Arthur
f5562c47ec
Removed unused PF_Md2 flag
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More OpenGL performance increase by making assumptions about client state
2019-01-07 04:33:20 -05:00
Arthur
191f9454c3
boolean fix for VS
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add GL_NORMALIZE
2019-01-07 04:30:54 -05:00
mazmazz
dbcdacc8bb
Ignored fread fix
2019-01-07 04:30:53 -05:00
mazmazz
c0547d56aa
More mixed d&c fixes
2019-01-07 04:30:52 -05:00
mazmazz
3a2203018a
byte -> char
2019-01-07 04:30:51 -05:00
mazmazz
d60b77b062
Mixed D&C fixes
2019-01-07 04:30:49 -05:00
mazmazz
6f70a07cb6
Fix floating point comparisons
2019-01-07 04:30:48 -05:00
Arthur
9617e604bb
Removed all glBegin/glEnd references
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MD2/MD3 now works, with the exception of WAD textures for some odd reason
2019-01-07 04:30:47 -05:00
mazmazz
8a4066486e
Small Mixed D&C fix
2019-01-07 04:30:45 -05:00
AJ Freda
0adf6fea19
Fixed a few unnoticable mistakes [vanilla]
2019-01-07 04:30:42 -05:00
mazmazz
c8fd6f01b9
Ifdef nextFrame handling under USE_MODEL_NEXTFRAME
2019-01-07 04:30:40 -05:00
mazmazz
cb1dba7798
Interpolation fix attempt?
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* Fix pglNormal3bv pointer because typo
2019-01-07 04:30:39 -05:00
mazmazz
71aa549a15
Adapt re-enabled DrawMD2 code block for meshes
2019-01-07 04:30:37 -05:00
mazmazz
2685af7331
Hide/add Kart FTransform mirror and anglez behind ifdef
2019-01-07 04:30:36 -05:00
mazmazz
4116ffb5e9
More hw_md2 merge errors; re-enable interpolation code block
2019-01-07 04:27:59 -05:00
mazmazz
a140fe9231
hw_md2 merge errors
2019-01-07 04:24:00 -05:00
mazmazz
1b2124b99b
Add model sources to sdl1.2 VC project
2019-01-07 04:23:20 -05:00
mazmazz
b9b99cc6be
Ignore fread return value (buildbot error)
2019-01-07 04:23:19 -05:00
mazmazz
3c496db7f5
Add new model files to CMake
2019-01-07 04:23:18 -05:00
mazmazz
6b9ddf47fb
Buildbot fixes (changed byte types to char; mixed d&c)
2019-01-07 04:23:17 -05:00
mazmazz
43089535d5
GCC compile fixes
2019-01-07 04:23:15 -05:00
mazmazz
3f2208bda2
Add MD2/MD3 files to makefile
2019-01-07 04:21:46 -05:00
Arthur
ee2d105308
Remove CONS_Printf message that isn't even doing what it says it is!
2019-01-07 04:21:45 -05:00
Arthur
797023102b
Support for 'tinyframes', and lots more optimization
2019-01-07 04:21:44 -05:00
Arthur
e67c1bee5d
Common model format, with MD2/MD3 loading
2019-01-07 04:21:43 -05:00
Arthur
e5375e1d64
New fixed math functions - ClosestPointOnVector, and Strength.
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Normal also returns length now, since it is free.
2019-01-07 04:19:24 -05:00
Sal
02f49b2b8b
Merge branch 'kill-facefreed' into 'next'
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Remove facefreed/iconfreed
See merge request KartKrew/Kart-Public!15
2019-01-06 02:02:54 -05:00
Sal
138c082de5
Merge branch 'load-order-adjustment' into 'next'
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Load sounds.kart after patch.kart
See merge request KartKrew/Kart-Public!13
2019-01-06 01:51:41 -05:00
wolfy852
600cf37c88
Remove facefreed/iconfreed
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Caused an issue where having more than 16 characters loaded would crash the game when compiled with MSVC.
2019-01-05 20:40:47 -06:00
SeventhSentinel
a595d0ba00
Load sounds.kart after patch.kart
2019-01-05 00:33:24 -05:00
Sal
09016c877d
Merge branch 'mainwads-fix' into 'next'
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Don't increment mainwads for sounds or music.kart
See merge request KartKrew/Kart-Public!12
2019-01-04 20:01:57 -05:00
Steel Titanium
a57626f828
Clean up the comments a bit
2019-01-04 19:55:05 -05:00
Steel Titanium
d2da1db6c8
Don't increment mainwads for sounds or music.kart
2019-01-04 00:32:01 -05:00
Sal
b69013a4f1
Merge branch 'bump-fixes' into 'next'
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Push bouncing players backwards if they get stuck in a wall
See merge request KartKrew/Kart-Public!3
2019-01-03 12:27:14 -05:00
Sal
1b02805445
Merge branch 'map-palette-titlefix' into 'next'
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Fix per-map palette not being reset properly when it should.
See merge request KartKrew/Kart-Public!9
2019-01-03 01:08:42 -05:00
Sal
5c1267d2e6
Merge branch 'waypoint-lap-option' into 'next'
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Add waypoint lap field via Parameter field
See merge request KartKrew/Kart-Public!4
2019-01-03 00:58:09 -05:00
Steel Titanium
4e0f4ed709
Remove double brackets
2019-01-02 13:04:56 -05:00
Steel Titanium
b63f4a66e8
Comment this out again.
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How did this even get reverted...
2018-12-31 18:34:04 -05:00
Steel Titanium
26a257eda7
Better attempt at fixing this
2018-12-31 18:19:18 -05:00
SeventhSentinel
199f71172d
Merge remote-tracking branch 'kartinternal/master' into next
2018-12-31 15:16:39 -05:00
Steel Titanium
de6c2a84f3
Attempt 1 to properly fix
2018-12-31 14:18:00 -05:00
Steel Titanium
fddd6fb0d5
Revert "Fix per-map palette not being reset properly on title"
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This reverts commit b63e6ab325 .
2018-12-31 13:35:38 -05:00
Steel Titanium
b63e6ab325
Fix per-map palette not being reset properly on title
2018-12-30 23:38:38 -05:00
fickleheart
e5f2f39b46
Use waypoint extrainfo to determine lap it works on
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This can be useful to improve waypoint tracking on sprint maps.
2018-12-27 17:11:16 -06:00
fickleheart
55e0dcb2e3
oops forgot this
2018-12-26 15:31:19 -06:00
fickleheart
9485bbfe10
Clean up stuff I did while debugging
2018-12-26 14:51:06 -06:00
fickleheart
229aa89450
Push bouncing players backwards if they get stuck in a wall
2018-12-26 14:51:05 -06:00
Sal
82b06e2e85
Merge branch 'stupid-orbinaut-bullshit' into 'master'
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Fix stupid Orbinaut bullshit
See merge request KartKrew/Kart!120
2018-12-15 19:10:41 -05:00
SeventhSentinel
8a9f274f71
Fix Ballhog under the last commit...
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It actually uses trailing item's throw speeds instead of its own, oddly enough; I don't want to mess with the gameplay there, so I just gave it its own exception.
2018-12-13 09:47:14 -05:00
SeventhSentinel
f3e158320b
Make SPB follow the same rules too
2018-12-13 09:34:27 -05:00