- k_hud.c: Add K_DrawSticker function (was previously named M_DrawSticker)
- Seperated the confirm handling into the menu ticker (fixes the confirm delay being framerate dependent)
- Updated to use the button graphics
Reuses most of the anti-grief code, but with a very low timer (5sec) and they simply hold Y when reaching it until they eventually respawn from the ring shooter.
- Added new spindashing conditions:
- In offroad.
- Trying to go up-hill on a steep slope.
- On a conveyor going the opposite direction they're trying to go. (Barren Badlands)
- Instead of checking for any spindash condition and adding to the confirm timer, it adds to the confirm timer for every single condition.
- Increased the confirm time from 2sec to 3sec to accommodate for this change.
- Fixed not using precise momentum angle, causing the low-speed scenarios spindash is intended for to not always work.
- Bots now check for spindash conditions even in damage states, allowing for spindashes after a spinout.
- Fixed the spindash confirm not decreasing over time when entering a condition and then exiting it, causing random spindashes when it wouldn't make sense.
- It's pretty barebones so far, more stuff has yet to be done
- Updated to use the current method of checking if a memu button is pressed
TODO: Port the menu drawer
TODO: Fix confirm delay handling
- Preliminary work so that the feature can be tested later down the line when the menu is reimplemented
- Made sure any secret revealing presence info is guarded behind a non-DEVELOP build check
Previously based on prediction radius, which meant it was so low that it might barely even nudge at all. Now we try to nudge a lot, but clamp the radius to make it thinner if it goes off-road.
P_LineOpening results are stored in a locally made struct instead of being a bunch of disorganized globals.
Waypoint traversals can go thru 1 line, if it was blocked by step-up rules, for free, similar concept to sound-blocking lines in Doom.
Also includes secret support for widescreen.
I was planning to put this on tab rankings, which doesn't have borders.
Pause menu does, but it would be a waste to strip it back out again.
- Uses function pointers to highlight display players instead in demo playback
- Was previously doing this to avoid all players being highlighted in local splitscreen, but this is now relevant there too thanks to bots