Zwip-Zwap Zapony
fa9a140a45
Fix re-opening 1 Player menu re-lowering options
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If an add-on disabled an option, re-opening the 1 Player menu
multiple times would lower the above options multiple times
Also fix Marathon Run and Tutorial being "perma-(un)lock"-able
2020-06-21 16:16:12 +02:00
sphere
97ebb50e12
Give ACZ3 boss MF_NOCLIP(HEIGHT) when entering pinch phase, to prevent softlocking.
2020-06-21 16:01:24 +02:00
Zwip-Zwap Zapony
940689d3ae
Tweak display of hidden items in "1 Player" menu
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If an option in the "1 Player" menu is unavailable in an add-on,
lower the above options to close the gap from the invisible option
Also make Marathon Run display as question marks if locked
And also change "sploadgame" to "spstartgame"
2020-06-21 09:30:55 +02:00
Louis-Antoine
86022608d2
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into increase-input-buffer-more
2020-06-21 01:20:39 +02:00
Zippy_Zolton
f3a9ba447b
t_lspr
2020-06-20 14:16:22 -05:00
James R
785ff5b8eb
I meant consvar_number_of_netids to be exclusive :V
2020-06-20 00:53:51 -07:00
Zippy_Zolton
9c194f4186
Thanks for the feedback, I have fixed your issues.
2020-06-20 02:04:18 -05:00
Zippy_Zolton
50f51715a7
New Debris for CEZ3
2020-06-20 02:02:13 -05:00
James R
f7503adbde
Actually print a warning if the old demo id collides
2020-06-19 19:59:14 -07:00
James R
b89be9f179
Cvar compatibility with older demos
2020-06-19 18:04:20 -07:00
James R
31cf034d63
Save cvar names in demos; refactor cvar loading
2020-06-19 17:58:42 -07:00
James R
df19ededb8
Use ordered ids instead of hashes for cvar netid
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Originally 6acd99c0a465ab1594edc12502f71a5e0a3af938
2020-06-19 16:36:36 -07:00
kaysrishaq
18281fd511
Whoops, switched these for no reason
2020-06-19 11:11:19 -04:00
kaysrishaq
6f859fd44d
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
2020-06-19 11:11:18 -04:00
Hannu Hanhi
20447c68a5
Don't repeatedly look for model texture files
2020-06-19 16:18:04 +03:00
Hannu Hanhi
75da8067dc
Faster OGL sprite sorting algorithm
2020-06-19 14:32:34 +03:00
lachwright
c54cb042ba
lol should have tested before pushing
2020-06-19 15:59:09 +08:00
lachwright
e1a8ea7663
Fix the Eggman signpost's background color
2020-06-19 15:49:24 +08:00
kaysrishaq
248cd81ee9
brak missile fix, pw_ignorelatch, small Recycler fix
2020-06-18 17:09:29 -04:00
Hannu Hanhi
b6ea242ba3
Faster and more correct OGL transparent surface sorting
2020-06-18 20:27:19 +03:00
lachwright
575fafedaa
Fix Dragonbomber z positioning
2020-06-19 00:52:24 +08:00
Hannu Hanhi
a5f4c3eeb0
Backwards compatibility for shaderless hardware
2020-06-18 17:39:34 +03:00
James R
6cddbf7afb
Forgot a comma
2020-06-17 22:58:11 -07:00
James R
2a059632a1
Makefile: Move the PREFIX stuff up so version detection can take advantage of
2020-06-17 22:52:19 -07:00
James R
9963d38ce2
Detect the compiler version and set the correct GCC flag
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If the version is not supported by the Makefile, the flag for the latest
version supported is set instead.
2020-06-17 22:49:12 -07:00
SteelT
dbd5198ac2
Merge branch 'marathonmode' into 'next'
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MARATHON RUN
See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
Steel Titanium
12e85f54a1
A even more better fix for this
2020-06-17 18:40:56 -04:00
Steel Titanium
e5f704192e
Better fix for may be used uninitialized, maybe fixes GCC 4.x
2020-06-17 18:23:54 -04:00
Steel Titanium
06f76f07f4
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
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# Conflicts:
# src/hardware/r_opengl/r_opengl.c
2020-06-17 18:15:07 -04:00
Steel Titanium
55bace797f
Use SAMPLERATE for consistency with the rest of the code
2020-06-17 14:50:22 -04:00
Steel Titanium
26a2677863
Fix VGZ sometimes causing SRB2 to crash by not playing the song early in I_LoadSong
2020-06-17 14:31:49 -04:00
Steel Titanium
aab378fe1a
Reduce code duplication by creating get_zlib_error function
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Reduce calls to gme_set_equalizer in I_LoadSong by moving it to I_PlaySong
Return false if it fails to decompress VGZ data in some form.
2020-06-17 14:19:19 -04:00
Steel Titanium
e247ef0251
Fix facecolor may be used uninitialized.
2020-06-17 14:09:49 -04:00
lachwright
47b9a296b3
Whoops, forgot hu_stuff.c
2020-06-17 05:27:42 +08:00
lachwright
ab7b4a29e5
Add SF_NOSUPERSPRITES
2020-06-17 04:53:42 +08:00
lachwright
2215505c2b
Merge branch 'next' into more-platform-fixes
2020-06-17 01:53:19 +08:00
lachwright
92a43f2f2e
Allow Fang to bounce on solid rising floors without taking damage/losing all scorechain
2020-06-17 01:46:36 +08:00
lachwright
b2b0fc435b
Platform fixes
2020-06-14 12:17:30 +08:00
Zachary McAlpin
8376c8e987
I forgot to pop the error handler
2020-06-12 07:50:57 -05:00
Zachary McAlpin
1ed6d49931
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-12 07:32:44 -05:00
Nev3r
ef7a95e7d7
Merge branch 'dofile' into 'next'
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Add dofile() to Lua
See merge request STJr/SRB2!969
2020-06-12 02:32:16 -04:00
Steel Titanium
2986739fd7
Merge branch 'master' into next
2020-06-11 20:11:26 -04:00
SteelT
9e85267b36
Merge branch 'next-lc-uint16' into 'next'
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Custom skincolor bugfixes
See merge request STJr/SRB2!971
2020-06-11 20:08:50 -04:00
Zachary McAlpin
75932c45d4
Updated LUAh_GameQuit to use new error handler
2020-06-11 15:11:01 -05:00
Zachary McAlpin
1b831c0bbe
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-11 15:02:31 -05:00
lachwright
62183201c9
Allow macOS builds to be launched through Steam
2020-06-12 01:19:06 +08:00
mazmazz
23bd0bc15c
CMAKE: Move launch-c into more sensible location
2020-06-10 15:08:09 -04:00
LJ Sonic
3203d4a62e
Merge branch 'next' into 'better-download'
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# Conflicts:
# src/d_clisrv.c
2020-06-10 07:57:49 -04:00
LJ Sonic
5e7ffb055f
Merge branch 'snake' into 'next'
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Add a Snake minigame to the file transfer screen
See merge request STJr/SRB2!903
2020-06-10 07:38:37 -04:00
Zachary McAlpin
3a8e053d9d
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-09 19:54:47 -05:00