Commit graph

9753 commits

Author SHA1 Message Date
Zwip-Zwap Zapony
fa9a140a45 Fix re-opening 1 Player menu re-lowering options
If an add-on disabled an option, re-opening the 1 Player menu
multiple times would lower the above options multiple times

Also fix Marathon Run and Tutorial being "perma-(un)lock"-able
2020-06-21 16:16:12 +02:00
sphere
97ebb50e12 Give ACZ3 boss MF_NOCLIP(HEIGHT) when entering pinch phase, to prevent softlocking. 2020-06-21 16:01:24 +02:00
Zwip-Zwap Zapony
940689d3ae Tweak display of hidden items in "1 Player" menu
If an option in the "1 Player" menu is unavailable in an add-on,
lower the above options to close the gap from the invisible option

Also make Marathon Run display as question marks if locked
And also change "sploadgame" to "spstartgame"
2020-06-21 09:30:55 +02:00
Louis-Antoine
86022608d2 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into increase-input-buffer-more 2020-06-21 01:20:39 +02:00
Zippy_Zolton
f3a9ba447b t_lspr 2020-06-20 14:16:22 -05:00
James R
785ff5b8eb I meant consvar_number_of_netids to be exclusive :V 2020-06-20 00:53:51 -07:00
Zippy_Zolton
9c194f4186 Thanks for the feedback, I have fixed your issues. 2020-06-20 02:04:18 -05:00
Zippy_Zolton
50f51715a7 New Debris for CEZ3 2020-06-20 02:02:13 -05:00
James R
f7503adbde Actually print a warning if the old demo id collides 2020-06-19 19:59:14 -07:00
James R
b89be9f179 Cvar compatibility with older demos 2020-06-19 18:04:20 -07:00
James R
31cf034d63 Save cvar names in demos; refactor cvar loading 2020-06-19 17:58:42 -07:00
James R
df19ededb8 Use ordered ids instead of hashes for cvar netid
Originally 6acd99c0a465ab1594edc12502f71a5e0a3af938
2020-06-19 16:36:36 -07:00
kaysrishaq
18281fd511 Whoops, switched these for no reason 2020-06-19 11:11:19 -04:00
kaysrishaq
6f859fd44d FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements) 2020-06-19 11:11:18 -04:00
Hannu Hanhi
20447c68a5 Don't repeatedly look for model texture files 2020-06-19 16:18:04 +03:00
Hannu Hanhi
75da8067dc Faster OGL sprite sorting algorithm 2020-06-19 14:32:34 +03:00
lachwright
c54cb042ba lol should have tested before pushing 2020-06-19 15:59:09 +08:00
lachwright
e1a8ea7663 Fix the Eggman signpost's background color 2020-06-19 15:49:24 +08:00
kaysrishaq
248cd81ee9 brak missile fix, pw_ignorelatch, small Recycler fix 2020-06-18 17:09:29 -04:00
Hannu Hanhi
b6ea242ba3 Faster and more correct OGL transparent surface sorting 2020-06-18 20:27:19 +03:00
lachwright
575fafedaa Fix Dragonbomber z positioning 2020-06-19 00:52:24 +08:00
Hannu Hanhi
a5f4c3eeb0 Backwards compatibility for shaderless hardware 2020-06-18 17:39:34 +03:00
James R
6cddbf7afb Forgot a comma 2020-06-17 22:58:11 -07:00
James R
2a059632a1 Makefile: Move the PREFIX stuff up so version detection can take advantage of 2020-06-17 22:52:19 -07:00
James R
9963d38ce2 Detect the compiler version and set the correct GCC flag
If the version is not supported by the Makefile, the flag for the latest
version supported is set instead.
2020-06-17 22:49:12 -07:00
SteelT
dbd5198ac2 Merge branch 'marathonmode' into 'next'
MARATHON RUN

See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
Steel Titanium
12e85f54a1 A even more better fix for this 2020-06-17 18:40:56 -04:00
Steel Titanium
e5f704192e Better fix for may be used uninitialized, maybe fixes GCC 4.x 2020-06-17 18:23:54 -04:00
Steel Titanium
06f76f07f4 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
2020-06-17 18:15:07 -04:00
Steel Titanium
55bace797f Use SAMPLERATE for consistency with the rest of the code 2020-06-17 14:50:22 -04:00
Steel Titanium
26a2677863 Fix VGZ sometimes causing SRB2 to crash by not playing the song early in I_LoadSong 2020-06-17 14:31:49 -04:00
Steel Titanium
aab378fe1a Reduce code duplication by creating get_zlib_error function
Reduce calls to gme_set_equalizer in I_LoadSong by moving it to I_PlaySong
Return false if it fails to decompress VGZ data in some form.
2020-06-17 14:19:19 -04:00
Steel Titanium
e247ef0251 Fix facecolor may be used uninitialized. 2020-06-17 14:09:49 -04:00
lachwright
47b9a296b3 Whoops, forgot hu_stuff.c 2020-06-17 05:27:42 +08:00
lachwright
ab7b4a29e5 Add SF_NOSUPERSPRITES 2020-06-17 04:53:42 +08:00
lachwright
2215505c2b Merge branch 'next' into more-platform-fixes 2020-06-17 01:53:19 +08:00
lachwright
92a43f2f2e Allow Fang to bounce on solid rising floors without taking damage/losing all scorechain 2020-06-17 01:46:36 +08:00
lachwright
b2b0fc435b Platform fixes 2020-06-14 12:17:30 +08:00
Zachary McAlpin
8376c8e987 I forgot to pop the error handler 2020-06-12 07:50:57 -05:00
Zachary McAlpin
1ed6d49931 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-12 07:32:44 -05:00
Nev3r
ef7a95e7d7 Merge branch 'dofile' into 'next'
Add dofile() to Lua

See merge request STJr/SRB2!969
2020-06-12 02:32:16 -04:00
Steel Titanium
2986739fd7 Merge branch 'master' into next 2020-06-11 20:11:26 -04:00
SteelT
9e85267b36 Merge branch 'next-lc-uint16' into 'next'
Custom skincolor bugfixes

See merge request STJr/SRB2!971
2020-06-11 20:08:50 -04:00
Zachary McAlpin
75932c45d4 Updated LUAh_GameQuit to use new error handler 2020-06-11 15:11:01 -05:00
Zachary McAlpin
1b831c0bbe Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-11 15:02:31 -05:00
lachwright
62183201c9 Allow macOS builds to be launched through Steam 2020-06-12 01:19:06 +08:00
mazmazz
23bd0bc15c CMAKE: Move launch-c into more sensible location 2020-06-10 15:08:09 -04:00
LJ Sonic
3203d4a62e Merge branch 'next' into 'better-download'
# Conflicts:
#   src/d_clisrv.c
2020-06-10 07:57:49 -04:00
LJ Sonic
5e7ffb055f Merge branch 'snake' into 'next'
Add a Snake minigame to the file transfer screen

See merge request STJr/SRB2!903
2020-06-10 07:38:37 -04:00
Zachary McAlpin
3a8e053d9d Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-09 19:54:47 -05:00