Sally Coolatta
8e62efb79c
Merge branch 'master' into next
2020-08-23 04:44:27 -04:00
Hannu Hanhi
28882fec24
Fix replay recording memory leak
2020-08-22 22:04:45 +03:00
Sally Coolatta
9d304d3d16
Show game speed and encore
2020-08-17 09:08:05 -04:00
Sally Coolatta
1d5251e1f1
Fix ZONE being all caps, standardize the function comments
2020-08-17 06:13:32 -04:00
Sally Coolatta
632df264a3
Merge remote-tracking branch 'public/next' into discord-rpc-support
2020-08-16 20:57:31 -04:00
Sally Coolatta
51aef1ce75
Fix some of the dehacked tables, change doomednums of haunted heights stuff to not conflict with items/waypoints, use "rings" variable instead of "kartstuff[k_rings]"
2020-08-16 01:46:54 -04:00
James R
36885c1343
Merge remote-tracking branch 'origin/the-scary-22-merge' into the-scary-22-merge
2020-08-15 21:35:17 -07:00
James R
b1fb9ed737
Fix more compiler errors
2020-08-15 21:32:02 -07:00
Sally Coolatta
a251c3909b
Lots of little fixes
...
Gameplay seems to work (besides the addplayer & client config stuff), but visuals (mostly sprites, but a little bit of HUD) are really messed up
2020-08-16 00:29:04 -04:00
Sally Coolatta
631f698432
Cleanup
...
So for whatever reason it's still giving me a warning about functions in i_threads having duplicate definitions, even though they clearly do not.
I'm completely stumped so I'm just gonna mess with my compile setup....... in the mean time, if anyone else could try to compile it, I'd appreciate it, so we know if it's just my end or if its something else
2020-08-15 08:32:56 -04:00
Sally Coolatta
0dc21106e5
Lua stuff is done
2020-08-15 07:47:18 -04:00
Sally Coolatta
dfd733eb80
Up to screen.o
...
Lots of renderer files I didn't need to touch at all here :)
2020-08-15 00:55:30 -04:00
Louis-Antoine
8471f9e71f
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into resend-gamestate
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# Conflicts:
# src/d_clisrv.c
# src/d_clisrv.h
# src/d_net.c
# src/p_saveg.c
# src/p_saveg.h
2020-08-13 13:53:10 +02:00
Sally Coolatta
6ef0af4ba5
g_game and g_input now compile
2020-08-13 00:05:44 -04:00
Sally Coolatta
9a21b3a46b
g_demo compiles
2020-08-12 23:08:31 -04:00
Sally Coolatta
f9ca40e673
Merge branch 'master' into the-scary-22-merge
2020-08-12 20:59:09 -04:00
Sally Coolatta
f8d1e75025
Merge remote-tracking branch 'public/next'
2020-08-12 18:50:41 -04:00
Sally Coolatta
135e9b9797
f_finale now compiles
2020-08-11 23:13:25 -04:00
Sally Coolatta
b9436ee015
More fixing up
...
Got tired again, but now it makes it to f_finale
2020-08-11 18:46:00 -04:00
Sally Coolatta
8731c6b7a4
Another round of fixing up
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- gametyperules are now fitting for kart, not applied to the whole codebase though
- a few more files compile
2020-08-11 16:13:17 -04:00
Sally Coolatta
a50a9a1843
Lots of splitscreen fixes
...
LOTS of stuff I changed to use arrays instead of constantly duplicated code
2020-08-10 23:38:32 -04:00
Sally Coolatta
c96bd5f64a
Many removals
...
Lots of NiGHTS code, lots of ringslinger code, revert actnum behavior back to vanilla
2020-08-10 21:45:51 -04:00
Sally Coolatta
7ac6723e46
gamecontrol has another index for player num, instead of being duplicated for players 2-4
2020-08-10 20:08:32 -04:00
Sally Coolatta
a6b2bc99de
Demo variable fixes
2020-08-10 19:42:45 -04:00
Sally Coolatta
737f01fae0
Move axis_input_e to g_game.h
2020-08-10 17:04:02 -04:00
Sally Coolatta
8071ec92e8
InputDown -> PlayerInputDown, JoyAxis -> PlayerJoyAxis
2020-08-10 17:00:45 -04:00
Sally Coolatta
a771bb0047
Merge g_game.c/h
2020-08-10 13:09:26 -04:00
James R
0a85046b22
Merge branch 'bt_spin' into 'next'
...
Replace all occurances of BT_USE with BT_SPIN (2.2!)
See merge request STJr/SRB2!982
2020-08-09 21:03:17 -04:00
Sally Coolatta
e296e1309a
YAY, round 2
2020-08-09 21:02:56 -04:00
Sally Coolatta
20dcd07fa4
Merge g_game.c/h
...
Also includes required changes to g_demo.c/h
2020-08-09 14:43:13 -04:00
James R
3332c22801
Fault again if you spectate then respawn during a fault
2020-08-05 05:07:42 -07:00
Sal
21dfe49bf8
Merge branch 'antigrav-respawn' into 'master'
...
Antigravity fixes, round 2
See merge request KartKrew/Kart!305
2020-07-31 21:55:38 -04:00
Zachary McAlpin
70fc6854b1
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playercmd-kart-port
2020-07-30 15:37:41 -05:00
lachwright
12c622902f
Make old analog functional again
2020-07-30 18:22:15 +08:00
Sally Coolatta
c45a67c3f9
Pre start bulbs
2020-07-29 01:19:53 -04:00
Sally Coolatta
69b6ba2f18
I tore apart the entire code to try and fix braking friction and gave up, so now it's back to v1
...
My rewrites clean up a LOT of weird/misleading behavior anyway, so I'm gonna push this regardless. Someone else will have to figure out another way to reimplement braking friction though -- we can't use it as is because it prevents being able to bump people.
2020-07-28 03:34:39 -04:00
Sally Coolatta
b08459cbee
Buffer time before countdown depends on player count, no intro spin in 1v1
2020-07-27 23:31:46 -04:00
Latapostrophe
b62ef5a51d
Kill flipcam again but nothing else associated with it.
2020-07-26 21:15:32 +02:00
Latapostrophe
90cde7379c
Revert "Push flipcam down the nearest staircase"
...
This reverts commit 06d70c1f8e .
2020-07-26 20:27:22 +02:00
Sally Coolatta
f0044e05c1
Crossing the finish line first before anyone else gives you a free rainbow boost
2020-07-24 21:41:41 -04:00
Latapostrophe
06d70c1f8e
Push flipcam down the nearest staircase
2020-07-24 16:17:07 +02:00
James R
329bd3e36a
Fix Credits sequence from Extras being unskippable
...
This is because a server is not started before going to the credits. I'm way
too stupid/lazy to try starting a server, so have a special case!
2020-07-24 03:58:38 -07:00
Sally Coolatta
5c1a33f95c
Increase buffer time so that high speed characters have time to get in position, change ra_timeskip to introtime
2020-07-24 03:13:17 -04:00
Sally Coolatta
fc89f2cc47
Remove start boosts, let you roam, kill you for crossing the line before the start
2020-07-24 02:59:47 -04:00
Sally Coolatta
25e9c72bab
Merge branch 'master' into spindash
2020-07-23 19:12:00 -04:00
Sally Coolatta
ef2579f2b3
Merge branch 'master' into draw-flags
2020-07-20 13:38:48 -04:00
Zachary McAlpin
6877df94bc
Ported Lat's PlayerCmd hook to vanilla SRB2
2020-07-17 00:08:38 -05:00
toaster
de1257d524
Two minor fixes for Marathon Mode.
...
* Apply the RTA penalty to the live event backup rather than the current timer. (Resolves #184 )
* Snap the character name and timer mode text to the bottom of the screen, just above the bar.
2020-07-12 13:00:08 +01:00
GoldenTails
b3198ed063
Replace PF_USEDOWN with PF_SPINDOWN
2020-07-11 21:59:54 -05:00
GoldenTails
50fd9de9d8
Oops! Missed a couple...
2020-07-11 21:59:54 -05:00