Jaime Passos
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6df32ce34d
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make up for the lack of ogllog.txt
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2020-01-25 22:17:39 -03:00 |
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Jaime Passos
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ec5da2966b
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I'll put this back in here, I guess.
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2020-01-25 21:57:05 -03:00 |
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Jaime Passos
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f6b9b14c21
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Same deal for screen textures
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2020-01-25 21:46:52 -03:00 |
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Jaime Passos
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3efd1f3f6d
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Stop using NextTexAvail you dunce
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2020-01-25 21:37:33 -03:00 |
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Jaime Passos
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5228b0b9fe
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make NOTEXTURE_NUM 1
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2020-01-25 21:22:24 -03:00 |
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Jaime Passos
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8345d7b99c
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remove includes
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2020-01-25 21:21:44 -03:00 |
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Jaime Passos
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e8b942a3b8
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GL_DBG_Printf instead of CONS_Alert
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2020-01-24 17:04:38 -03:00 |
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Jaime Passos
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5a0119ee59
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I_Error is too extreme I think, just CONS_Alert instead
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2020-01-24 17:03:00 -03:00 |
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Jaime Passos
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6f2635d4c1
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bye
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2020-01-23 23:09:53 -03:00 |
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Jaime Passos
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9b927e7600
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Fix warnings around load_shaders
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2020-01-23 22:30:36 -03:00 |
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Jaime Passos
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40d9b7f34b
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Wait.
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2020-01-23 22:24:35 -03:00 |
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James R
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70bcf59bd6
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Fix implicit operand because GLSL is a goof or such
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2020-01-23 17:22:02 -08:00 |
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Jaime Passos
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33152ee6fa
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Restore some model lighting code that went gone in the shaders code
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2020-01-23 22:02:18 -03:00 |
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Jaime Passos
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5d3d031db3
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Fix the gl_leveltime problem, I guess.
This is probably superfluous.
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2020-01-23 21:25:54 -03:00 |
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Jaime Passos
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a37a028e81
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Delete USE_PALETTED_TEXTURE again
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2020-01-23 20:21:13 -03:00 |
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Jaime Passos
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2d4945d558
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Update copyright text
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2020-01-23 20:12:15 -03:00 |
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Jaime Passos
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4a8340cd4a
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Fix view aiming / shearing
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2020-01-23 19:44:46 -03:00 |
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Sally Cochenour
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394aab737d
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input is reserved apparently
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2020-01-18 09:25:09 -05:00 |
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fickleheart
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a48b36f387
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OGL can have little a viewroll
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2020-01-17 19:01:45 -06:00 |
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Sally Cochenour
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f0617ce4b8
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Merge branch 'gl-dropshadows' into oglshaderport
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2020-01-16 14:55:55 -05:00 |
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Monster Iestyn
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54f1cd601e
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Merge branch 'master' into next
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2020-01-11 18:38:09 +00:00 |
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Sally Cochenour
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889bb09e6c
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Merge branch 'namirays' into oglshaderport
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2020-01-11 09:32:59 -05:00 |
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James R
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4652e87948
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Merge branch 'software-fov' into 'master'
Software FOV
See merge request STJr/SRB2!662
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2020-01-10 00:33:24 -05:00 |
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James R
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f97afe47fa
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Merge remote-tracking branch 'origin/master' into next
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2020-01-08 13:27:14 -08:00 |
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Sally Cochenour
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be3bf3acd1
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Water surface shader
Does not warp anything beneath the surface YET, just the texture itself, but it's far better than nothing
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2020-01-08 03:37:46 -05:00 |
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Sally Cochenour
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a0fa7d3b67
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Basic fog shader
HWR_FogBlockAlpha is still very inaccurate, which gives different results than Software even with the shader, but it's a start
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2020-01-07 20:55:36 -05:00 |
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Jaime Passos
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e9e82b5ea0
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Fix GetTextureUsed
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2020-01-05 18:10:33 -03:00 |
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fickleheart
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1419ec72d5
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Software FOV ported from kart
also fixes high software FOVs having buggy walls
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2019-12-31 11:22:05 -06:00 |
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Sally Cochenour
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31304eda3e
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Merge branch 'next' into oglshaderport
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2019-12-28 13:58:41 -05:00 |
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Sally Cochenour
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add2497220
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Port of Jimita's shader stuff + my lighting shader
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
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2019-12-25 14:22:01 -05:00 |
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Alam Ed Arias
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cdc0b9c846
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Revert "Travis yflip error"
This reverts commit 3bf83ff717.
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2019-12-19 10:25:54 -05:00 |
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Alam Ed Arias
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37a264c30e
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Merge remote-tracking branch 'origin/master' into srb2-release-220-deployer
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2019-12-19 10:24:04 -05:00 |
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Jaime Passos
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be227cc58c
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un-ROTSPRITE rollangle and spriteinfo
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2019-12-17 13:09:25 -03:00 |
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Jaime Passos
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b376fd0d1f
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Model lighting
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2019-12-12 17:48:29 -03:00 |
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Jaime Passos
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042f14236b
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Speed up level loading
Don't flush every texture just because the palette MAY have changed
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2019-12-08 22:28:13 -03:00 |
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Jaime Passos
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4ccc854a90
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Die
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2019-12-08 22:12:56 -03:00 |
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Jaime Passos
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768293fb0b
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Merge branch 'opengl-is-a-bad-renderer' of https://git.magicalgirl.moe/STJr/SRB2 into opengl-is-a-bad-renderer
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2019-12-08 21:10:48 -03:00 |
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Jaime Passos
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4bb8532714
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Translate the French
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2019-12-08 21:10:14 -03:00 |
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Alam Ed Arias
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c17d52e5a8
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Merge branch 'master' into opengl-is-a-bad-renderer
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2019-12-08 12:50:45 -05:00 |
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Alam Ed Arias
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7e5c8d81e4
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OpenGL: note that the Buffer API is OpenGL 1.5, so we can be used in STATIC_OPENGL
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2019-12-08 12:33:11 -05:00 |
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Alam Ed Arias
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a3857301cd
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OpenGL: yflip is used to hold more then true/false
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2019-12-08 12:32:23 -05:00 |
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Jaime Passos
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7e2d980183
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Delete md2_transform
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2019-12-08 02:25:53 -03:00 |
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mazmazz
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3bf83ff717
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Travis yflip error
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2019-12-07 14:30:51 -05:00 |
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MascaraSnake
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fffd385151
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Merge branch 'datestuff' into 'master'
Date stuff
See merge request STJr/SRB2Internal!618
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2019-12-06 16:10:36 -05:00 |
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Steel Titanium
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a5cdb0a4b3
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Update copyright date on source files
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2019-12-06 13:49:42 -05:00 |
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Alam Ed Arias
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25806d93e0
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OpenGL cast to float, not store in double
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2019-12-06 13:45:11 -05:00 |
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Alam Ed Arias
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8a37eaeaa0
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Fix compiling for MSVC
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2019-12-05 12:38:50 -05:00 |
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Alam Ed Arias
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b869d29580
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Fixup compiling errors
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2019-12-02 12:12:26 -05:00 |
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Jaime Passos
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3ed8470b58
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remove unused levelwipes
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2019-11-18 19:22:46 -03:00 |
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Jaime Passos
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dc7f8bafd5
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Merge remote-tracking branch 'origin/master' into f_wipes
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2019-11-14 19:57:51 -03:00 |
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