RingRacers/src/hardware
toaster ebe38ff518 * Add a blend field to FOFs.
* Set via a fourth digit in the upper midtexture for transparent FOFs
        * For example - #2551 is additive solid, #1282 is subtractive half...
    * The original method of setting the upper midtexture to #900 or 901 still works, since I'm not out to break existing maps.
* Software: Remove the horrible `else if` ladder for FOF translucency. Algorithms, baby!
* OpenGL: Move to using `HWR_GetBlendModeFlag` in more places, for more long-term extensible support for multiple blendmodes.
2021-04-01 23:45:21 +01:00
..
r_minigl
r_opengl Make it through OGL 2021-03-01 01:48:31 -05:00
s_ds3d
s_fmod
s_openal
hw3dsdrv.h
hw3sound.c f_finale now compiles 2020-08-11 23:13:25 -04:00
hw3sound.h
hw_batching.c Huge perfstats refactor 2020-11-07 01:32:59 -08:00
hw_batching.h Remove trailing whitespace 2020-12-12 02:40:46 -08:00
hw_bsp.c Use vanilla hw_bsp.c 2020-08-10 15:47:19 -04:00
hw_cache.c Make it through OGL 2021-03-01 01:48:31 -05:00
hw_clip.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
hw_clip.h
hw_data.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
hw_defs.h Make it through OGL 2021-03-01 01:48:31 -05:00
hw_dll.h Fix Simple opengl merge conflicts 2020-08-10 17:39:34 +01:00
hw_draw.c * Add a blend field to FOFs. 2021-04-01 23:45:21 +01:00
hw_drv.h Make it through OGL 2021-03-01 01:48:31 -05:00
hw_glob.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
hw_light.c Player-Colored Elemental Fire for competitive gametypes 2020-12-10 20:37:50 -06:00
hw_light.h Another round of fixing up 2020-08-11 16:13:17 -04:00
hw_main.c * Add a blend field to FOFs. 2021-04-01 23:45:21 +01:00
hw_main.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
hw_md2.c * Made it possible to perform palette calculations in gamma-corrected space. Now used by: 2021-04-01 19:28:01 +01:00
hw_md2.h Fix Simple opengl merge conflicts 2020-08-10 17:39:34 +01:00
hw_md2load.c
hw_md2load.h
hw_md3load.c
hw_md3load.h
hw_model.c More work on sprite-texture model uv adjustment 2 2020-07-16 22:39:44 +03:00
hw_model.h More work on sprite-texture model uv adjustment 2020-07-16 22:11:36 +03:00
hws_data.h
u_list.c
u_list.h