Sryder
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67486dc0b6
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Fix Simple opengl merge conflicts
hw_cache.c, hw_data.h, hw_defs.h, hw_dll.h, hw_draw.c, hw_drv.h, hw_glob.h, hw_md2.c, hw_md2.h, r_opengl.c
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2020-08-10 17:39:34 +01:00 |
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Sally Coolatta
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e296e1309a
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YAY, round 2
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2020-08-09 21:02:56 -04:00 |
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Sally Coolatta
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737f5c35c4
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Merge r_opengl.c/h
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2020-08-09 20:45:29 -04:00 |
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James R
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66d36d4fdf
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Merge branch 'opengl-skydome-fixes' into 'next'
Move the sky dome code out of r_opengl.c, fix issues with shaders
See merge request STJr/SRB2!1071
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2020-08-09 20:45:01 -04:00 |
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James R
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36210abee8
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Merge branch 'ogl-model-lighting-shader' into 'next'
Add capability to use model lighting with shaders enabled
See merge request STJr/SRB2!1073
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2020-08-05 19:50:31 -04:00 |
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Hannu Hanhi
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6fd250117a
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Don't discard zero alpha fog block fragments. Fixes #198.
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2020-07-23 18:24:41 +03:00 |
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Hannu Hanhi
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1c4d605b51
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Fix shader comment
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2020-07-19 16:07:53 +03:00 |
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Hannu Hanhi
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e575676887
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Don't override custom shaders with model lighting shader
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2020-07-18 15:48:37 +03:00 |
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Hannu Hanhi
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5b8c41fffd
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Add capability to use model lighting with shaders enabled
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2020-07-18 15:08:59 +03:00 |
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Jaime Passos
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16c4ba672a
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Move the sky dome code out of r_opengl.c, fix issues with shaders
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2020-07-17 02:48:05 -03:00 |
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James R
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e09a430804
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Merge remote-tracking branch 'origin/next' into remove-glide-2
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2020-07-12 16:05:15 -07:00 |
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Jaime Passos
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fec258ccb8
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Fix GL y-shearing ignoring a Y-flipped transform
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2020-07-10 19:19:51 -03:00 |
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Jaime Passos
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615c7121ed
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gr_ -> gl_
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2020-07-06 01:15:08 -03:00 |
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Jaime Passos
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ff7b9a5b5c
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Remove unused texture formats
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2020-07-06 00:58:09 -03:00 |
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Jaime Passos
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d283cc1d2a
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Rename structs, turn GrTextureFormat_t into an enum
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2020-07-06 00:52:10 -03:00 |
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Jaime Passos
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146da28f88
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Remove GrTexInfo
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2020-07-06 00:35:48 -03:00 |
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kaysrishaq
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18281fd511
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Whoops, switched these for no reason
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2020-06-19 11:11:19 -04:00 |
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kaysrishaq
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6f859fd44d
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FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
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2020-06-19 11:11:18 -04:00 |
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Hannu Hanhi
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a5f4c3eeb0
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Backwards compatibility for shaderless hardware
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2020-06-18 17:39:34 +03:00 |
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Steel Titanium
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06f76f07f4
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
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2020-06-17 18:15:07 -04:00 |
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mazmazz
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b62497911c
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Fix OSX null-pointer-arithmetic error
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2020-06-08 00:08:07 -04:00 |
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Hannu Hanhi
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6cdb8c3320
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Change some unsigned ints to UINT32
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2020-06-07 21:32:52 +03:00 |
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Hannu Hanhi
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8ea66e3813
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OpenGL draw call batching system
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2020-06-07 21:20:52 +03:00 |
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Sally Coolatta
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63917ffccc
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The start of the scary 2.2 merge
All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
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2020-05-29 13:43:38 -04:00 |
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Wolfy
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c3d34198ef
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Shader batching additions
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2020-04-29 00:03:02 -05:00 |
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Sally Cochenour
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9483b72410
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Forgotten / TICRATE
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2020-04-25 21:33:34 -04:00 |
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Sally Cochenour
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f2aa2bb541
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'sal-lighting' code ports from v2
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2020-04-25 20:56:50 -04:00 |
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Hannu Hanhi
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9daa78554d
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Optimization: also don't reset shader on models
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2020-04-25 16:32:44 +03:00 |
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Hannu Hanhi
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cb62882e5a
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Optimization: only call pglUseProgram if shader actually needs changing
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2020-04-25 16:32:32 +03:00 |
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Hannu Hanhi
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44c420a671
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Optimization: Don't reset shader program at end of DrawPolygon, instead reset it in UnSetShader
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2020-04-25 16:32:21 +03:00 |
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Wolfy
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98183fef6f
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Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
# Conflicts:
# src/hardware/hw_main.c
# src/hardware/r_opengl/r_opengl.c
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2020-04-24 18:10:25 -05:00 |
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Hannu Hanhi
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1e6444767e
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Fix mistake in previous commit
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2020-04-22 23:50:50 +03:00 |
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Hannu Hanhi
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e4bbe42eec
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Fix lighting breaking if trying to use unavailable shaders
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2020-04-22 23:50:14 +03:00 |
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Hannu Hanhi
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74b846a6e3
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Sky dome from SRB2
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2020-04-22 00:18:58 +03:00 |
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Hannu Hanhi
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0467510b2e
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Don't crash if shaders are unavailable
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2020-04-21 23:45:48 +03:00 |
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Hannu Hanhi
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e569129b55
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Newer color tinting shaders ported from SRB2 shader branch
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2020-04-21 23:15:44 +03:00 |
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Steel Titanium
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71f21dd81b
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Fix compile errors
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2020-04-13 23:07:38 -04:00 |
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Hannu Hanhi
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4d5ff9fbe6
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Backport from SRB2: Replace NextTexAvail with glGenTextures
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2020-04-12 06:39:00 -05:00 |
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Hannu Hanhi
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6bf90fc441
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Batching!
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2020-04-12 03:09:07 +03:00 |
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fickleheart
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33a9e5aa83
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Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
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2020-03-14 12:52:15 -05:00 |
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Jaime Passos
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86dd35c32b
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Fix NOTEXTURE_NUM
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2020-02-28 18:57:34 -03:00 |
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Jaime Passos
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623974bf88
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Same deal for screen textures
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2020-02-28 18:57:15 -03:00 |
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Jaime Passos
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0b63c2a3cc
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Stop using NextTexAvail
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2020-02-28 18:56:41 -03:00 |
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Steel Titanium
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fc042e90f0
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Merge branch 'master' into next
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2020-02-21 21:01:29 -05:00 |
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James R
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2274129f57
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Update copyright year to 2020
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2020-02-19 14:08:45 -08:00 |
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Jaime Passos
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d31bfb5363
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so is the accumulation buffer (deprecated)
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2020-01-28 00:33:45 -03:00 |
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Jaime Passos
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43ecd55863
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glFog is unused
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2020-01-28 00:26:09 -03:00 |
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Jaime Passos
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64f1f2a7f8
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load_shaders -> Shader_Load + Shader_SetUniforms
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2020-01-28 00:20:10 -03:00 |
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Jaime Passos
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85f016e4d8
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port pfnUpdateTexture
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2020-01-28 00:16:38 -03:00 |
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Jaime Passos
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c80d7a2430
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Fix NOTEXTURE_NUM
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2020-01-25 22:20:27 -03:00 |
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