mazmazz
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3488501b03
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Add "finalize" flag to Type 453 Stop Fade
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2018-08-18 06:04:11 -04:00 |
|
mazmazz
|
95a6299ff6
|
P_ResetFakeFloorFader: Unclamp rover->alpha from software levels
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2018-08-18 05:31:41 -04:00 |
|
mazmazz
|
ccf5a0a810
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Add alpha clamping so OpenGL conforms to Software's translucent levels
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2018-08-17 17:07:07 -04:00 |
|
mazmazz
|
81d7039f8e
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Cleanup fade fake floor code
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2018-08-17 15:59:34 -04:00 |
|
mazmazz
|
5a3499f833
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Refactor function and variable names; change defaults for fake floor fader line flags
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2018-08-17 15:25:25 -04:00 |
|
mazmazz
|
9b88c25fda
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Revised and re-organized P_DoFakeFloorAlpha fading procedure
* dosolid routine now refers to spawnflags
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2018-08-17 14:49:33 -04:00 |
|
Digiku
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20bb759ff6
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Remove unnecessary totalring deduction condition
Because it would be triggered by !(maptol & TOL_NIGHTS) in the old code anyway
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2018-08-17 09:11:59 -04:00 |
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Digiku
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9b0e9a58fe
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Revert "Checkpoint (unfinished): player->totalsphere"
This reverts commit 4aade072ef
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2018-08-17 09:09:10 -04:00 |
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mazmazz
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1f51c8e076
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Move fading thinker to ffloor_t.fadingdata
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2018-08-17 02:28:52 -04:00 |
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mazmazz
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52f7b009f0
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Move fadingdata (fade_t thinker) to line_t
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2018-08-17 01:11:04 -04:00 |
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mazmazz
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d92fca91d1
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Merge branch 'le-fadefof-remove-storedthinker' into le-fadefof
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2018-08-16 23:38:03 -04:00 |
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mazmazz
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9f9bf86d2b
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Rename dofadeinonly to doghostfade
* Ghost fading: when transitioning to/from alpha=0, don't set solid/tangibility until fade is finished
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2018-08-16 22:27:26 -04:00 |
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mazmazz
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6dd64bccbc
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Place backwards Bumpers with the correct Thing angle
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2018-08-16 22:07:53 -04:00 |
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Monster Iestyn
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004fd77b41
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Merge branch 'master' into next
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2018-08-16 22:04:00 +01:00 |
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Monster Iestyn
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0792e78254
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Merge branch 'lua-sector-names-fix' into 'next'
Lua sector names fix
See merge request STJr/SRB2!263
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2018-08-16 16:57:41 -04:00 |
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Monster Iestyn
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6797976531
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Merge branch 'sdl_mixer_fixes' into 'master'
SDL Mixer fixes
Closes #31
See merge request STJr/SRB2!260
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2018-08-16 16:57:14 -04:00 |
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mazmazz
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5fdece424a
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Adjust vertical angle and forwards/backwards of NiGHTS bumper in objectplace
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2018-08-16 16:51:48 -04:00 |
|
mazmazz
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4aade072ef
|
Checkpoint (unfinished): player->totalsphere
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2018-08-16 13:11:32 -04:00 |
|
mazmazz
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32939a11f1
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Change SETRINGS to support player->spheres in NiGHTS
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2018-08-16 12:13:57 -04:00 |
|
mazmazz
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ed9e74c15a
|
Line from revert
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2018-08-16 11:35:35 -04:00 |
|
mazmazz
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4b8fd01bc0
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Revert "SETSPHERES console command for debugging/cheating"
This reverts commit 9e8784a376.
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2018-08-16 11:34:57 -04:00 |
|
mazmazz
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675ed7ecf0
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Don't apply autobrake on NiGHTS bumpers
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2018-08-15 23:40:42 -04:00 |
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mazmazz
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baa4c30e99
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Also center non-NiGHTS players on NiGHTS bumpers
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2018-08-15 19:09:54 -04:00 |
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mazmazz
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6010822c84
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Use more efficient position setting. For Z, also adjust for bumper mobj scale.
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2018-08-15 18:50:28 -04:00 |
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mazmazz
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1381ffc3e6
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Fix NiGHTS Bumper player positioning
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2018-08-15 18:42:20 -04:00 |
|
mazmazz
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10f8337347
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Checkpoint: Basic functions
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2018-08-15 12:07:08 -04:00 |
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mazmazz
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49c392334e
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Hide MusicPlus lua behind an #ifdef HAVE_LUA_MUSICPLUS
# Conflicts:
# src/lua_hook.h
# src/lua_hooklib.c
# src/p_user.c
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2018-08-15 03:37:11 -04:00 |
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mazmazz
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da5fd51feb
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Fix merge errors
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2018-08-15 02:42:50 -04:00 |
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mazmazz
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c912fab1da
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Lua: Make P_RestoreMusic follow the non-local player nil output convention
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2018-08-15 02:29:26 -04:00 |
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mazmazz
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456652021e
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Lua: Fix music functions not returning proper values
# Conflicts:
# src/lua_baselib.c
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2018-08-15 02:29:04 -04:00 |
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mazmazz
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2e3837e656
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Lua: Make S_SpeedMusic and S_ChangeMusic return nil for invalid players
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2018-08-15 02:23:18 -04:00 |
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mazmazz
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8e087a04b4
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Music lua: Return nil for invalid players and non-nil for valid players
# Conflicts:
# src/lua_baselib.c
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2018-08-15 02:22:52 -04:00 |
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mazmazz
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9b50322924
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Make S_StopMusic return nil for invalid player, true otherwise
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2018-08-15 02:21:18 -04:00 |
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mazmazz
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21ec9d49fe
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Lua S_GetMusicPosition: Remove erroneous position input line
# Conflicts:
# src/lua_baselib.c
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2018-08-15 02:20:56 -04:00 |
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mazmazz
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5b504509c0
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Lua: Make S_GetMusicPosition and S_SetMusicPosition return nil when non-local player is passed
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2018-08-15 02:19:12 -04:00 |
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mazmazz
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2c4af751d2
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Lua: Added player_t input to S_DigitalPlaying, S_MidiPlaying, S_MusicPlaying, S_MusicPaused, S_MusicName
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2018-08-15 02:19:06 -04:00 |
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mazmazz
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8d1b4ec54e
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Add player parameter to S_GetMusicPosition lua
# Conflicts:
# src/lua_baselib.c
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2018-08-15 02:18:46 -04:00 |
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mazmazz
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b24efc7439
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Fix #6 #7 SDL looping and counter bugs when looping=false
# Conflicts:
# src/sdl12/mixer_sound.c
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2018-08-15 02:15:05 -04:00 |
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mazmazz
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afa71ec7cd
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SDL: Fix looping bug when looping=false; reset bytes counter when non-looping
# Conflicts:
# src/sdl12/mixer_sound.c
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2018-08-15 02:11:17 -04:00 |
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mazmazz
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074f43f377
|
Undoing malloc for S_MusicName, pass music_name instead.
I don't think there's a reason for copying to a new var.
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2018-08-15 02:11:01 -04:00 |
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mazmazz
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5e3e23c779
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Add S_DigitalPlaying
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2018-08-15 02:10:53 -04:00 |
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mazmazz
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5197f69c6f
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Refactor to SetMusicPosition, GetMusicPosition
# Conflicts:
# src/lua_baselib.c
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
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2018-08-15 02:10:46 -04:00 |
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mazmazz
|
45581b263b
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S_MusicName copy music_name to new buffer (is this ok?)
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2018-08-15 02:07:51 -04:00 |
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mazmazz
|
3da9a9c4d0
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Support mflags and looping in MusicChange hook
# Conflicts:
# src/lua_hook.h
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2018-08-15 02:07:33 -04:00 |
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mazmazz
|
183f94091b
|
Implemented MusicChange lua hook
# Conflicts:
# src/lua_hook.h
# src/lua_hooklib.c
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2018-08-15 02:06:43 -04:00 |
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mazmazz
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7eabad83a1
|
Another loop fix to resolve music_bytes not resetting on non-looppoint tracks
# Conflicts:
# src/sdl12/mixer_sound.c
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2018-08-15 02:03:04 -04:00 |
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mazmazz
|
58727a3bba
|
SDL mixer: Fix no looping bug when changing song position
# Conflicts:
# src/sdl12/mixer_sound.c
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2018-08-15 02:02:33 -04:00 |
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mazmazz
|
ca3ceb30b9
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S_MusicName, S_MusicExists, S_PauseMusic lua, S_ResumeMusic lua
# Conflicts:
# src/lua_baselib.c
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2018-08-15 02:01:34 -04:00 |
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mazmazz
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10f989f906
|
Implement I_MIDIPlaying, I_MusicPlaying, I_MusicPaused in other targets
# Conflicts:
# src/nds/i_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
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2018-08-15 01:59:01 -04:00 |
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mazmazz
|
6841f90562
|
Use Mix_PausedMusic instead of our own music_paused flag in SDL2/SDL1.2 I_MusicPaused
# Conflicts:
# src/sdl12/mixer_sound.c
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2018-08-15 01:55:49 -04:00 |
|