GoldenTails
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320b5db5eb
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Add a menu option for aPNG downscaling.
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2020-11-19 13:45:04 -06:00 |
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GoldenTails
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676f758d39
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Add aPNG downscaling, and its associated consvar.
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2020-11-19 13:45:04 -06:00 |
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Jaime Ita Passos
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09fe7d5f1b
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Update R_DrawFloorSprite_NPO2_8 and R_DrawTranslucentFloorSprite_NPO2_8 to have the lastest NPO2 optimizations
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2020-11-19 00:59:37 -03:00 |
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Jaime Ita Passos
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be274a4fa9
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Merge branch 'next' into spritestuff2
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2020-11-19 00:52:43 -03:00 |
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Sally Coolatta
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d0ca3b78c1
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Merge branch 'master' into battle-rethink
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2020-11-18 17:49:06 -05:00 |
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Sally Coolatta
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350a8bd5c4
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We can bring this back now
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2020-11-18 17:24:03 -05:00 |
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Sally Coolatta
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931bcb3c2a
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Fix laps counter after finishing
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2020-11-18 17:10:48 -05:00 |
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Sally Coolatta
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a4cd61d226
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Make i consistent with orbs variable
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2020-11-18 17:08:54 -05:00 |
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SMS Alfredo
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4272788c9a
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Allow no spin characters to water skip while spinning
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2020-11-18 12:35:40 -06:00 |
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SMS Alfredo
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f4c640394f
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Allow the Forcespin sector type to be used with intangible fofs
Didn't think simply removing the P_IsObjectOnGround was gonna work, but apparently it does.
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2020-11-18 12:27:09 -06:00 |
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SMS Alfredo
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ec291ec3e3
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lmao formatting
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2020-11-18 12:03:48 -06:00 |
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SMS Alfredo
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dc51465195
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Don't force S_PLAY_SPIN when landing with PF_SPINNING if you have certain PA flags
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2020-11-18 12:01:06 -06:00 |
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SMS Alfredo
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302ff8e43b
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Allow forcespin sectors to work on no spin characters
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2020-11-18 11:49:17 -06:00 |
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SMS Alfredo
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826a4429dd
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Fix no spin characters being able to damage enemies with their jump out of a spin without removing PF_SPINNING
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2020-11-18 11:28:31 -06:00 |
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James R
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1d107b268c
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Merge branch 'unfuck-icon-mac' into 'next'
Use SDL version of executable icon at runtime on macOS
See merge request STJr/SRB2!1250
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2020-11-17 20:24:42 -05:00 |
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Sal
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b2eb64ac09
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Merge branch 'roll-and-tilt' into 'master'
Roll & pitch replace modeltilt
See merge request KartKrew/Kart!326
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2020-11-17 20:03:48 -05:00 |
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Sal
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39a66078de
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Merge branch 'additive-models' into 'master'
Add additive/subtractive on models
See merge request KartKrew/Kart!336
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2020-11-17 19:30:19 -05:00 |
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Sally Coolatta
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f4e763ed72
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Use additive/subtractive on models
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2020-11-17 18:49:14 -05:00 |
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SMS Alfredo
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e099631e3c
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Do deh thing
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2020-11-17 11:47:33 -06:00 |
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Sally Coolatta
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3983967449
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Scale tumble height with player speed, not just inflictor speed
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2020-11-16 20:11:54 -05:00 |
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Sally Coolatta
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d7ba48e23e
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Adjust Land Mine odds
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2020-11-16 19:55:40 -05:00 |
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Sally Coolatta
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e16c7d722f
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Cherry-pick e1b265df2
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2020-11-16 19:55:28 -05:00 |
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Sally Coolatta
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14b379fd27
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Cherry-pick 4eb69a664
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2020-11-16 19:52:26 -05:00 |
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Sally Coolatta
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6a4eb721bd
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The real problem
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2020-11-16 18:35:07 -05:00 |
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Sally Coolatta
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082d253553
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Remove bot friction
Not convinced this fixes anything anymore
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2020-11-16 17:00:21 -05:00 |
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James R
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34450fa028
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Don't add translucency to THOK
Various visuals use THOKS, maybe there should be another barebones type with
no extra handling. But this is good enough for now.
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2020-11-16 10:17:46 -08:00 |
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Sally Coolatta
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4d881f3279
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Merge branch 'master' into battle-rethink
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2020-11-16 03:09:13 -05:00 |
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Sally Coolatta
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c31efd8631
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Give bumper destruction some sound effects
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2020-11-16 02:59:41 -05:00 |
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Sally Coolatta
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ef0da6ce9c
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Finished bumper destruction
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2020-11-16 02:38:13 -05:00 |
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lachwright
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6f315c7bb1
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Uncap palette lump palettes & allow flashpal palettes to display during pause
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2020-11-16 17:37:12 +11:00 |
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Sally Coolatta
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0dc567973c
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Overtime: Chaos Emeralds get deleted by the barrier, and respawn in the middle
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2020-11-16 01:29:09 -05:00 |
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Sally Coolatta
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8c5abf41ea
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Bumper destruction starts with the normal bumper sprite before transitioning into the giant bumper
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2020-11-16 01:20:55 -05:00 |
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Sally Coolatta
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ae5d5abe24
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Chaos Emeralds now sparkle
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2020-11-16 00:51:00 -05:00 |
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Sally Coolatta
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0db31e0fcd
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HUD polish
- Emeralds have background & white flashing
- Blue sphere meter has shading
- V_SLIDEIN works off of lt_exitticker instead of introtime
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2020-11-16 00:17:40 -05:00 |
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Sally Coolatta
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0dc0ff8e6f
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More finalized Chaos Emerald visuals
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2020-11-15 15:11:13 -05:00 |
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Sally Coolatta
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0882fe2b01
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Change overtime center hitbox
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2020-11-15 12:59:05 -05:00 |
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Sally Coolatta
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42f411399a
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Add bumper explosion effect
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2020-11-15 12:56:03 -05:00 |
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Sally Coolatta
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827a1b5fca
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Refactor stealing & destroying bumpers
- Prevents being able to farm extra bumpers off of karma players
- Paves the way for bumper destroy animation later
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2020-11-15 06:25:38 -05:00 |
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lachwright
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dd4065795a
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Add parentheses
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2020-11-15 15:52:55 +11:00 |
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Louis-Antoine
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31f5cada65
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Delete unneeded check
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2020-11-15 01:24:12 +01:00 |
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James R
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e1a8a393a3
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Merge branch 'udmf-multitag' into 'next'
UDMF: Multitag support
See merge request STJr/SRB2!1097
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2020-11-14 19:18:14 -05:00 |
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James R
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01e232ac3b
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Fix one last instance of printing address diff
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2020-11-14 16:18:54 -08:00 |
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Louis-Antoine
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ff7ca5450f
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Only call the Lua API for overridden actions
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2020-11-15 01:15:58 +01:00 |
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James R
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66edde2556
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Remove unused music type enums
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2020-11-14 15:56:40 -08:00 |
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Louis-Antoine
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b44ea720d0
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Fix typo
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2020-11-15 00:53:46 +01:00 |
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Louis-Antoine
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a78097060f
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Delete outdated comment
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2020-11-15 00:52:51 +01:00 |
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James R
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0527e60928
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Merge branch 'lua-musicfuncs' into 'next'
Expose more music functions to Lua
See merge request STJr/SRB2!1230
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2020-11-14 18:51:22 -05:00 |
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James R
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cba81f48b1
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Merge branch 'nolua2' into 'next'
Don't let Lua set cvars that have CV_NOLUA
See merge request STJr/SRB2!1245
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2020-11-14 18:37:21 -05:00 |
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James R
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c5dcd44011
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Merge branch 'precip-bad-access' into 'next'
Fix potential crash with precipitation in OpenGL
See merge request STJr/SRB2!1249
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2020-11-14 18:33:58 -05:00 |
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James R
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a1459356c8
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Merge branch 'mobjspawnscale' into 'next'
Reallow P_MobjSpawn to change the scale of objects spawned from mapthings
Closes #328
See merge request STJr/SRB2!1251
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2020-11-14 18:08:40 -05:00 |
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