Steel Titanium
2137d5ec21
Lots of changes
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* Show emblem requirement on record attack menu
* Use bigger emblems on the menu.
* Display your best number of collected rings in yellow if reached perfect bonus.
* Adjusted XTRA frames (again)
2019-10-15 22:54:21 -04:00
TehRealSalt
c6566ec31a
Merge branch 'master' into versus-record
2019-10-03 01:32:59 -04:00
TehRealSalt
06d27ae36e
Merge branch 'master' into fortnite
2019-09-27 06:36:11 -04:00
TehRealSalt
22796b7633
Merge master
2019-09-27 03:44:37 -04:00
Sal
39115db560
Merge branch 'sky-improvements' into 'master'
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Sky improvements
See merge request KartKrew/Kart!174
2019-09-27 03:06:51 -04:00
TehRealSalt
9cb834b004
Capsule counter, map change when spawning capsules mid-game
2019-09-24 11:24:01 -04:00
TehRealSalt
e84c618da8
Rudimentary Record Attack support
2019-09-24 07:17:05 -04:00
TehRealSalt
38bb44e732
Separate into k_pwrlv.c, add defines to reduce amount of magic numbers
2019-09-23 08:26:42 -04:00
TehRealSalt
b8a752e40a
Merge master
2019-09-18 21:47:11 -04:00
TehRealSalt
47da526313
Use texture names instead of predesignated sky numbers
2019-09-18 19:29:28 -04:00
toaster
ccc1144a27
Merge branch 'luabanks' into 'master'
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Lua save-banks!
See merge request STJr/SRB2Internal!295
2019-09-16 07:56:49 -04:00
TehRealSalt
1ef09699d1
Functional gameplay
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- Capsules get spawned in the proper scenarios
- Level ends when all capsules are busted
- Time gets used on the leaderboard instead of score
Also split a handful of Battle code into k_battle.c. Lots of other code could probably get moved here later
2019-09-15 20:19:48 -04:00
TehRealSalt
d3f1b4f82c
Greased horizontals
2019-09-12 02:01:30 -04:00
toaster
1112730d8a
Increase maximum number of Luabanks to 16 on Steel's suggestion. (Using the Web IDE 'cuz I'm tired, so no new exe; luckily I made the code flexible to constant replacement!)
2019-09-11 14:22:56 -04:00
toaster
8b045a8f15
Lua save-banks!
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* Array of 8 INT32's natively embedded into savedata (net and SP)!
* Initialised to zero whenever a new save (or equivalent) is started, otherwise untouched by the base game.
* Requires reservation to avoid clobber-conflicts.
* Access via `reserveLuabanks()` - returns a read-write userdata.
* Assign userdata to local variable or global rawset to use later.
Mostly for future SUGOIlikes, but I'm sure someone could figure out an unrelated usage eventually.
2019-08-24 18:25:27 +01:00
mazmazz
2c7eb91460
* Added FORCERESETMUSIC level header
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* cv_resetmusicbyheader toggle to disable said override
* Never reset music during time attack
* Change cv_resetmusic default back to off
2019-08-04 20:02:38 -04:00
toaster
534b98251b
Revert "Revert "Merge branch 'musicplus-aug2019-b' into 'master'""
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This reverts commit a76668f55a .
2019-08-04 12:03:57 +01:00
toaster
a76668f55a
Revert "Merge branch 'musicplus-aug2019-b' into 'master'"
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This reverts commit 0f89fb123f , reversing
changes made to 8fb211d8cf .
2019-08-04 11:32:55 +01:00
mazmazz
8a637168f4
Merge branch 'musicplus-feature-postboss' into musicplus-aug2019-b
2019-08-04 03:22:36 -04:00
toaster
8ac6d43886
* Made the evaluation screen even more attractive.
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* Fixed an unused variable warning in lua_skinlib.c.
- fixed post-level cutscenes playing when you get game over in MP (still kinda on-topic)
Also with apologies to MI:
- golden egg statue mode for tutorial, since the grey doesn't contrast enough with the blue and lime green
- fixed closed captions for replaced player sounds being incorrect
- fixed closed captions overlapping tutorial text
2019-07-29 14:55:36 +01:00
Monster Iestyn
0fb5a82215
Merge branch 'public_next'
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# Conflicts:
# src/g_game.c
# src/p_setup.c
# src/p_user.c
# src/r_data.c
2019-06-29 20:55:58 +01:00
Steel Titanium
8a80426408
Merge branch 'public-musicplus-feature-endoflevel' into 'next'
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Fade out music at end of level, before intermission
See merge request STJr/SRB2!472
2019-06-28 18:21:07 -04:00
Steel Titanium
25e67ee061
Add startrings level header option
2019-06-23 18:15:40 -04:00
TehRealSalt
31534fe96b
Merge branch 'master' into versus-record
2019-05-29 22:23:17 -04:00
TehRealSalt
99ed66ac46
Bubble Shield, Flame Shield changes
2019-05-21 01:01:29 -04:00
wolfy852
9ac41cca73
Merge remote-tracking branch 'remotes/pub/next' into v1
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# Conflicts:
# src/d_netcmd.c
# src/r_main.c
# src/v_video.c
2019-05-12 03:40:02 -05:00
wolfy852
2222738e1c
Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
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# Conflicts:
# src/d_netcmd.c
# src/doomdef.h
# src/doomstat.h
# src/f_finale.c
# src/g_game.c
# src/hu_stuff.c
# src/m_menu.c
# src/p_spec.c
# src/p_user.c
# src/r_main.c
# src/r_things.c
# src/s_sound.c
# src/v_video.c
# src/y_inter.c
2019-05-06 22:40:12 -05:00
TehRealSalt
f48a08cd53
Merge v1
2019-05-06 21:23:29 -04:00
mazmazz
d944156744
Merge remote-tracking branch 'origin/master' into menu-execs
2019-05-02 18:47:43 -04:00
TehRealSalt
435862b29d
finished scrambles
2019-04-26 13:34:30 -04:00
TehRealSalt
ea2bcb3b99
Update from master
2019-04-19 20:14:06 -04:00
TehRealSalt
a3d2b48329
Fix up more stuff
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Now in a mergable state
2019-04-18 12:20:13 -04:00
TehRealSalt
089be795a2
Huge splitscreen refactor
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Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
James R
03c27101df
"NEWPING" might as well be the only ping
2019-04-08 15:48:20 -07:00
fickleheart
f60e92aa70
Move public demo vars to a single struct
2019-03-24 21:32:15 -05:00
fickleheart
0c6c401d88
Add title to netreplays and do some format cleanup
2019-03-24 18:48:14 -05:00
Monster Iestyn
5d059da843
Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
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gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names
# Conflicts:
# src/doomstat.h
# src/m_menu.c
2019-03-18 22:00:23 +00:00
mazmazz
a181f12af3
Declare exitfadestarted properly
2019-03-15 11:01:41 -04:00
mazmazz
822b4d12bf
Merge branch 'public_next'
2019-03-15 01:43:03 -04:00
mazmazz
1381343a2e
Implement MUSICINTERFADEOUT level header
2019-03-15 01:05:52 -04:00
mazmazz
a34daa4a0c
Merge remote-tracking branch 'origin/master'
2019-03-15 00:33:12 -04:00
mazmazz
83e89ba62c
Merge branch 'public_next'
2019-03-15 00:33:06 -04:00
mazmazz
5e06530829
Implement MIXNIGHTSCOUNTDOWN
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An alternate mode to NiGHTS countdown jingle: play it as an SFX while fading down the music.
2019-03-14 23:10:14 -04:00
mazmazz
2eb04ab17d
Merge branch 'public_next'
2019-03-14 22:15:34 -04:00
wolfs
f4947820e4
Merge branch 'maxskins-bump' into 'next'
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Bump MAXSKINS to 128 + Clean up skin struct
See merge request KartKrew/Kart-Public!82
2019-03-11 19:28:16 -04:00
wolfy852
d0fe0abc9c
Remove disableSpeedAdjust
2019-03-11 17:23:41 -05:00
TehRealSalt
6aa55bdbe2
Merge remote-tracking branch 'kartpublic/next' into fortnite
2019-03-11 13:49:12 -04:00
James
4f9109501e
Hyu b gone
2019-02-19 23:15:31 -05:00
TehRealSalt
3246ca6b33
More finished power level
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broken, can't finish
2019-01-16 14:49:42 -05:00
TehRealSalt
a14c5c3381
Merge branch 'master' into versus-record
2019-01-16 02:26:30 -05:00