Commit graph

8508 commits

Author SHA1 Message Date
James R
f1db264c25 Merge branch 'dd-is-dead' into 'master'
Remove Direct Draw from AppVeyor config

See merge request STJr/SRB2!622
2020-01-02 20:54:56 -05:00
LJ Sonic
f9d54b89c3 Merge branch 'do-not-save-netvars' into 'master'
Do not save netgame-synced console variables

See merge request STJr/SRB2!623
2020-01-02 20:50:00 -05:00
LJ Sonic
3ae44063f1 Merge branch 'ungrab-mouse-in-menus' into 'master'
Let the mouse move freely when a menu is open or game is paused

See merge request STJr/SRB2!617
2020-01-02 18:48:38 -05:00
Louis-Antoine
ff47e36b43 Do not save netgame-synced console variables
This is a bad thing to do, because if you join a server,
your game will save the host's settings.
2020-01-03 00:40:49 +01:00
Louis-Antoine
54b4a53f92 Add a "alwaysgrabmouse" console variable 2020-01-03 00:25:58 +01:00
James R
3762b638c7 Remove Direct Draw from AppVeyor config 2020-01-02 14:58:09 -08:00
Louis-Antoine
1864526f72 Revert "Ungrab mouse when watching a record"
This reverts commit bd25e7b4ac.
2020-01-02 20:29:51 +01:00
James R
8720bbe044 Hahahahahahahahahahahahaha 2020-01-01 15:52:23 -08:00
Louis-Antoine
f750144c88 Minor code refactoring 2020-01-02 00:47:20 +01:00
Louis-Antoine
bd25e7b4ac Ungrab mouse when watching a record 2020-01-02 00:46:50 +01:00
Louis-Antoine
61a681ed02 Grab mouse again when closing menu, unpausing, etc 2020-01-02 00:45:28 +01:00
Louis-Antoine
d4a2483c3e Grab mouse on game startup 2020-01-02 00:38:43 +01:00
James R
6ea83c74c3 Merge branch 'nohw-renderswitch' into 'master'
NOHW V.S. Renderer Switching

See merge request STJr/SRB2!609
2020-01-01 17:52:35 -05:00
James R
b83dfa9e5a Merge branch 'quote-shenanigans' into 'master'
Stuff I Broke: Commands

See merge request STJr/SRB2!607
2020-01-01 17:52:21 -05:00
James R
b8f465408b Merge branch 'warp-by-name' into 'master'
Properly fix the issue that !528 tried to; let the -warp parameter work with map name

See merge request STJr/SRB2!596
2020-01-01 17:51:21 -05:00
Louis-Antoine
30bc8af7e8 Let the mouse move freely when a menu is open or game is paused
That means you can now easily move your mouse out of SRB2's window
and switch between several windows easily by just pressing escape!

Any phase of the game that isn't actual gameplay counts as a menu,
which means you can also move the mouse in cutscenes,
at the title screen, server connection screen,
and even when the chat or console are open.
2020-01-01 13:29:07 +01:00
Jaime Passos
b756b45d16 Merge branch 'revert-938f81ba' into 'master'
Revert "Merge branch 'software-clownery' into 'master'"

See merge request STJr/SRB2!616
2019-12-31 18:42:53 -05:00
Jaime Passos
285a2ec05d Revert "Merge branch 'software-clownery' into 'master'"
This reverts merge request !578
2019-12-31 23:40:17 +00:00
Jaime Passos
86e8f35c44 Merge branch 'fixcoronalist' into 'master'
Fix broken corona list

See merge request STJr/SRB2!605
2019-12-31 14:25:49 -05:00
Nev3r
938f81ba88 Merge branch 'software-clownery' into 'master'
Software clownery

See merge request STJr/SRB2!578
2019-12-31 12:49:44 -05:00
James R
ec72c69614 Make the menu option for renderer switching transparent under NOHW 2019-12-30 21:45:19 -08:00
James R
7616bf5734 IT_PAIR for when you want to define both sides of a menu item 2019-12-30 21:40:13 -08:00
James R
3b30fcc5fa Don't let the user switch to OpenGL if NOHW 2019-12-30 20:29:41 -08:00
James R
73643dafaf Fix NOHW compiling 2019-12-30 20:18:08 -08:00
James R
4f8775d560 Fix NOMIXER compiling 2019-12-30 20:08:29 -08:00
James R
cdadd86780 Fix NOOPENMPT compiling 2019-12-30 19:19:17 -08:00
James R
7d6d8b3b6e Fix command not running if it was split by COM_BufAddText
(Looks at d57083264e93f1020c2730e072c7a7b5417e08b3...)
2019-12-30 18:47:21 -08:00
James R
46c0d62a06 Fix unclosed quotes leaving the escape character in 2019-12-30 18:44:13 -08:00
Jaime Passos
2bdd411736 Merge remote-tracking branch 'origin/master' into software-clownery 2019-12-30 23:21:42 -03:00
James R
14fb5dccc8 Merge branch 'renderswitch' into 'master'
Renderer switching

See merge request STJr/SRB2!550
2019-12-30 15:36:17 -05:00
Jaime Passos
8d1ad4dc2e Fix alignment in R_ThickStepping 2019-12-30 12:02:09 -03:00
Jaime Passos
2c247d8210 Merge remote-tracking branch 'origin/master' into software-clownery 2019-12-30 11:49:12 -03:00
James R
a330a7ee40 Don't warn if we start in OpenGL 2019-12-29 18:37:44 -08:00
James R
3883d44bb5 Warn when going to OpenGL from the menu 2019-12-29 18:37:22 -08:00
Jaime Passos
ee94af04d5 Update r_segs.c 2019-12-29 19:43:38 -03:00
James R
909a9dccc7 Don't let us warp to a map that doesn't exist (really!)
Okay so 66524a1e3f, I WAS mistaken! Except that's
not how you check for a map's existence, at least not how the old map command
did it.
2019-12-29 02:44:27 -08:00
James R
d9e9a2e1ce If we move the -warp code down, map searching can be used 2019-12-29 02:31:48 -08:00
James R
69535cf202 I'm still an idiot 2019-12-29 02:16:37 -08:00
James R
0004f47f94 Who cares? 2019-12-29 02:15:48 -08:00
James R
08016fbdca Split map code checking from Command_Map_f 2019-12-29 02:14:02 -08:00
Alam Ed Arias
bdccabe6a7 Merge branch 'fixmain' into 'master'
Fix logfiles crashing Windoze (resolves #102)

Closes #102

See merge request STJr/SRB2!591
2019-12-28 21:15:23 -05:00
Jaime Passos
ba40acf626 Fix broken dynlight list because of a SPR_NON2 that doesn't exist 2019-12-28 22:57:37 -03:00
Jaime Passos
ce138d67dc Fix M_PathParts instead 2019-12-28 22:18:41 -03:00
Jaime Passos
ccbe29e5ab Fix logfiles crashing Windoze 2019-12-28 22:14:23 -03:00
MascaraSnake
d182000223 Fixed/clarified some flag descriptions in the ZB config 2019-12-28 08:42:16 +01:00
Alam Ed Arias
1f143ca9d6 use size_t to count the sprites 2019-12-27 13:20:58 -05:00
Alam Ed Arias
848a144956 fread and fwrite use size_t, not int 2019-12-27 13:08:26 -05:00
Alam Ed Arias
7201e165a4 we only need link on unix systems 2019-12-27 13:05:15 -05:00
MascaraSnake
e673833780 Merge branch 'why-inline' into 'master'
I got a compiler warning from P_PlayerHitsPlayer being too big

See merge request STJr/SRB2!581
2019-12-27 02:12:01 -05:00
Jaime Passos
518714a51a Fix sprite rotation crashes. 2019-12-27 00:37:40 -03:00