Antonio Martinez
d7eebe1016
Use splitfont for FPZ help text
2024-09-27 04:20:44 -07:00
Antonio Martinez
00e97a4387
fix Top, FPZ help text
2024-09-27 04:19:34 -07:00
Sally Coolatta
b43d62367f
Nametag stuff
...
- Enable item spy in all modes
- Add CPU tags
- New CPU indicator for tab screen
2024-08-23 01:51:52 -04:00
JugadorXEI
20138f3d67
Fix name/splitscreen/rival tags not being flipped properly when player was flipped
2024-05-22 21:54:45 +02:00
bitten2up
cfacbd91be
Fix implicit casts of int expecting 4-byte width
...
This fixes the issue with certain compilers that have int set to
different sizes by either explicitly casting or setting templates
manually
2024-05-03 17:53:53 +00:00
Sally Coolatta
7dfa597c7d
SRB2 -> DRRR copyright in src, acs, android folder
...
Be consistent with toaster's recent changes to copyright
2024-04-05 02:08:23 -04:00
James R
083ebbbff9
HUD tracking: polish bubble trap button prompt
2024-04-02 06:33:03 -07:00
James R
4d93503dee
HUD tracking: offset ice cube button above player's head
2024-04-02 05:59:03 -07:00
James R
c429dfb880
HUD tracking: R button prompt for ice cubes
2024-04-02 04:07:45 -07:00
James R
f0c759dc2f
HUD tracking: never display target on player's own self
2024-04-02 03:48:34 -07:00
James R
6632f5c4c6
HUD tracking: simplify Bubble Shield, Garden Top conditions
...
Should be equivalent yet with far less code.
2024-04-02 03:44:57 -07:00
James R
9189213b30
HUD tracking: refactor tooltips
...
More straightforward and versatile implementation now that
tooltips are becoming first-class features and not just
debug trinkets.
2024-04-02 03:43:00 -07:00
AJ Martinez
7ef793e0f8
Only draw HUD help for correct view
2024-03-04 01:16:55 -07:00
AJ Martinez
1c78a7ebeb
Improve HUD-track control help clarity
2024-03-04 00:31:22 -07:00
AJ Martinez
9ee58e4f7e
Add hud-tracked context help for Bubble Trap and Garden Top
2024-03-04 00:20:30 -07:00
James R
cc89c743c0
debugwaypoints: HUD tracking shows waypoint ID of nearby waypoints
2024-02-23 17:28:09 -08:00
James R
5d97ced652
K_DrawTargetTracking: refactor slightly
2024-02-23 17:21:54 -08:00
James R
25fa76104f
HUD: draw item box next to player nametags if GTR_ITEMARROWS (in Battle)
2024-01-26 14:30:57 -08:00
James R
23aef8f673
HUD tracking: cull nametags
...
- Background overlapping nametags become 60% transparent
- Culling is performed separately from other HUD trackers
2024-01-26 14:30:57 -08:00
James R
5ef2df577a
HUD tracking: cull 20x10 blocks (previously 20x20)
2024-01-26 14:30:57 -08:00
James R
8ac2efe82c
HUD tracking: refactor nametags to use generic HUD tracker sorting
2024-01-26 14:30:57 -08:00
James R
fa63dffe6b
debughudtracker: fix splitscreen drawing
2024-01-26 14:30:57 -08:00
James R
9c075b68ec
battleufotest: fix splitscreen BUFO spawnpoint HUD tracker
2024-01-26 14:30:57 -08:00
James R
bea26879ea
battleufotest: HUD tracking for Battle UFO spawners, show ID number
2024-01-15 18:24:17 -08:00
James R
b6a725ad7b
HUD tracking: fix Super Flicky crash if owner died
2024-01-12 17:54:30 -08:00
James R
0b39268a71
HUD tracking: ignore spectators
2024-01-08 19:01:05 -08:00
James R
1666047f30
HUD tracking: only display Super Flicky tracker if Flicky can be whipped
2024-01-06 01:41:36 -08:00
James R
2188338a7e
HUD tracking: refactor visibility checks
...
- Completely invisible trackers should not appear in
tracker list, because they would occlude
- Add Visibility::kFlicker, so frame check is not
duplicated
2024-01-06 01:41:36 -08:00
James R
cd405290c1
HUD tracking: hide text for overlapping trackers
2024-01-05 17:30:10 -08:00
James R
5c3783bf62
HUD tracking: trackers behind walls are transparent, instead of flickering
2024-01-05 17:23:29 -08:00
James R
15775adcb9
HUD tracking: give overlapping trackers in the background transparency
...
- Assuming every tracker is a 30x30 square, to determine
overlap.
2024-01-05 15:56:23 -08:00
James R
a6fa84af3a
HUD tracking: refactoring
...
- Store tracking result on struct
- Put flickering trackers in the vector anyway
2024-01-05 15:56:23 -08:00
James R.
543fd03b11
Add Obj_EmeraldCanHUDTrack to handle MT_EMERALD being used for Hyudoro orbiting
2023-09-18 04:21:10 -07:00
James R.
b86ade712a
MT_EMERALD: prepartion to let orbiting physics be used in a general-purpose manner
...
- Add Obj_SetEmeraldAwardee
- Separate object receiving emerald from object being
orbited
- Obj_BeginEmeraldOrbit sets both, if the awardee isn't
explicitly set
- Don't HUD track emeralds without emerald flag set
2023-09-17 21:56:17 -07:00
VelocitOni
7e33f92049
undef "near" and "far"
...
Eidolon: "they're legacy code compatibility defines that don't seem to have any way to be disabled other than undefing them"
2023-09-08 02:55:48 -07:00
James R.
c454843837
Spraycan HUD tracking
2023-09-08 02:55:48 -07:00
James R.
11f428b67a
Add 4P variants for TARGET HUD tracking
2023-09-07 00:08:42 -07:00
James R.
b3916ebb8d
k_hud_track.cpp: refactor to separate graphics switching and flickering conditions from main drawing code
2023-09-06 21:50:04 -07:00
James R
2f9ae94b62
Emerald orbits player after UFO Catcher is broken
2023-08-12 21:41:21 -07:00
James R
af26848cf9
Spawn literal MT_EMERALD for UFO Catcher, remove MT_SPECIAL_UFO tracking
...
Side effects:
- HUD tracking icon now uses emerald's color in Sealed
Stars.
- UFO emerald doesn't disappear when collected. This is
WIP because the emerald is intended to orbit the player.
2023-08-12 21:41:21 -07:00
VelocitOni
3b1edb903c
Super Flicky trackables
...
Super Flickies have HUD tracking, have map tracking, and are 3x big when chasing instead of 2x
2023-07-30 00:48:59 -04:00
toaster
c7c78bc72b
K_drawTargetHUD: Track at sprite x/y/z offset in 3d space
2023-04-07 23:18:08 +01:00
toaster
7d8fe85767
battleprisons rename compilation repair
2023-03-19 13:06:55 +00:00
toaster
89be7b959e
K_DrawTargetTracking: Fix x coordinate of tracked object's icon at the bottom of the screen.
...
This was designed to use the angle of the result directly, which was previously incorrect.
2023-03-18 21:33:21 +00:00
toaster
81e880464a
CD Special Stage UFO changes
...
- MT_CDUFO is now a valid type of Prison in Prison Break
- Tracked on counter
- Tracked on HUD
- Tracked on minimap
- P_AddBrokenPrison in p_inter.c
- Generalises behaviour on breaking a Prison Break object
- MT_CDUFO polish
- Can now be broken with all damaging objects EXCEPT Shield Orbinaut/Shield Jawz
- These two are exceptions to prevent them from denying you your on-contact item grab., which these will still give you if you touch them
- Breaking the object by touching it now causes hitlag instead of fireworks
- The fireworks were to make touching it feel good... but hitlag feels better :P
- Now supports mapobjectscale directly.
- Scaled 1.5x mapobjectscale
- Hitbox now far closer to actual sprite (which was just replaced, but was inexplicably far away from the old one too)
2023-03-18 00:22:44 +00:00
James R
cdecada971
Battle: TARGET on the player with 6 emeralds
2023-03-08 23:31:34 -08:00
James R
b04433bc7b
Fix TARGET visibility on players holding emeralds
2023-03-08 19:01:03 -08:00
James R
85a101cbd7
Replace battlecapsules || bossinfo.valid checks with K_Cooperative
2023-03-08 19:01:02 -08:00
James R
f2c806185e
Cycle color of player TARGET between held emeralds
2023-03-06 18:52:53 -08:00
James R
b023b16561
Remove WANTED over players' heads, TARGET wanted player
2023-03-06 18:52:53 -08:00