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Eidolon 0e307208f8 Add cmake option to skip comptime update
In VS Code, comptime forces the game to be relinked even when no code
has changed. This is a bit of a nuisance when starting with the
debugger in the C++ extension, adding around 5 seconds of startup time
to the game.
2024-01-28 14:54:28 -06:00
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assets Read staff ghosts from pk3 directory 2024-01-02 21:05:43 -06:00
cmake Switch from CPM to vcpkg 2023-12-15 02:49:15 +00:00
debian-template Fix Debian (.deb) build from making (Project_root)/bin/Linux 2022-03-18 19:36:45 +00:00
deployer
doc SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
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libs Remove unnecessary ACSVM files from libs 2022-12-27 08:32:13 -05:00
src Add cmake option to skip comptime update 2024-01-28 14:54:28 -06:00
thirdparty Switch from CPM to vcpkg 2023-12-15 02:49:15 +00:00
tools
.clang-format
.editorconfig
.gitattributes
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Android.mk SRB2 2.1 release 2014-03-15 13:11:35 -04:00
appveyor.yml
CMakeLists.txt Add cmake option to skip comptime update 2024-01-28 14:54:28 -06:00
CMakePresets.json CMakePresets.json: define CMAKE_COLOR_DIAGNOSTICS for Ninja presets 2023-12-21 21:53:00 -08:00
comptime.bat
comptime.mk
comptime.props
comptime.sh
cpdebug.mk
debian_template.sh
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LICENSE
LICENSE-3RD-PARTY.txt
README.md
srb2-vc9.sln
srb2-vc10.sln
SRB2.cbp
Srb2.dev change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
srb2.png
SRB2_common.props
SRB2_Debug.props
SRB2_Release.props
srb2banner.png
vcpkg-configuration.json Switch from CPM to vcpkg 2023-12-15 02:49:15 +00:00
vcpkg.json Switch from CPM to vcpkg 2023-12-15 02:49:15 +00:00

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.