fickleheart
0d32f71d05
Change OGL splitscreen hack to match software behavior
2019-02-24 12:26:46 -06:00
mazmazz
aae6eb945d
Merge remote-tracking branch 'kart-public-gl/next' into md3-vanilla-kart
2019-01-10 22:08:37 -05:00
mazmazz
157cbe4b23
Fix blinking MD2 models
...
MD2 models are forced to load float frames, so mesh->indices is never loaded, so glDrawElements can't be used. Use glDrawArrays instead.
2019-01-07 04:34:19 -05:00
mazmazz
7f88e13492
Compile fix -- remove (void)alpha from DoScreenWipe
2019-01-07 04:34:17 -05:00
Arthur
f41951bfb1
Eliminate some old GL functions so we don't slide back into bad habits!
2019-01-07 04:34:16 -05:00
Arthur
d1b448f8d1
Fix screen transitions
2019-01-07 04:33:28 -05:00
mazmazz
89cdc1cbc2
Buildbot fixes
2019-01-07 04:33:27 -05:00
mazmazz
766fb9d836
Compile fixes -- specify GLubyte for pglColor4ubv
2019-01-07 04:33:25 -05:00
Arthur
2b8f49fd5e
Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
...
No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2019-01-07 04:33:22 -05:00
Arthur
f5562c47ec
Removed unused PF_Md2 flag
...
More OpenGL performance increase by making assumptions about client state
2019-01-07 04:33:20 -05:00
Arthur
191f9454c3
boolean fix for VS
...
add GL_NORMALIZE
2019-01-07 04:30:54 -05:00
mazmazz
c0547d56aa
More mixed d&c fixes
2019-01-07 04:30:52 -05:00
mazmazz
d60b77b062
Mixed D&C fixes
2019-01-07 04:30:49 -05:00
mazmazz
6f70a07cb6
Fix floating point comparisons
2019-01-07 04:30:48 -05:00
Arthur
9617e604bb
Removed all glBegin/glEnd references
...
MD2/MD3 now works, with the exception of WAD textures for some odd reason
2019-01-07 04:30:47 -05:00
mazmazz
8a4066486e
Small Mixed D&C fix
2019-01-07 04:30:45 -05:00
AJ Freda
0adf6fea19
Fixed a few unnoticable mistakes [vanilla]
2019-01-07 04:30:42 -05:00
mazmazz
cb1dba7798
Interpolation fix attempt?
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* Fix pglNormal3bv pointer because typo
2019-01-07 04:30:39 -05:00
mazmazz
2685af7331
Hide/add Kart FTransform mirror and anglez behind ifdef
2019-01-07 04:30:36 -05:00
mazmazz
6b9ddf47fb
Buildbot fixes (changed byte types to char; mixed d&c)
2019-01-07 04:23:17 -05:00
mazmazz
43089535d5
GCC compile fixes
2019-01-07 04:23:15 -05:00
Arthur
797023102b
Support for 'tinyframes', and lots more optimization
2019-01-07 04:21:44 -05:00
Arthur
e67c1bee5d
Common model format, with MD2/MD3 loading
2019-01-07 04:21:43 -05:00
mazmazz
70f2e9a7ab
Merge remote-tracking branch 'public-gl/master' into md3-vanilla
2019-01-07 04:06:45 -05:00
SeventhSentinel
1d58c6b8c2
merge srb2 next
2019-01-05 15:59:23 -05:00
mazmazz
ccd742d92e
Fix blinking MD2 models
...
MD2 models are forced to load float frames, so mesh->indices is never loaded, so glDrawElements can't be used. Use glDrawArrays instead.
2019-01-03 00:57:14 -05:00
mazmazz
81352aece1
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
1686448b2a
Compile fix -- remove (void)alpha from DoScreenWipe
2018-12-27 22:29:12 -05:00
Arthur
60afa76c3a
Eliminate some old GL functions so we don't slide back into bad habits!
2018-12-27 22:10:10 -05:00
Arthur
5f6108f278
Fix screen transitions
2018-12-27 22:09:00 -05:00
mazmazz
cd6964876e
Buildbot fixes
2018-12-27 01:00:09 -05:00
mazmazz
fe77293122
Compile fixes -- specify GLubyte for pglColor4ubv
2018-12-27 00:50:43 -05:00
Arthur
c0fbd2f841
Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
...
No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2018-12-27 00:35:29 -05:00
Arthur
f18e09e638
Removed unused PF_Md2 flag
...
More OpenGL performance increase by making assumptions about client state
2018-12-27 00:30:07 -05:00
Arthur
f01d708edf
boolean fix for VS
...
add GL_NORMALIZE
2018-12-27 00:24:21 -05:00
mazmazz
1ec384e3d0
More mixed d&c fixes
2018-12-26 23:50:35 -05:00
mazmazz
43e1432cf6
Mixed D&C fixes
2018-12-26 23:39:34 -05:00
mazmazz
afe299559e
Fix floating point comparisons
2018-12-26 23:15:28 -05:00
mazmazz
dcc17021b5
Merge tag 'SRB2_release_2.1.23' into md3-vanilla-ssn
2018-12-26 22:55:25 -05:00
Arthur
c696a9c5a2
Removed all glBegin/glEnd references
...
MD2/MD3 now works, with the exception of WAD textures for some odd reason
2018-12-23 17:00:11 -05:00
Alam Ed Arias
e6cf509a84
More work to cleanup the ARM builds
2018-12-22 19:50:32 -05:00
Alam Arias
5765b3e034
Added ARM/ARM64 to whole vc10 sln
...
Added ARM/ARM64 to zlib, libpng
Added ARM/ARM64 to srb2dd/srb2sdl
2018-12-21 16:47:10 -05:00
mazmazz
235a511b3f
Small Mixed D&C fix
2018-12-19 20:56:58 -05:00
AJ Freda
2e99f299fd
Fixed a few unnoticable mistakes [vanilla]
2018-12-19 20:52:47 -05:00
mazmazz
e2cf95ce5c
Interpolation fix attempt?
...
* Fix pglNormal3bv pointer because typo
2018-12-19 01:57:54 -05:00
mazmazz
c39e8bfa0f
Hide/add Kart FTransform mirror and anglez behind ifdef
2018-12-19 00:17:51 -05:00
mazmazz
35b18c6086
Buildbot fixes (changed byte types to char; mixed d&c)
2018-12-18 20:23:08 -05:00
mazmazz
0fdf9dd11c
GCC compile fixes
2018-12-18 19:17:33 -05:00
Arthur
9f71cbecda
Support for 'tinyframes', and lots more optimization
2018-12-18 17:52:47 -05:00
Arthur
b762dc7bca
Common model format, with MD2/MD3 loading
2018-12-18 17:52:45 -05:00