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https://github.com/KartKrewDev/RingRacers.git
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* Set via a fourth digit in the upper midtexture for transparent FOFs
* For example - #2551 is additive solid, #1282 is subtractive half...
* The original method of setting the upper midtexture to #900 or 901 still works, since I'm not out to break existing maps.
* Software: Remove the horrible `else if` ladder for FOF translucency. Algorithms, baby!
* OpenGL: Move to using `HWR_GetBlendModeFlag` in more places, for more long-term extensible support for multiple blendmodes.
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| .. | ||
| r_minigl | ||
| r_opengl | ||
| s_ds3d | ||
| s_fmod | ||
| s_openal | ||
| hw3dsdrv.h | ||
| hw3sound.c | ||
| hw3sound.h | ||
| hw_batching.c | ||
| hw_batching.h | ||
| hw_bsp.c | ||
| hw_cache.c | ||
| hw_clip.c | ||
| hw_clip.h | ||
| hw_data.h | ||
| hw_defs.h | ||
| hw_dll.h | ||
| hw_draw.c | ||
| hw_drv.h | ||
| hw_glob.h | ||
| hw_light.c | ||
| hw_light.h | ||
| hw_main.c | ||
| hw_main.h | ||
| hw_md2.c | ||
| hw_md2.h | ||
| hw_md2load.c | ||
| hw_md2load.h | ||
| hw_md3load.c | ||
| hw_md3load.h | ||
| hw_model.c | ||
| hw_model.h | ||
| hws_data.h | ||
| u_list.c | ||
| u_list.h | ||