Sally Coolatta
0969ca1af9
Karma bombs rework
...
- Fixed the bugs with them in our last netgame
- Karma bombs are no longer slippery or have stat changes
- Karma bombs cannot pick up spheres. Their remaining spheres before they died are removed 1 per tic.
- Karma bombs are out of the game permanently when touching the overtime barrier
- When successfully hurting another player, instead of getting 0.5 bumpers, they steal ALL of the opponent's bumpers, effectively swapping places with them. One bumper is lost in the process, meaning bumpers are slowly flitered out the more people need to come back.
- Removed karma items/eggboxes... hopefully this is temporary and we can bring them back later, but currently we don't have a design for how they should work under the new rules :x. They are still in the code behind the `OTHERKARMAMODES` define
- Bumpers & comeback timer are now player_t variables instead of kartstuff shit
- eliminated boolean on player_t for checking when a player touched the barrier
2020-10-24 11:27:42 -04:00
Louis-Antoine
ddec491b0b
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into resend-gamestate
2020-10-24 16:21:44 +02:00
Sally Coolatta
cc1268cdf3
Lost bit of the commit
2020-10-24 09:18:43 -04:00
Sally Coolatta
81a3a1c108
Steal bumpers from other players on any hit
2020-10-24 09:18:28 -04:00
Sryder
282932862c
Fix the additive/subtractive floors not working in OpenGL.
2020-10-24 01:02:01 +01:00
Sryder
4029f5bd00
Fix dumb copy paste error that caused software to crash
2020-10-24 00:50:58 +01:00
James R
f21b2c66b5
Merge remote-tracking branch 'origin/master' into next
2020-10-23 14:57:13 -07:00
James R
bfa32cf2fc
Merge branch 'reverse-offsetof-macro' into 'next'
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Turn the lua sector lines hack into a macro
See merge request STJr/SRB2!1187
2020-10-23 16:44:29 -04:00
James R
239beed0ed
Merge branch 'set-cvars' into 'next'
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Set cvars directly from Lua
See merge request STJr/SRB2!1205
2020-10-23 16:42:42 -04:00
James R
cded5a9416
Merge branch 'cmake-multithreading' into 'master'
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Add multithreading option for CMake
See merge request STJr/SRB2!1204
2020-10-23 16:42:32 -04:00
Sally Coolatta
6c2884b7d6
Fix leftover from old code causing desync, part 2
2020-10-23 16:40:34 -04:00
James R
e764043a81
Merge branch 'skip-unused-mobj-hooks' into 'next'
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Only invoke the Lua API for mobj hooks that need it
See merge request STJr/SRB2!1209
2020-10-23 16:40:07 -04:00
James R
cf65d5eb00
Merge branch 'insert-wait' into 'next'
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Do not let previous wait commands affect COM_BufInsertText
See merge request STJr/SRB2!1207
2020-10-23 16:38:46 -04:00
James R
dc2ecc5013
Merge branch 'fix-ghost-netvar-crash' into 'next'
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Fix G_GhostTicker crashing trying to read netvars as ghost data
See merge request STJr/SRB2!1203
2020-10-23 16:37:49 -04:00
James R
b3ac8e336a
Merge branch 'sw-npo2-span-opt' into 'next'
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NPO2 span function optimization
See merge request STJr/SRB2!1201
2020-10-23 16:36:18 -04:00
LJ Sonic
e8b6f9db5e
Merge branch 'catchup-timeout' into 'next'
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Kick clients that fail to catch up with server gamelogic
See merge request STJr/SRB2!1208
2020-10-23 16:19:10 -04:00
Zolton Auburn
ee0fb7e7f0
Update info.c
2020-10-23 14:04:02 -04:00
Sally Coolatta
ffe4f4a400
Fix leftover from old code causing desync
2020-10-23 03:05:10 -04:00
Sally Coolatta
362c98e5d6
Add blue sphere meter
2020-10-23 02:42:04 -04:00
Zippy_Zolton
e612b2a7f3
g
2020-10-23 01:09:12 -05:00
Zippy_Zolton
5a06c0e7b0
Dash state for Tails overlay
2020-10-23 00:47:47 -05:00
Sally Coolatta
69e4a1c59f
Blue sphere jiggle physics
2020-10-22 22:15:07 -04:00
Sally Coolatta
f5788b34e6
Fix players not being able to turn in certain scenarios
2020-10-22 21:25:40 -04:00
Sryder
d311242a6e
Support for additive/subtractive translation maps on FOFs and Polyobjects
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Polyobjects set translucency to 11 for additive, and 12 for subtractive
FOFs using the regular translucency settings set the top texture to #900 for additive, and #901 for subtractive
2020-10-22 23:13:51 +01:00
Sally Coolatta
344acfece2
Make laser transparent before it's active
2020-10-22 17:51:18 -04:00
Sally Coolatta
9ad88cdfa9
Add center point mobj, polish the visual a bit more, reduce the speed that the barrier shrinks
2020-10-22 17:38:06 -04:00
Sryder
4a10861669
Additive/Subtractive translation map support on midtextures
2020-10-22 22:27:14 +01:00
Sally Coolatta
7430df5f4f
Fix time limit, make overtime kill you instantly and close in faster, remove minimum radius
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Radius SHOULD be doubled to 8192 to be reasonable... but something gets severely messed up, makes me MAD
2020-10-22 05:36:36 -04:00
Sally Coolatta
7ce53ac104
Add blue spheres
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Doesn't have animations, and doesn't have stat-specific buffs. But it's already a massive improvement
2020-10-22 02:52:33 -04:00
Louis-Antoine
4313f248a5
Fix unfortunate typos
2020-10-22 00:08:06 +02:00
Louis-Antoine
eda92f3f2a
Only invoke the Lua API for mobj hooks that need it
2020-10-21 22:48:00 +02:00
James R
eae76ee759
Reset wait period for COM_BufInsertText
2020-10-21 12:34:26 -07:00
Louis-Antoine
bd9a89c82a
Kick clients that fail to catch up with server gamelogic
2020-10-21 20:25:29 +02:00
Zippy_Zolton
325b481f17
81
2020-10-20 19:59:33 -05:00
James R
f99cdc6b99
Add CV_Set, CV_SetValue, CV_StealthSet, CV_StealthSetValue and CV_AddValue to Lua
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CV_SetValue merged with CV_Set (same with CV_StealthSetValue and CV_StealthSet).
2020-10-20 16:08:34 -07:00
GoldenTails
e7b3e2598d
Add i_threads.h too
2020-10-20 15:58:34 -05:00
GoldenTails
0fb69e75e1
Add multithreading option for CMake
2020-10-20 15:44:01 -05:00
Zippy_Zolton
6a705a7aa7
SonicX orange
2020-10-20 15:11:00 -05:00
Zippy_Zolton
a5f2e924d9
SonicX aqua
2020-10-20 14:59:30 -05:00
Zolton Auburn
6748795a51
Continue
2020-10-20 15:56:41 -04:00
Zippy_Zolton
fdfc4201e3
SonicX8000 purple, peridot, rosy
2020-10-20 14:52:25 -05:00
Zippy_Zolton
bee97b0abb
sonicx azure
2020-10-20 14:40:10 -05:00
Zippy_Zolton
e487dd3d09
pencilvoid aqua
2020-10-20 14:03:27 -05:00
Zippy_Zolton
8e39e11d5a
blue & red really seem like a hassle don't they
2020-10-19 20:36:59 -05:00
Zippy_Zolton
22d05aa7dc
t
2020-10-19 19:58:50 -05:00
Steel Titanium
3f50b92ee2
Fix G_GhostTicker crashing trying to read netvars as ghost data
...
Also fixed possible issue with incorrectly reading the demo pointer due to the wrong type being passed to sizeof in G_ConsGhostTic
2020-10-19 20:20:08 -04:00
Zippy_Zolton
42d1492fde
forgot to send this like 3 hours ago
2020-10-19 18:41:23 -05:00
Jaime Passos
adf89b0b36
Include p_local.h
2020-10-19 17:38:02 -03:00
Jaime Passos
018b826e1b
Rename R_DrawVisSplat to R_DrawSplatSprite, move into r_splats.c
2020-10-19 17:36:29 -03:00
Jaime Passos
b84a7ebd53
Remove FLOORSPLATS define
2020-10-19 17:33:16 -03:00