RingRacers/src
2020-01-25 10:15:20 +01:00
..
android Grab mouse again when closing menu, unpausing, etc 2020-01-02 00:45:28 +01:00
blua
djgppdos
dummy Grab mouse again when closing menu, unpausing, etc 2020-01-02 00:45:28 +01:00
hardware Use shadow cvar 2020-01-17 22:20:04 -05:00
locale
sdl Fix mouse being grabbed even when not used 2020-01-06 00:40:28 +01:00
win32 Grab mouse again when closing menu, unpausing, etc 2020-01-02 00:45:28 +01:00
.gitignore
am_map.c
am_map.h
Android.mk
apng.c
apng.h
asm_defs.inc
b_bot.c Merge remote-tracking branch 'origin/next' into next-newcontrols 2020-01-04 09:57:09 -06:00
b_bot.h Remove flight indicator when AI Tails is taken over by second player 2019-12-31 16:48:29 +08:00
byteptr.h
CMakeLists.txt
command.c Merge remote-tracking branch 'origin/master' into next 2020-01-12 14:17:52 -08:00
command.h Merge branch 'local-lua-commands' into 'next' 2020-01-08 16:14:30 -05:00
comptime.c
config.h.in
console.c Merge branch 'word' into 'master' 2020-01-16 20:05:12 -05:00
console.h
d_clisrv.c Merge branch 'master' into next 2020-01-24 22:37:25 +01:00
d_clisrv.h Remove adminplayer from SERVERINFO (PACKETVERSION 2) 2020-01-12 20:21:35 -08:00
d_event.h
d_main.c Merge branch 'master' into next 2020-01-16 12:08:36 -05:00
d_main.h
d_net.c
d_net.h
d_netcmd.c Merge branch 'master' into next 2020-01-17 11:12:10 -05:00
d_netcmd.h
d_netfil.c
d_netfil.h
d_player.h
d_think.h
d_ticcmd.h
dehacked.c Fix missing constant 2020-01-18 12:10:48 -03:00
dehacked.h
doomdata.h Add mapthing tag field (not used yet) 2020-01-25 09:52:13 +01:00
doomdef.h Merge branch 'master' into next 2020-01-16 20:18:54 -05:00
doomstat.h Call it KEYWORDS 2020-01-08 14:41:38 -08:00
doomtype.h
endian.h
f_finale.c Revert "Move to the end of the list" 2020-01-16 19:20:05 -05:00
f_finale.h
f_wipe.c Update copyright statements for changed names 2020-01-06 17:16:27 -05:00
fastcmp.h
filesrch.c
filesrch.h
g_game.c Merge branch 'master' into next 2020-01-17 11:12:10 -05:00
g_game.h Merge remote-tracking branch 'origin/next' into next-newcontrols 2020-01-04 09:57:09 -06:00
g_input.c
g_input.h
g_state.h
hu_stuff.c Merge branch 'master' into next 2020-01-17 11:12:10 -05:00
hu_stuff.h
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h
i_sound.h
i_system.h Grab mouse again when closing menu, unpausing, etc 2020-01-02 00:45:28 +01:00
i_tcp.c
i_tcp.h
i_video.h
info.c Merge branch 'clear-sign-sprite' into 'next' 2020-01-16 19:57:54 -05:00
info.h Merge branch 'clear-sign-sprite' into 'next' 2020-01-16 19:57:54 -05:00
keys.h
lua_baselib.c Merge branch 'next' into udmf-next 2020-01-24 22:38:26 +01:00
lua_blockmaplib.c Revert changes to searchBlockmap because on reflection, the benefits didn't outweigh breaking every current usage of it 2019-12-30 19:04:27 -08:00
lua_consolelib.c Merge remote-tracking branch 'origin/master' into next 2020-01-12 14:17:52 -08:00
lua_hook.h Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2020-01-08 18:52:56 -06:00
lua_hooklib.c Merge branch 'udmf-next' into stringargs 2020-01-11 16:03:38 +01:00
lua_hud.h
lua_hudlib.c Hexafaceted sprite angle support (See merge request description coming soon). 2020-01-08 20:49:14 +00:00
lua_infolib.c
lua_libs.h Implement linedef string arguments 2020-01-08 08:42:35 +01:00
lua_maplib.c Merge branch 'next' into udmf-next 2020-01-24 22:38:26 +01:00
lua_mathlib.c
lua_mobjlib.c Add mapthing tag field (not used yet) 2020-01-25 09:52:13 +01:00
lua_playerlib.c
lua_script.c Kill Lua adminplayer 2020-01-12 20:04:05 -08:00
lua_script.h
lua_skinlib.c
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c Update copyright statements for changed names 2020-01-06 17:16:27 -05:00
m_anigif.h Update copyright statements for changed names 2020-01-06 17:16:27 -05:00
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c Merge branch 'next' into next-newcontrols 2019-12-31 12:58:36 -06:00
m_cheat.h
m_cond.c Update copyright statements for changed names 2020-01-06 17:16:27 -05:00
m_cond.h Merge branch 'showconditionset' into 'next' 2020-01-10 15:59:37 -05:00
m_dllist.h
m_fixed.c
m_fixed.h
m_menu.c Goal posts 2020-01-18 13:15:24 -03:00
m_menu.h Merge remote-tracking branch 'origin/master' into next 2020-01-08 13:27:14 -08:00
m_misc.c Merge branch 'master' into next 2020-01-16 20:18:54 -05:00
m_misc.h Put the word jumping code in functions 2020-01-08 12:58:19 -08:00
m_queue.c
m_queue.h
m_random.c Update copyright statements for changed names 2020-01-06 17:16:27 -05:00
m_random.h Update copyright statements for changed names 2020-01-06 17:16:27 -05:00
m_swap.h
Makefile
Makefile.cfg
md5.c
md5.h
mserv.c Dumbass NONET stuff... 2020-01-16 18:07:28 -08:00
mserv.h
p5prof.h
p_ceilng.c
p_enemy.c Merge branch 'clear-sign-sprite' into 'next' 2020-01-16 19:57:54 -05:00
p_floor.c
p_inter.c Merge branch 'software-dropshadows' into 'next' 2020-01-17 18:56:13 -05:00
p_lights.c
p_local.h Convert simple movement to directionchar+analog 2019-12-30 15:05:24 -06:00
p_map.c whitespace cleanup 2020-01-09 16:19:12 -05:00
p_maputl.c typoe 2020-01-17 00:34:31 -03:00
p_maputl.h Adapt P_ClosestPointOnLine3D() to be much like FV3_ClosestPointOnLine() and use vector3_t's as args, save for the hypotenuse calculation, which remains the same; the output should be the same as before. 2020-01-04 18:28:25 +01:00
p_mobj.c Bosses need dropshadows too 2020-01-17 00:16:15 -06:00
p_mobj.h Add mobj shadowscale property 2020-01-11 18:24:08 -06:00
p_polyobj.c Use tag instead of angle for polyobject spawn points and anchors 2020-01-25 10:15:20 +01:00
p_polyobj.h
p_pspr.h
p_saveg.c Implement linedef string arguments 2020-01-08 08:42:35 +01:00
p_saveg.h
p_setup.c Use tag instead of angle for polyobject spawn points and anchors 2020-01-25 10:15:20 +01:00
p_setup.h Merge remote-tracking branch 'origin/master' into next 2019-12-30 13:16:53 -08:00
p_sight.c Add missing glseg checks (and remove a superfluous one) 2020-01-06 14:40:59 +01:00
p_slopes.c Use tag field to setup vertex slopes 2020-01-25 10:01:01 +01:00
p_slopes.h Add vertex slope spawning function. 2020-01-04 10:39:45 +01:00
p_spec.c Merge branch 'next' into udmf-next 2020-01-24 22:38:26 +01:00
p_spec.h Move MAXFLATSIZE define to p_spec.h so p_spec.c doesn't have to redefine it 2020-01-01 16:01:07 +01:00
p_telept.c
p_tick.c I removed a hook I left behind and forgot to save the change before committing :upside_down: 2019-12-30 19:22:12 -08:00
p_tick.h
p_user.c Merge remote-tracking branch 'origin/next' into next 2020-01-16 20:17:58 -05:00
r_bsp.c Revert "Merge branch 'software-clownery' into 'master'" 2019-12-31 23:40:17 +00:00
r_bsp.h
r_data.c Merge branch 'master' into next 2020-01-16 12:08:36 -05:00
r_data.h
r_defs.h Merge branch 'next' into udmf-next 2020-01-24 22:38:26 +01:00
r_draw.c
r_draw.h
r_draw8.c
r_draw8_npo2.c
r_draw16.c
r_local.h
r_main.c Merge branch 'next' into gl-dropshadows 2020-01-17 22:19:51 -05:00
r_main.h Merge branch 'next' into gl-dropshadows 2020-01-17 22:19:51 -05:00
r_patch.c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into public_hexang 2020-01-08 21:47:47 +00:00
r_patch.h Merge remote-tracking branch 'origin/master' into next 2020-01-08 13:27:14 -08:00
r_plane.c
r_plane.h
r_portal.c
r_portal.h
r_segs.c Add missing glseg checks (and remove a superfluous one) 2020-01-06 14:40:59 +01:00
r_segs.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h
r_state.h Revert "Merge branch 'software-clownery' into 'master'" 2019-12-31 23:40:17 +00:00
r_things.c DOUBLE DAMNIT 2020-01-17 00:34:57 -06:00
r_things.h Merge remote-tracking branch 'upstream/next' into software-dropshadows 2020-01-11 17:09:57 -06:00
s_sound.c Merge remote-tracking branch 'origin/next' into next 2020-01-16 20:17:58 -05:00
s_sound.h 1upsound always plays a sound instead of jingle 2020-01-10 12:55:03 -08:00
screen.c Make the menu option for renderer switching transparent under NOHW 2019-12-30 21:45:19 -08:00
screen.h Make the menu option for renderer switching transparent under NOHW 2019-12-30 21:45:19 -08:00
sounds.c Add unused sounds and remove unused sound slots 2019-12-30 19:00:45 +08:00
sounds.h Add unused sounds and remove unused sound slots 2019-12-30 19:00:45 +08:00
st_stuff.c Fix snapping of extra multiplayer text. (Resolves #101) 2020-01-10 12:50:58 +00:00
st_stuff.h
strcasestr.c
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c
v_video.h I was using V_GetColor in a lot of places I shouldn't have, making the game look wrong with a non-default colour profile. 2020-01-05 03:20:05 -03:00
vid_copy.s
w_wad.c Merge remote-tracking branch 'origin/master' into next 2020-01-08 13:27:14 -08:00
w_wad.h Merge remote-tracking branch 'origin/master' into next 2019-12-30 13:16:53 -08:00
y_inter.c Merge remote-tracking branch 'origin/next' into respawndelaygametyperule 2019-12-30 18:39:31 -03:00
y_inter.h
z_zone.c
z_zone.h