Commit graph

340 commits

Author SHA1 Message Date
James R
db4e2e692b Add LobbySize option to level headers, controls whether the map appears in vote, based on player count
- Prevents a map from appearing on the vote screen if
  there are too many players
- LobbySize
  - Duel - 2 players max
  - Small - 5 players max
  - Medium - 10 players max
  - Large - 16 players max (default if not set)
- Future proofing
  - Doesn't count bot players in gametypes that don't
    support bots
2024-01-13 22:56:17 -08:00
James R
8430489673 Replace darktimer/darkness with g_darkness
Modifies netsave.

- Instead of setting a timer, set a start time and end
  time
- Interpolated darkness value itself doesn't need to be
  netsynced
2024-01-05 15:56:24 -08:00
Eidolon
7521e42e62 Add automedal time configs and calculation 2024-01-03 12:24:33 -06:00
toaster
b09a9b40c4 Account for Hidden Palace-like replacement levels in the round queue and ranking systems
- When a nextmapoverride is in play, do not insert the just-played map into the GP Rank
- Put all the behaviour that determines which Round icon to show in exactly one places

Also, fix a bug where it would show the skin realname for a spectating player's tally instead of the ROUND text.
2023-11-19 18:01:02 +00:00
toaster
66844457cd gpRank_t: Prevent overflow in stored rank
Resolves most of #772.
- Match maximum size of levels array to ROUNDQUEUE_MAX, to prevent edge cases
- Explicitly check that numLevels does not equal/exceed array size before writing
2023-11-19 16:33:16 +00:00
toaster
1ef427631e Review: Fix incorrect levelsearch apparatus
- M_LevelListFromGametype: Correctly wipe tutorial status when changing from tutorial to gametype with cups
- G_GetFirstMapOfGametype: Fix tutorial handling, gametype's datatype
- M_InitExtras: to prevent duplicated code, use G_GetFirstMapOfGametype
2023-11-18 11:49:17 +00:00
toaster
0762b93ef2 Tutorial skipping challenge - first pass
- Go to a MainCfg-specified map on its guessed gametype
    - `TutorialChallengeMap = RR_ZonedCity`
- Some unique settings
    - K_CanChangeRules() == false
    - If GTR_CIRCUIT, make it Hard Speed
    - If GTR_BUMPERS, die in one hit
    - If GTR_BOTS, make them all difficulty 13 of the default bot skin
    - No Medals or Spray Cans during the Tutorial Challenge
- Complete the stage in 1st place or don't bother at all
- Has the "Give up" menu option available, but no "Try Again"
- Condition for successfully completing the Tutorial Skip
    - `Condition1 = TutorialSkip`

Related bugfixes:
- Correctly wipe skipstats when returning to the Title/menus
- Typing of `ultimatemode` (hey this isn't accessible by anything right now I wonder)
2023-11-16 21:44:52 +00:00
AJ Martinez
06bc06869c Lite Steer profile option, itemstate pflags -> player.itemflags 2023-11-09 17:29:26 -07:00
AJ Martinez
506ab31f7f Mania-style time trials 2023-11-02 06:51:51 -07:00
James R.
d020c9faaa Add G_FixCamera, reset camera, angle and view interpolation 2023-10-03 21:28:33 -07:00
AJ Martinez
d3316ff614 Shrink growtime 2x, global darkness when using shrink 2023-09-01 20:40:52 -07:00
VelocitOni
8845700c06 Starpost Gentrification
Replaced all mentions of starpostnum and Starpost w/ cheatchecknum and CheatCheck (so Ivo can stop asking why we still need it when its going to save our asses on release patches)
2023-09-01 00:31:49 -04:00
toaster
43eb61dfcb Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into prisons-death-fix
# Conflicts:
#	src/p_inter.c
2023-08-31 14:02:38 +01:00
toaster
e123ed7480 MAJOR cleanup of Spectator set/unset
- G_AddPlayer now contains CL_ClearPlayer, G_DestroyParty, and playeringame set
- Instead of a nasty, complicated block in P_SpawnPlayer, externalise it into G_SpectatePlayerOnJoin
- All mid-game human player-to-spectator transitions are handled by P_SetPlayerSpectator, instead of lots of `spectator = true` and associated boilerplate
    - Simplifies Got_Teamchange MASSIVELY
        - Of course this is helped by also stripping back team change
    - This is called by P_KillPlayer, too
- P_KillPlayer no longer eats DMG_SPECTATOR when lightsnaking or exiting
- G_GametypeHasSpectators condition tidied
2023-08-26 19:48:20 +01:00
James R
cb06fedc18 Make -writetextmap a console command, call it "writetextmap"
- Convert multiple maps at once
- The game cheers for you when it's done and tells you
  where it saved the TEXTMAP files
2023-08-26 06:05:09 -07:00
Oni
b63f3f6f16 Merge branch 'majin-box' into 'master'
Auto Roulette (resolves #618)

Closes #618

See merge request KartKrew/Kart!1411
2023-08-25 19:24:42 +00:00
James R
c5e341769b Remove unused cvars
- growmusicfade
- invincmusicfade
- music_resync_powerups_only
- music_resync_threshold
- renderstats (wasn't even registered in the console!)
- resetspecialmusic
- resume
- samplerate
- stretch
- tailspickup
2023-08-24 04:52:41 -07:00
AJ Martinez
3900189199 Auto Spin -> Auto Roulette 2023-08-20 16:26:34 -07:00
AJ Martinez
fbfc75df71 Item box autospin 2023-08-20 05:08:53 -07:00
James R
8a72f42818 Split G_ExitLevel into G_BeginLevelExit and G_FinishExitLevel
- Save retry condition in G_BeginLevelExit
- Apply condition in G_FinishExitLevel

Preparation for ACS level end scripts, since the exit
condition will need be known when the countdown starts,
not when it ends (that'd be too late to do anything in the
level).
2023-08-20 00:36:00 -07:00
James R
5a973734d0 Move software shearing conditions from R_SetupFreelook into G_FinalClipAimingPitch 2023-08-19 05:01:40 -07:00
toaster
a016a54e52 Rework how GP Backups are accessed
- Now actually from the relevant GP difficulty's Cupgrid, instead of the top-level Play choice
    - Permits a much cleaner M_StartCup, combining two of the previously four copypasted, slightly modified level startup regions (which could be further combined for sanity's sake, but would take a LITTLE more work right now than I have in me)
- Shows a funny exclamation mark from Sonic Rush on the relevant cup on the grid
- Selected by default when loading the menu, if appropriate
2023-06-25 23:44:39 +01:00
toaster
87c26f0fe9 Skip Bonus Rounds when loading up Live Event Backups
Prevents the exploit Tape discussed from being used for Battle.
Also attempts to recover to Podium if relevant.
2023-06-25 23:44:39 +01:00
toaster
12ff436877 Make a first-class feature instead of a passworded secret
- Now called "Grand Prix Backup"
- Filename is now `gpringsav.bkp`
- Since available in standard contexts, do a little extra guarding against unsporting behaviour:
    - In non-DEVELOP builds, delete Grand Prix Backup when returning to the titlescreen/menus.
- "undo your extra work and make it more generic" - Tyron
2023-06-25 23:44:37 +01:00
toaster
e372d348cd Live Event Backup
Associated menu stuff is rough and unpolished, but it's 1am for the author of this commit.
- Activated for this session by either of the following Passwords.
    - `savetheframes`
    - `savetheanimals`
    - The idea is that if Ring Racers were ever ran at a GDQ, runners would swear their alliegance to a particular Metroid routing at the startup stage, because I think it's funny and cute.
- A live event backup is created/overwritten on non-cheated grandprix level change.
- It's wiped on reaching the podium.
- When hitting PLAY on the main menu, if a live event backup exists, make a Menu Message.
    - If you hit A, turn live event backups on for this session, and load the backup.
    - If you hit B/X, delete the backup and proceed to character select.
        - Done this way to avoid cheating a different character to the end of GP.
- Unlike the (maybe a little over-)engineering of ringdata.dat, liveringbak.bkp is streamlined as all hells and has very little recovery for differing file lists.
2023-06-25 23:44:37 +01:00
toaster
4dfa74796a Merge branch 'podium-music' into 'master'
Podium Music + rank fixes

See merge request KartKrew/Kart!1270
2023-06-05 14:41:42 +00:00
toaster
1d619d10f2 Add Podium level to Stereo Mode
- LF2_HIDEINMENU is considered equivalent to LF2_FINISHNEEDED for:
    - S_SoundTestDefLocked
        - So you don't see podium stuff without having beaten a GP
    - MV_FINISHNEEDED
        - So the status is saved to gamedata and persists between launches if custom
- G_UpdateVisited is now called in K_FinishCeremony, so level is marked as beaten
2023-06-03 14:24:46 +01:00
toaster
82b60cc585 Map types: Make more map ID types consistent as UINT16
- nextmap
- prevmap
- nextmapoverride
- G_GetFirstMapOfGametype
2023-06-02 20:27:38 +01:00
toaster
4c34d04f8a recorddata_t handling adjustments
Preperatory work for the next feature on my agenda.
- No longer independently allocated.
    - This was a byproduct of the previous NUMMAPS-based implementation. It's just cleaner to have it live directly on the mapheader_t, no caveats about it.
- Now contains mapvisited bitflag array.
    - Now all to-gamedata properties on a mapheader's struct are grouped together.
        - I was of two minds about it, but decided that this would have cleaner guarantees for compartmentalisation, saving, and loading.
        - They can still be wiped independently (G_ClearRecords for time/lap and M_ClearSecrets for mapvisited).
2023-05-30 12:21:39 +01:00
toaster
9aeebe44e9 queuemap: Add "-clear" parameter
- Can be used to clear all entries in the round queue
- Stores the special state in the gametype field
- Returns a message if the queue is already empty
2023-05-03 23:46:09 +01:00
toaster
f1ca263c40 Promote gametypes in XD_MAP, XD_MAPQUEUE and XD_REQMAPQUEUE to UINT16
Since new-voting repermitted custom gametypes to go beyond the bounds of a UINT8, here's some extra anti-footgun protection.
2023-04-11 17:18:30 +01:00
toaster
a1065d9036 G_MapIntoRoundQueue: Seperate into a general append function *and* a specific placement function. A surprise tool that will help us later 2023-04-11 17:18:29 +01:00
toaster
a08683e819 Improved round-queue state net communication
- Only send from the server when an update to roundqueue state is relevant
- Perform sanity checking on reciept
- Initialise when map command is sent with roundqueue size greater than the client's
- Correct gametype/encore state on reciept
- Only permit from the server, forbid admin clients from providing it on penalty of kick
2023-04-11 17:18:28 +01:00
toaster
19ef96351a roundqueue
A general purpose system that permits cacheing of GP progression in one place, but which permits future expansion and brings Online GP a little closer to reality.
- Stores a bunch of levels, gametypes, encore state, and restricted-by-rank-ness in sequence.
    - Initialised on GP cup select.
    - FUTURE WORK: Open to being initialised by other methods
- Digests its way through that sequence as maps are completed.
- Stores round number instead of `grandprixinfo`.
- Map commands as sent over the wire have been adjusted.
    - Sends round number and size of/position in roundqueue.
    - Now figures out GP Event Type from gametype.
        - Can be swung in the direction of a Special Stage with a hint flag.
        - This hint flag replaces "fromlevelselect", which was functionally vestigal.
2023-04-11 17:18:27 +01:00
Sally Coolatta
198672c845 Fix vote buffer for G_RandMap being broken 2023-04-11 01:19:30 -04:00
Sally Coolatta
81871bc73b Rewrite random map buffer
Each map now just has a countdown for when they'll reappear (stored in mapheader), which gets decremented each time a new map is played. This means it's now compatible across gametype switches, is a lot less complex, and is easy to retrieve the value for a specific map without needing to iterate constantly.

Lots of the old unused code surrounding this function was also removed. Lastly, added a PARANOIA check for callAgainSoon being mishandled.
2023-04-10 02:10:03 -04:00
Sally Coolatta
8432d7e552 Big vote screen cleanup
- 4th map is now a regular option instead of dice.
- Add function to draw a maintained Combi Catcher object on screen.
- Put all vote static variables into either a "vote" struct or a "vote_draw" struct, if it's logic or drawing code.
- Prefix netcode vote globals with _g.
- Add enums/defines for vote magic numbers.
2023-04-10 02:09:59 -04:00
toaster
7a9779d242 Remove a bunch of mouse console variables that hold no relevance to us 2023-04-02 23:09:56 +01:00
James R
9b5b07b03c Completely rewrite party management code
Replaces g_splitscreen.c with g_party.cpp. Simplifies
party management functions.

Moves externs out of already bloated doomstat.h and
g_game.h into g_party.h.

Cuts down on globals spam.
2023-04-02 17:26:33 +01:00
toaster
3e900d7f57 G_DirtyGameData: Dirty bit only applied in I_Error and signal handlers, nowhere else
- Unfortunately, the way this system previously worked, the unlock was given to you for free if you accidentially opened two copies of the game at once.
- Instead, open the file in r+ mode, shimmy along 5 bytes, and write a `true` to be read later.
- Far more memory safe than rewriting the entire gamedata out on crash.

ALSO:
- crashflags has been split into boolean evercrashed and UINT8 musicflags.
    - We don't need to track if the LAST session was a crash, at least not right now.
    - Opens the floor up to other music like Loser Club happening on the Challenges menu.
2023-03-17 14:42:06 +00:00
toaster
d2c36c952a Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into conditions-cascading
# Conflicts:
#	src/k_grandprix.c
#	src/k_grandprix.h
2023-03-07 19:37:46 +00:00
Sally Coolatta
04525f2fb5 G_FindPodiumStart
Since G_FindRaceStart doesn't use regular position stuff, it needs to do this. Seems to fix the weird bug people were running into in the VC, but it also seemed kinda wishy-washy
2023-03-04 01:30:49 -05:00
Sally Coolatta
f78b3f7794 Fixes for CEREMONY gamestate
- Made titlemap + ceremony code more straight-forward by being able to set gamestate in G_DoLoadLevel directly
- Demos are only recorded on GS_LEVEL (fixes crash for ceremony + titlemaps)
- Added G_GamestateUsesLevel to encapsulate all checks for using level rendering
- Added GS_CEREMONY to wipedefs
- K_PodiumSequence just checks for GS_CEREMONY now (optimization)

The game can now properly go to the podium after GP
2023-03-03 16:09:51 -05:00
toaster
53ce2e4287 Gamedata-related changes + Crash tracking
- Combine multiple adjacent saves
    - Generally could happen during game ticking, combined via gamedata->deferredstate
    - DEFINITELY happened in splitscreen PWR handling, adjust those loops directly
- Write "dirty" state via gamedata->crashflags on everything except safe, intentful unloads
    - Add UC_CRASH, which unlocks dependent on the above "dirty" state being present at gamedata load
    - We can use this for something more useful and less funny later.
- Play "O_LOSERC" on the menu, starting with the Challenges screen, if a UC_CRASH condition has been met.
2023-03-03 13:38:31 +00:00
AJ Martinez
432be46a2f Please god just fucking work 2023-02-24 20:04:36 -07:00
AJ Martinez
4062447ee7 Debounce cmd latency in local camera prediction 2023-02-23 15:19:11 -07:00
toaster
e7b63a5fad G_UpdateTimeStickerMedals, M_StartTimeAttack: If you've beaten all game-provided times, show your personal best record on the in-level HUD instead. 2023-02-05 19:17:07 +00:00
toaster
55b7d21051 G_TickTimeStickerMedals, G_UpdateRecords, K_drawTimestamp: Jitter HUD on both Medal-earning success and general failure to reach desired time 2023-02-05 18:44:25 +00:00
toaster
eb16f9d5a9 G_TickTimeStickerMedals: Move the failed-record sound handling out of K_drawKartTimestamp 2023-02-05 18:31:59 +00:00
toaster
4522ba3b4d stickermedalinfo, UpdateTimeStickerMedals: A centralised struct for Medal info attached to the time sticker.
- K_drawKartTimestamp: Significantly less messy, no longer dependent on static variables, and no longer iterates over M_GetLevelEmblems every rendered frame(!!)
    - TODO: Still handles playing sound in the drawer
- K_PrepareTimeAttack: Initial generation of a struct of emblems/text is handled on the menu
- G_UpdateRecords: Updated in-game if you unlock the next medal there
This commit was amended to centralise the new material in g_game.c and reduce the number of header additions required.
2023-02-05 17:42:28 +00:00