Commit graph

795 commits

Author SHA1 Message Date
TehRealSalt
f0ff7e7b05 Merge branch 'master' into model-gradients 2019-05-29 22:10:45 -04:00
TehRealSalt
c6a0a41d1a Model tilts
- Add modeltilt variable, for more manual control of the model tilting. By default this just copies standingslope, but doesn't get cleared in the air.
- Shadows & trailing bananas now tilt to match the ground they are on.
- Rocket Sneakers & afterimages now tilt to match the player's current orientation.
2019-05-28 17:21:22 -04:00
Latapostrophe
1bcebaadfd Lua fixes + new drawOnMinimap function 2019-05-26 15:05:10 +02:00
Latapostrophe
ba3e682e0e fix banana's SpinPlayer using the wrong inflictor 2019-05-26 11:19:26 +02:00
TehRealSalt
ed316ff4bd Remove thrust again 2019-05-22 20:12:36 -04:00
TehRealSalt
414c2d4fb0 Add thrust to Bubble Shield 2019-05-22 13:50:31 -04:00
TehRealSalt
5ed356ea46 Flip angle when reflecting 2019-05-22 13:40:35 -04:00
TehRealSalt
e96cf41fab Bubble attacks no longer bump
Causes desync
2019-05-21 20:40:20 -04:00
TehRealSalt
26065e9983 Bubble Shield updatin's
- Bigger hitbox
- Waves start smaller, grow up the old size near the end of the inflation
- Waves follow the shield slightly better
- Bubble Shield gives more base weight (this may not actually impact anything)
- Reduced slowdown from bubble trap
- Recoded bubble reflecting to ignore player held shield items
- Added more sound effects
- Increased Bubble max size
2019-05-21 18:02:21 -04:00
TehRealSalt
99ed66ac46 Bubble Shield, Flame Shield changes 2019-05-21 01:01:29 -04:00
TehRealSalt
c2a07b486b Add Flame Shield 2019-05-11 15:20:06 -04:00
TehRealSalt
5bacbe6222 Fix Sneakers in Battle 2019-05-10 16:33:38 -04:00
Monster Iestyn
0ae86e4401 Hardcode "slapstick" 2019-05-05 17:36:55 +01:00
TehRealSalt
f1f664e9b1 Merge v1 2019-05-02 01:36:19 -04:00
wolfy852
9cac5f5277 Don't cut off flashing tics when using sneakers, don't allow stealing bumpers while intangible 2019-04-22 20:18:15 -05:00
Nev3r
baeda5060c Basic multiple thinker list implementation
Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
TehRealSalt
089be795a2 Huge splitscreen refactor
Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
fickleheart
f60e92aa70 Move public demo vars to a single struct 2019-03-24 21:32:15 -05:00
fickleheart
1b02ac10e2 Remove dumb special case 2019-03-16 01:29:13 -05:00
wolfs
f4947820e4 Merge branch 'maxskins-bump' into 'next'
Bump MAXSKINS to 128 + Clean up skin struct

See merge request KartKrew/Kart-Public!82
2019-03-11 19:28:16 -04:00
wolfy852
82d93a95fd Remove P_CanRunOnWater 2019-03-11 00:28:30 -05:00
Sally Cochenour
75a2ed7534 Add banana snipe sound effect to eggboxes & sinks 2019-03-05 22:02:41 -05:00
Sally Cochenour
ac61451556 Merge branch 'next' into minor-item-tweaks 2019-02-27 01:32:52 -05:00
Sally Cochenour
02862f8010 Banana snipe sfx 2019-02-22 18:43:10 -05:00
wolfy852
7410508476 Fix Hyudoro being tangible to Jawz and Orbinauts 2019-02-19 21:27:14 -06:00
James
a31b204cf2 Mines can be punted
Setting behind leaves a longer startup animation window so that it can be punted more easily
2019-02-19 18:38:54 -05:00
Sally Cochenour
dded2e7656 Play hit confirm sound for shields 2019-01-30 14:42:24 -05:00
toaster
4e4d663b3e Do a bit more cleanup. Notably, prevent skins setting a bunch of things in preperation for this branch hitting the mainstream.
Also, make SF_RUNONWATER set off majormods. I was under strong pressure to remove it and almost did but honestly it's kind of endearing and I think like one character in Releases uses it..?
2019-01-26 19:13:49 +00:00
Sal
900c6df765 Merge branch 'mobjscale-global' into 'next'
Add a global for mobjscale

See merge request KartKrew/Kart-Public!10
2019-01-08 17:00:34 -05:00
Sal
b69013a4f1 Merge branch 'bump-fixes' into 'next'
Push bouncing players backwards if they get stuck in a wall

See merge request KartKrew/Kart-Public!3
2019-01-03 12:27:14 -05:00
mazmazz
81352aece1 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
fickleheart
55e0dcb2e3 oops forgot this 2018-12-26 15:31:19 -06:00
fickleheart
9485bbfe10 Clean up stuff I did while debugging 2018-12-26 14:51:06 -06:00
fickleheart
229aa89450 Push bouncing players backwards if they get stuck in a wall 2018-12-26 14:51:05 -06:00
SeventhSentinel
d9a3b37e30 Add a mapobjectscale global
Should be no different than it was before, now it's just less tedious to type :V
2018-12-12 21:55:59 -05:00
TehRealSalt
4507ee18fd Merge remote-tracking branch 'srb2public/next' into merge-next 2018-11-29 08:49:50 -05:00
Latapostrophe
d240cfef86 Fixed conflict, swapped trapitem and inflictor, and moved the (void)inflictor;s 2018-11-28 19:41:01 +01:00
Latapostrophe
a6bea8483f Separated the damage hooks into multiple more precise hooks for players. 2018-11-27 18:27:43 +01:00
Sal
5cad8e272f Merge branch '102-gameplay' into 'master'
v1.0.2 gameplay

See merge request KartKrew/Kart!107
2018-11-27 12:25:37 -05:00
Digiku
e2e0069259 Merge branch 'public-nights-invertloopfix' into 'next'
NiGHTS fix lap detection on inverted axis

See merge request STJr/SRB2!300
2018-11-26 16:08:24 -05:00
Latapostrophe
69b5efa71c Possible fix for lack of mobjdamage and shoulddamage lua functionalities on players. 2018-11-26 21:23:41 +01:00
Sryder
fa24e37526 Rotate All MD2s to match their standing slopes
Needs to be tested in gravity flip
Also flips the normal on linedef based slopes so that it's facing the correct direction
Also makes it so slopelaunch doesn't always remove the standingslope (going down some slopes would cause it to be constantly unset and reset)
2018-11-26 00:17:34 +00:00
Monster Iestyn
1983f3bfde Merge branch 'last-min-cleanup' into 'master'
Last min cleanup

See merge request STJr/SRB2!342
2018-11-25 10:14:34 -05:00
mazmazz
c91b2b4456 Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
TehRealSalt
5767a25b14 Infinite wall bump fix(?)
Couldn't replicate it at all after this change, but I also have trouble replicating it before it :v
2018-11-24 17:28:53 -05:00
Monster Iestyn
e34f2bf467 Kill CheckMissileImpact, it has been useless for probably a decade and a half 2018-11-23 23:14:49 +00:00
TehRealSalt
4acfc1e595 Fix squishing on mobj scale maps 2018-11-21 19:40:56 -05:00
TehRealSalt
22d44ccfde Remove drift & pogo spring on hit and a few other places 2018-11-21 19:00:14 -05:00
mazmazz
2c3ed93178 build errors 2018-11-20 20:23:48 -05:00
toaster
886613164f MT_POKEY, MT_ENEMYFLIP and the fancharacters - and the associated states/thinker modifications - gone. 2018-11-05 23:06:28 +00:00