mazmazz
de4d4e87e1
Implement I_MusicPaused in SDL2, SDL1.2, and FMOD; console and lua commands
...
# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:55:03 -04:00
mazmazz
0f5a7e43a1
Fix SDL music counter pause issue
2018-08-15 01:54:17 -04:00
mazmazz
01eeefded7
Remove MUSICPOS command, can be done in lua
2018-08-15 01:53:59 -04:00
mazmazz
53c176e922
Add S_MidiPlaying and S_MusicPlaying via I_MIDIPlaying and I_MusicPlaying
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:53:45 -04:00
mazmazz
9604fe2e22
MUSICPOS console command
2018-08-15 01:52:35 -04:00
mazmazz
e2c40e63cf
Lua PositionMusic switch to UINT32
2018-08-15 01:52:20 -04:00
mazmazz
ffa2bfcd22
Lua PositionMusic/GetPositionMusic and console TUNES position
2018-08-15 01:50:19 -04:00
mazmazz
ed83e09616
Lua funcs MidiPlaying/MusicPlaying
2018-08-15 01:44:11 -04:00
mazmazz
44c3928d82
Add S_MidiPlaying and S_MusicPlaying via I_MIDIPlaying and I_MusicPlaying
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:43:51 -04:00
mazmazz
d23d77754e
Fix SDL music position getting; dummy out position methods for MIDI
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# Conflicts:
# src/sdl/mixer_sound.c
# src/sdl12/mixer_sound.c
2018-08-15 01:42:15 -04:00
mazmazz
6d82e03710
SDL fix for I_SetSongPosition
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:40:54 -04:00
mazmazz
55ef2d1d20
Change get/set music position to UINT32 parameter, milliseconds
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# Conflicts:
# src/d_netcmd.c
# src/lua_baselib.c
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 01:40:20 -04:00
mazmazz
f8f71422ca
Initial attempt for get/set song position
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* Declared I_SetSongPosition, I_GetSongPosition
* Implemented S_PositionMusic and S_GetPositionMusic
* Exposed in console TUNES and lua
* Implemented set position in SDL, SDL12, WIN32
* Implemented get position in WIN32
# Conflicts:
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 01:38:06 -04:00
mazmazz
a49aa9babe
Fix bonus time quirk where lines are run if player->marebonuslap is 0
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* Bonus laps start at 1, so if a line is looking for bonus laps, they should only be run at >= 1.
2018-08-14 16:08:21 -04:00
mazmazz
6ba6454056
Comments
2018-08-14 14:57:58 -04:00
mazmazz
9452c02ca1
Fix Capsule Entrance exec firing repeatedly
2018-08-14 12:48:00 -04:00
mazmazz
b1368078c6
Make Bonus Time Start executor into a general Egg Capsule Touch executor
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* Entrance/exit flags
* Enough/not-enough-rings flags (with "doesn't matter" line option)
2018-08-14 12:00:37 -04:00
mazmazz
35bcf200be
Alternate take on pre-blowup: Do it on first touching tic, instead of first ring pop
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* Use MT_EGGCAPSULE extravalue2 for tic timer
2018-08-14 11:41:10 -04:00
mazmazz
3a3976bd71
Make LE Ring triggers accept spheres for NiGHTS levels
2018-08-14 11:10:10 -04:00
mazmazz
e399d08d76
Add ML_BOUNCY flag to Bonus Time executor to execute BEFORE the capsule is destroyed and player has enough spheres
2018-08-14 10:48:50 -04:00
mazmazz
a2883009ed
Preproc comment out Y_SetLinkBonus because unused
2018-08-14 10:20:56 -04:00
mazmazz
4f5ca26ce5
Attach fade_t thinker to proper control sector upon savegame load
2018-08-13 22:17:58 -04:00
mazmazz
b658598a96
Whitespace
2018-08-13 22:10:16 -04:00
mazmazz
3255fcf26c
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into le-fadefof
2018-08-13 14:47:57 -04:00
mazmazz
53303174c1
MaxBonusLives level header option for # of lives in score tally
2018-08-13 14:17:38 -04:00
mazmazz
2a2569155a
Deduct marescore when player hits ground
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* ~~For speedrunning~~: Land on the Drone, keep your points!
2018-08-13 11:12:53 -04:00
mazmazz
c89e48e23c
Fix attraction bug on non-NiGHTS and Nightopian Helper
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* Switch from mo->movecount to mo->movefactor for type compat
* Adjust timings for regular and paraloop attraction
2018-08-12 23:03:12 -04:00
mazmazz
5b61de544c
Merge nightsplus-laplogic
2018-08-12 21:20:14 -04:00
mazmazz
42da933c2c
Merge from nights-score and use Lap Bonus instead of Link Bonus
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* One BONUSTYPE = NIGHTS option instead of several
* Use NiGHTS Bonus for special stages, not Link Bonus
2018-08-12 20:56:57 -04:00
mazmazz
83d3099fe3
Change special stage bonus to NiGHTS in-level score, per MB
2018-08-12 20:36:53 -04:00
mazmazz
8ec0865170
Have just one NiGHTS bonus option: NIGHTS and LINK together
2018-08-12 20:25:35 -04:00
mazmazz
b9b2f7cfa7
Make lap bonus more valuable
2018-08-12 20:08:40 -04:00
mazmazz
598614dbb6
Merge branch 'nightsplus-laplogic' into nights-score-lap
2018-08-12 19:59:58 -04:00
mazmazz
921b50550a
Totalmarescore typo
2018-08-12 19:59:41 -04:00
mazmazz
d24de8bc2f
totalmarescore player variable for NiGHTS scoring
...
# Conflicts:
# src/p_setup.c
2018-08-12 19:59:34 -04:00
mazmazz
9a9a2d94cc
totalmarelap and totalmarebonuslap player variables
2018-08-12 19:57:33 -04:00
mazmazz
d83b96c126
NiGHTS lap score bonus
2018-08-12 19:48:45 -04:00
mazmazz
7d59e1fc70
Merge branch 'nightsplus-laplogic' into nights-score-lap
...
# Conflicts:
# src/p_setup.c
2018-08-12 19:39:31 -04:00
mazmazz
8d40d8ea43
BONUSTYPE typo; bonus alignment
2018-08-12 19:32:11 -04:00
mazmazz
417d7d105e
Totalmarescore typo
2018-08-12 19:26:18 -04:00
mazmazz
c51e84fdfe
NiGHTS bonus implementation
2018-08-12 19:25:21 -04:00
mazmazz
baa5d41dca
totalmarescore player variable for NiGHTS scoring
2018-08-12 19:21:55 -04:00
mazmazz
269c1a70ba
Add lapbegunat and lapstartedtime player variables
...
There is no lapfinishedtime because [mare]finishedtime refers to when Egg Capsule is destroyed. That concept does not apply to laps.
2018-08-12 14:21:26 -04:00
mazmazz
123eb4bc3e
MT_FLICKY_CENTER flag adjustments
2018-08-12 12:49:23 -04:00
mazmazz
200a5fccd0
Make Flicky color, move direction, and flags configurable by A_FlickyCenter var1
2018-08-12 09:23:50 -04:00
Nev3r
effd0ebe97
Merge branch 'horizon-line-hom-fix' into 'master'
...
Horizon line HOM fix
See merge request STJr/SRB2Internal!152
2018-08-12 03:48:20 -04:00
mazmazz
e203edb450
Decouple Flicky Thing logic from spawnpoint variables; use mobj variables
2018-08-12 02:34:37 -04:00
Steel Titanium
cd790eca91
Fix white being treated as transparent.
2018-08-10 19:02:03 -04:00
mazmazz
a3946ee154
Merge branch 'nightsplus-laplogic' into nightsplus-le
...
# Conflicts:
# src/p_map.c
# src/p_setup.c
2018-08-10 17:24:12 -04:00
mazmazz
70c99ed669
Add lapbegunat and lapstartedtime player variables
...
There is no lapfinishedtime because [mare]finishedtime refers to when Egg Capsule is destroyed. That concept does not apply to laps.
2018-08-10 17:12:26 -04:00