Zippy_Zolton
dfc1e77b16
red abd bkyue sikbucx
2020-10-19 14:12:28 -05:00
Sryder
b341cacb0a
Subtractive translation map
2020-10-19 11:57:12 +01:00
Zippy_Zolton
544991413d
improvement
2020-10-18 23:47:14 -05:00
Zippy_Zolton
28e842c3d8
better colors
2020-10-18 22:52:40 -05:00
Zippy_Zolton
50927f250a
thanks goldie
2020-10-18 21:59:34 -05:00
Zippy_Zolton
547274e67b
update
2020-10-18 17:45:46 -05:00
Zippy_Zolton
4de2cfa657
possibly final
2020-10-18 17:01:31 -05:00
Zippy_Zolton
cf9336b22e
Calloc
2020-10-18 16:41:14 -05:00
Zippy_Zolton
344e07ae3c
possibly fixed
2020-10-18 16:21:06 -05:00
Zippy_Zolton
8c9880a44f
Improved text colormaps
2020-10-18 16:00:01 -05:00
James R
b84c45acaa
Merge branch 'model-fallback' into 'next'
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Model fallback
See merge request STJr/SRB2!1167
2020-10-18 16:52:42 -04:00
James R
e10e4d79c3
Merge branch 'bustflags' into 'next'
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Bustable Wall and Floor flags.
See merge request STJr/SRB2!1163
2020-10-18 16:42:15 -04:00
Hannu Hanhi
45611033c3
Remove leftover commented code from previous commit
2020-10-18 23:04:01 +03:00
James R
f34a761d48
Merge branch 'perfstats' into 'next'
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Performance stats
See merge request STJr/SRB2!1186
2020-10-18 15:33:20 -04:00
James R
a444304f55
Merge branch 'sw-findplane-opt' into 'next'
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R_FindPlane optimization
See merge request STJr/SRB2!1199
2020-10-18 15:16:51 -04:00
Hannu Hanhi
cb40b2a7f2
NPO2 span function optimization
2020-10-18 21:27:22 +03:00
Sryder
5558fb073a
Basic additive transmap/blend support
...
Can currently be used on sprites only
added to flames by default because it makes sense
2020-10-18 19:10:19 +01:00
Sal
08dc784c17
Merge branch 'the-big-step-up' into 'the-scary-22-merge'
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Fix steep slope jank
See merge request KartKrew/Kart!318
2020-10-18 01:20:19 -04:00
Sal
bceffa9c2f
Merge branch 'the-big-large-slope-physics' into 'the-scary-22-merge'
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The big large slope physics
See merge request KartKrew/Kart!320
2020-10-18 01:16:24 -04:00
James R
1a49edbf24
Make it easier to go up a slope if using a sneaker
2020-10-17 21:50:26 -07:00
James R
fdb77175c5
More buttered slope speed
2020-10-17 21:47:04 -07:00
Jaime Passos
e2adf00fc6
Don't render sprites with negative xscale or yscale in OpenGL
2020-10-17 22:40:49 -03:00
Zippy_Zolton
a3728c2215
Credits Changes
2020-10-17 20:13:29 -05:00
Hannu Hanhi
49a4ec71d7
R_FindPlane optimization
2020-10-18 01:27:01 +03:00
Zippy_Zolton
442878020d
titlecard
2020-10-17 15:51:22 -05:00
GoldenTails
822d9af4e0
Give the GIF dynamic delay memory to base future delays off of, instead of calculating for the current frame and being jank
2020-10-17 07:10:24 -05:00
James R
139253a8c2
Offset slope anchors from regular slopes
2020-10-16 16:40:57 -07:00
James R
c19d511ee4
Use FIELDFROM in lua polyobject code
2020-10-15 16:17:51 -07:00
James R
8e3ea37b21
Merge remote-tracking branch 'origin/next' into reverse-offsetof-macro
2020-10-15 16:15:20 -07:00
James R
07db322914
Merge branch 'step-down-ceiling' into 'next'
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Apply step up/down to opposite plane too
See merge request STJr/SRB2!1192
2020-10-15 19:11:13 -04:00
James R
66a6374dbe
Merge branch 'lua-polyobjects' into 'next'
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Lua polyobjects
Closes #19
See merge request STJr/SRB2!1140
2020-10-15 19:08:54 -04:00
James R
01d940963f
Merge branch 'raretry-fix' into 'next'
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Make record attack's quick retry more consistent.
Closes #80
See merge request STJr/SRB2!1193
2020-10-15 19:02:34 -04:00
James R
7b48272ca7
Merge branch 'gif-colorlutfix' into 'next'
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Fix OpenGL GIF recording crashing with gif_localcolortable disabled
See merge request STJr/SRB2!1196
2020-10-15 19:00:47 -04:00
James R
99c1f8dba5
Move higher
2020-10-15 15:53:44 -07:00
James R
4569d9650a
Move drop reset in air to P_CheckPosition
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Fixes respawning over slopes after crossing a drop.
2020-10-15 15:51:31 -07:00
James R
9fb7ba77e4
Midtexture step up/down
2020-10-15 14:47:10 -07:00
James R
0bf00aad35
Condense variables, rename 'diff' to 'step'
2020-10-15 14:23:02 -07:00
Jaime Passos
b9c9660629
Don't free PU_HWRCACHE and PU_HWRCACHE_UNLOCKED memory tags in HWR_ClearAllTextures.
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Probably fixes a random annoying crash around that function.
(I was also suspecting renderer switching was doing other slightly weird stuff.)
2020-10-15 14:31:16 -03:00
Jaime Passos
6cf1441e33
[Software floor sprites] Set the colormap and translation outside of the loop
2020-10-15 14:12:19 -03:00
Jaime Passos
f2e09eb2f6
Change vis->transmap statement
2020-10-15 14:05:18 -03:00
Jaime Passos
1aa324add0
Remove unnecessarily duplicated code in R_GetSpriteTranslation
2020-10-15 11:32:21 -03:00
James R
1db22403bb
Guard with mobj??
2020-10-15 04:30:48 -07:00
James R
75b3fffc04
AAAAAAAAAAA
2020-10-15 04:23:28 -07:00
James R
9723283055
FOF step down
2020-10-15 03:33:37 -07:00
James R
894860b9bc
Step up fake floors
2020-10-15 02:58:29 -07:00
Jaime Passos
0bf5237e0d
Merge branch 'next' into allowshaders
2020-10-15 01:25:11 -03:00
Jaime Passos
073b9b8d12
Fix OpenGL GIF recording crashing with gif_localcolortable disabled
2020-10-15 01:14:16 -03:00
James R
3a4a687da0
Use height difference between front and backside of line when stepping down
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This should fix the janky falling off steep slopes and let you cling to them.
Because when falling off a sector the edge of the player must not intersect
the edge of the higher sector, it is trickier than step up. The height
difference at the line must be stored to be useful.
2020-10-14 21:10:02 -07:00
Jaime Passos
9365c88dc2
Fix precipitation
2020-10-15 00:03:32 -03:00
Jaime Passos
5c2f487fbe
Don't project if rot_y is less than a single fracunit
2020-10-14 21:26:23 -03:00