 +00:00
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6129d810cc UC_ALLCHAOS, UC_ALLSUPER, and UC_ALLEMERALDS
Measures whether you have all 7 Chaos Emeralds, 7 Super Emeralds, or 14 Emeralds
- Hidden if you haven't entered a special stage yet
- Checks all cups and all relevant difficulties outside of GS_LEVEL
    - You can specify a difficulty of Normal, Hard, or Master
2023-03-10 22:50:08 +00:00