Eidolon
0e307208f8
Add cmake option to skip comptime update
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In VS Code, comptime forces the game to be relinked even when no code
has changed. This is a bit of a nuisance when starting with the
debugger in the C++ extension, adding around 5 seconds of startup time
to the game.
2024-01-28 14:54:28 -06:00
Oni
22e2b97171
Merge branch 'fix-give-command-bounds' into 'master'
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Fix potential out-of-bounds exploit with give command
Closes #698
See merge request KartKrew/Kart!1874
2024-01-28 19:26:17 +00:00
James R
4576956ca6
Got_Cheat/CHEAT_GIVEPOWERUP: avoid reading out of bounds
2024-01-27 01:11:48 -08:00
Oni
b323c6bdb7
Merge branch 'battle-bimbos-monday' into 'master'
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Battle Bimbos Monday thru Friday (The Bimbo Week)
Closes #977 , #944 , and #962
See merge request KartKrew/Kart!1869
2024-01-26 23:27:14 +00:00
James R
c2c15f12d3
POINTS power-up: play SRB2 emerald token SFX on pickup
2024-01-26 15:26:13 -08:00
James R
87531075f1
Versus: fix item box staying invisible forever
2024-01-26 15:12:47 -08:00
James R
3df76ae9a5
Fix end camera freezing level on first tic after level loads
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Fixes item boxes not spawning in Prison Break
2024-01-26 15:12:47 -08:00
James R
9adf6e9568
srb2::Draw: add clip method, optionally switch between draw chain's cliprect or global cliprect
2024-01-26 15:12:46 -08:00
James R
510c82ca6d
srb2::Draw: inherit global cliprect by default
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- Let srb2::Draw be mixed seamlessly with C-style
V_SetClipRect
2024-01-26 15:12:46 -08:00
James R
fc40d86a73
HUD: draw sphere meter under player nametags
2024-01-26 15:12:46 -08:00
James R
25fa76104f
HUD: draw item box next to player nametags if GTR_ITEMARROWS (in Battle)
2024-01-26 14:30:57 -08:00
James R
3278685ef4
HUD: load 4P item spy graphics
2024-01-26 14:30:57 -08:00
James R
23aef8f673
HUD tracking: cull nametags
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- Background overlapping nametags become 60% transparent
- Culling is performed separately from other HUD trackers
2024-01-26 14:30:57 -08:00
James R
5ef2df577a
HUD tracking: cull 20x10 blocks (previously 20x20)
2024-01-26 14:30:57 -08:00
James R
8ac2efe82c
HUD tracking: refactor nametags to use generic HUD tracker sorting
2024-01-26 14:30:57 -08:00
James R
fa63dffe6b
debughudtracker: fix splitscreen drawing
2024-01-26 14:30:57 -08:00
James R
9c075b68ec
battleufotest: fix splitscreen BUFO spawnpoint HUD tracker
2024-01-26 14:30:57 -08:00
James R
ff0a088b04
V_DrawFill (HWR2): add transparency support
2024-01-26 14:30:56 -08:00
James R
2364fb80a0
Battle: remove overhead arrows (physical object)
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Old shitty object from v1 that is about to be replaced by
HUD tracking. :D
2024-01-26 14:30:56 -08:00
James R
aefbd8c58a
Remove unused overhead WANTED code
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From v1 Battle
2024-01-26 14:30:56 -08:00
James R
a0fb79370b
Battle: each player is worth 3 points toward the point limit (previously 4)
2024-01-26 14:30:56 -08:00
James R
45a9042650
srb2::Draw: relax type on colormap/colorize color argument
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Lets you pass player_t.skincolor directly to the methods
without using static_cast<skincolornum_t>.
No, I don't want type safety on enums, this is SRB2.
2024-01-26 14:30:56 -08:00
James R
84641c896e
Battle: add POINTS power-up, get 6 points
2024-01-26 14:30:56 -08:00
James R
b52384b294
Add K_GivePointsToPlayer, gives the points and spawns the VFX in one fell swoop
2024-01-26 14:30:56 -08:00
AJ Martinez
b08dcc06c1
Player-lock paperitems refinement
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- Transparent for single-screen players who can't pick up
- Land quicker and closer after monitor destruction
- Lock for less time to compensate
2024-01-26 14:30:56 -08:00
James R
841827480b
Add K_EndBattleRound, end the round and give a player 100 points if they won
2024-01-26 14:30:56 -08:00
James R
6197458ca4
Battle: fix being able to gain points or win from "final" KO after round ends
2024-01-26 14:30:55 -08:00
James R
06514b0e8f
Battle: fix losing points from dying after round ends
2024-01-26 14:30:55 -08:00
James R
235d107f50
P_AddPlayerScore: negative values remove points
2024-01-26 14:30:55 -08:00
James R.
0c7eb20e3d
Merge branch 'splitscreen-vote-selectors' into 'master'
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Selectors for votes in splitscreen
See merge request KartKrew/Kart!1864
2024-01-26 10:15:41 +00:00
James R.
c372c8543a
Merge branch 'r-draw-column-minor-optimization' into 'master'
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R_DrawColumnTemplate: minor optimization for non-power-of-2 textures
See merge request KartKrew/Kart!1854
2024-01-26 10:07:04 +00:00
James R.
ba72900475
Merge branch 'visplane-test' into 'master'
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debugrender_visplanes and debugrender_freezebsp
See merge request KartKrew/Kart!1855
2024-01-26 10:06:52 +00:00
Oni
1d8999923c
Merge branch 'fix-postrace-rumble' into 'master'
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Fix gamepad rumble freezing when it should stop (resolves #955 )
Closes #955
See merge request KartKrew/Kart!1857
2024-01-25 14:48:25 +00:00
Oni
19ba6178e4
Merge branch 'fix-fault-hits' into 'master'
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Fix fault exit conditions triggering before hitlag ended (resolves #947 )
Closes #947
See merge request KartKrew/Kart!1856
2024-01-25 14:46:40 +00:00
Oni
6a87a5e213
Merge branch 'fix-freeze-steering-predict' into 'master'
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Don't turn-predict for frozen players (resolves #910 )
Closes #910
See merge request KartKrew/Kart!1860
2024-01-25 14:43:46 +00:00
Oni
5102ecab56
Merge branch 'fastfall-waterski-legends' into 'master'
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Allow fastfall out of water run (resolves #902 )
Closes #902
See merge request KartKrew/Kart!1858
2024-01-25 14:42:53 +00:00
Oni
c898e5550f
Merge branch 'pwr-fixes' into 'master'
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PWR.LV fixes
Closes #915
See merge request KartKrew/Kart!1849
2024-01-25 14:42:09 +00:00
Oni
2f0540f316
Merge branch 'mental-sonic' into 'master'
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"mental sonic" cheat
See merge request KartKrew/Kart!1866
2024-01-25 03:11:14 +00:00
Sal
350054704f
Merge branch 'vinny-undo' into 'master'
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Do not prevent spawning of MT_ANCIENTSHRINE online
See merge request KartKrew/Kart!1785
2024-01-24 21:00:28 +00:00
Sally Coolatta
0911edbeda
Bigger graphics for selectors
2024-01-24 14:04:23 -05:00
Sal
66ec978334
Merge branch 'ogl-ringshooter-face-sprite' into 'master'
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Don't allow model rendering on Ring Shooter face overlay
Closes #960
See merge request KartKrew/Kart!1865
2024-01-24 01:50:05 +00:00
Oni
4bda042d69
Merge branch 'fix-replay-hudmessage' into 'master'
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Fix HUD messages not being replay / party-aware
See merge request KartKrew/Kart!1859
2024-01-23 16:23:55 +00:00
AJ Martinez
4b245b7a85
Allow mentalsonic to affect things targeting players
2024-01-23 04:55:32 -07:00
AJ Martinez
0c6820b350
"mental sonic" cheat
2024-01-23 00:28:08 -07:00
Sally Coolatta
de3d9a29c8
Make PWRLV work in Battle
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Additionally, add DBG_PWRLV for devmode so the debug prints can be accessed without needing to edit the code any.
2024-01-23 00:00:26 -05:00
Sally Coolatta
84d723a33d
No 1 PWRLV point in lobby of bots/guests, either
2024-01-22 23:52:45 -05:00
SteelT
488386db68
Check for SPR2_SIGN, SPR2_SIGL and SPR2_TALK as well
2024-01-22 22:40:38 -05:00
SteelT
626d39870b
Don't allow model rendering on Ring Shooter face overlay
2024-01-22 22:19:13 -05:00
James R.
a4c6b3a077
Merge branch 'battle-fuckers-thursday' into 'master'
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Battle Fuckers Thursday Night Funkin' (but it's Monday-Sunday)
Closes #941 , #950 , #928 , #951 , #953 , and #948
See merge request KartKrew/Kart!1863
2024-01-23 00:46:16 +00:00
James R
1f4bebe6da
HUD: Battle points HUD (1P and 4P versions), displays right next to bumpers
2024-01-22 16:43:00 -08:00