Sally Coolatta
d03eb9e9cd
Add batching support to OGL brightmaps
2024-01-17 12:05:12 -08:00
James R.
e4a2461faf
WIP - brightmaps in opengl, artifacts may occur, batching is super broken
2024-01-17 12:05:11 -08:00
James R
87db195481
R_DrawColumnTemplate: minor optimization for non-power-of-2 textures
...
This is very likely a platform specific optimization. The
optimization is about a very hot std::clamp. However, the
code is near functionally identical to the libstdc++
implementation, aside from being completely inlined.
I can't say why my version is faster, since I haven't read
any assembly output. More details in source code comments.
2024-01-17 11:35:59 -08:00
Sally Coolatta
0f695e203f
Use old faster luminance calc for HWR blends
...
Not accurate to Software's look but can't be assed to fuck around with legacy HWR to implement this as shader.
2024-01-17 13:27:32 -05:00
James R
dffc48849c
Replay consistency: sync bumper count correctly
2024-01-17 03:00:20 -08:00
Oni
3aace4f777
Merge branch 'battle-whis-wednesday' into 'master'
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Battle: Monitor drops, Overtime elimination, point cap
See merge request KartKrew/Kart!1851
2024-01-17 08:44:32 +00:00
James R
97e5d7404a
Battle: final KO gives the winner 100 points
2024-01-17 00:22:22 -08:00
James R
54cf037eff
Battle: point limit cap 20 -> 16
2024-01-17 00:22:22 -08:00
James R
9e4b716ed1
Battle: any death is an elimination while Overtime Barrier is tangible
2024-01-17 00:22:22 -08:00
James R
91fdba650f
Monitors: for 6 seconds, dropped items can only be picked up by the player who destroyed the monitor
...
- Paper items colorize to player color
- Color flickers back to normal 1 second before the item
can be picked up by anyone
- If a player who can't pick it up steps on the paper
item, that player becomes shadowed
2024-01-17 00:22:22 -08:00
AJ Martinez
7b2c5276c6
Add opcodes for HUD message system
2024-01-17 00:46:22 -07:00
James R
9cd426dd3d
Battle: last player standing gets 100 points
2024-01-16 23:11:46 -08:00
Oni
47faa36887
Merge branch 'battle-fuckers-monday' into 'master'
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Battle Fuckers Monday Tuesday
Closes #930 , #932 , #926 , #929 , #939 , #940 , #933 , #931 , #934 , and #936
See merge request KartKrew/Kart!1845
2024-01-17 06:38:34 +00:00
James R
1aab476b00
Battle: base Overtime Laser height on camera position instead of player object position
2024-01-16 22:36:16 -08:00
James R
ecb20e8f64
Battle: put sting damage condition on zero bumpers instead of zero spheres
2024-01-16 22:36:16 -08:00
James R
54e4dd5cd8
Battle UFO: do not suck player who is spinning out
2024-01-16 22:36:16 -08:00
James R
ecf70c6eea
Battle UFO: polish drops
...
- Whip
- Player gets power-up instantly, no paper item spawned
- Items
- Put a small delay on the drop appearing
- Adjusted drop spawn position so it spawns right under
the UFO
2024-01-16 22:36:15 -08:00
James R
3724dd542b
Battle: do not reduce hitlag for Insta-Whip (DMG_WHUMBLE), prevent double-damage window
2024-01-16 22:36:15 -08:00
James R
e3b21ce840
Invincibility: S-Monitor duration does not add extra boost onto top speed
2024-01-16 22:36:15 -08:00
Oni
1e916dee77
Merge branch 'debug-challenges' into 'master'
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DEVELOP: add debugchallenges cheat
See merge request KartKrew/Kart!1822
2024-01-17 05:33:23 +00:00
James R
acee24939f
Fix Guard vs Guard clash
2024-01-16 21:32:53 -08:00
James R
42d79efa27
Insta-Whip charging: do not drain spheres while player is in damage state
2024-01-16 21:32:53 -08:00
James R
94aea179ed
E-Braking on ground: cancels Insta-Whip
...
- Lets you keep your Whip while fast-falling.
- Make sure Insta-Whip can't interrupt Guard and
vice-versa.
2024-01-16 21:32:53 -08:00
Oni
9d0b29b73d
Merge branch 'fix-bufo-spawn' into 'master'
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Fix Battle UFO spawn not cycling; fix Super Flicky minimap crash
Closes #938
See merge request KartKrew/Kart!1844
2024-01-17 05:31:19 +00:00
Oni
4786d9f224
Merge branch 'png-cxx-pointer-casts' into 'master'
...
Fix several Clang compile warnings
Closes #894
See merge request KartKrew/Kart!1846
2024-01-17 05:23:26 +00:00
Oni
bd72cbaeba
Merge branch 'fix-race-end-camera' into 'master'
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Tally: only reset camera if viewpoint was changed
See merge request KartKrew/Kart!1841
2024-01-17 05:19:31 +00:00
Oni
a86f8a1508
Merge branch 'sealed-star-exit-fade' into 'master'
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Sealed Star: fade out music near the finish line
Closes #622
See merge request KartKrew/Kart!1842
2024-01-17 04:56:51 +00:00
James R
3030f7c65b
srb2::Draw::TextElement: add color codes to parsing
...
- <white>
- <purple>
- <yellow>
- <green>
- <blue>
- <red>
- <gray>
- <orange>
- <sky>
- <lavender>
- <gold>
- <aqua>
- <magenta>
- <pink>
- <brown>
- <tan>
2024-01-16 20:10:24 -08:00
Oni
379cb55e86
Merge branch 'automedal-timing-adjustment' into 'master'
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Round times, add best * 110% as another gold time
See merge request KartKrew/Kart!1797
2024-01-17 01:36:30 +00:00
Sally Coolatta
3b755b7153
Reorganize P_DoPlayerExit
...
I tried to fix the GP ending weirdness a long time ago by recalculating all player positions at time of exit... and then K_IsPlayerLosing gets to a variable before the recalculation and a bunch of crap uses it and completely undoes anything this might've fixed. DON'T DO THAT!
2024-01-16 20:08:37 -05:00
Sally Coolatta
e22ed7fd1c
Don't give 1 pwrlv for free play
2024-01-16 19:30:55 -05:00
James R
ae04a9be27
srb2::Dialogue::NewText: use string parsing
2024-01-16 06:34:58 -08:00
James R
cef3b6d841
srb2::Dialogue::NewText: free word-wrapped string
2024-01-16 06:31:56 -08:00
James R
bfa6e4f401
srb2::Draw::TextElement: add parse method
...
- Parse and translate special characters
- Currently supported:
- Button codes
- <up>
- <down>
- <right>
- <left>
- <r>
- <l>
- <start>
- <a>
- <b>
- <c>
- <x>
- <y>
- <z>
- All button codes can be suffixed with '_pressed' or
'_animated'
- E.g. <b_pressed> or <start_animated>
2024-01-16 06:21:13 -08:00
James R
0d765d9fd1
srb2::Draw: TextElement enhancements
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- Add default constructor
- Add text method with no arguments: returns TextElement
that inherits font and flags from drawer
2024-01-16 06:20:22 -08:00
James R
1d1d1d8a27
srb2::Draw: add missing small_button method
2024-01-16 05:20:17 -08:00
James R
0e4222ae99
String drawing: add support for button character codes
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- Bits 5 and 6 define the button state
- 0xB0 - unpressed (neutral state)
- 0xA0 - animating between pressed and unpressed
- 0X90 - pressed down
- Bits 1 - 4 define the button type
- 0x00 - up
- 0x01 - down
- 0x02 - right
- 0x03 - left
- 0x07 - R shoulder
- 0x08 - L shoulder
- 0x09 - start
- 0x0A - A
- 0x0B - B
- 0x0C - C
- 0x0D - X
- 0x0E - Y
- 0x0F - Z
- Button offsets and dimensions tweaked to my own taste
2024-01-16 05:19:36 -08:00
James R
0d07b83896
String drawing: fix width calculation not accounting for string dance character code
2024-01-16 05:12:12 -08:00
James R
a1e4479f5d
String drawing: remove support for transparency character codes
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- Frees up 5-7 bit range when 8th bit is set
2024-01-16 05:03:58 -08:00
Eidolon
bdc0795704
Fix several Clang compile warnings
2024-01-16 06:11:43 -05:00
James R.
6259c30a2e
Merge branch 'fix-gachatarget-hitbox' into 'master'
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Fix gachatarget hitbox size
See merge request KartKrew/Kart!1839
2024-01-16 03:52:05 +00:00
James R
9d28967206
Battle UFO: fix spawn ordering logic
...
If the mapthings went in reverse order, so mapthing #1 had
a higher ID than mapthing #2 , the spawn ordering logic
would get stuck because it wanted mapthing #1 to have
a lower ID than mapthing #2 .
The root of the bug is that the previously used spawners
ID was not totally ignored. Now it is.
2024-01-15 19:41:49 -08:00
James R
bea26879ea
battleufotest: HUD tracking for Battle UFO spawners, show ID number
2024-01-15 18:24:17 -08:00
James R
c3748ff91a
Fix minimap crash if Super Flicky owner spectates
2024-01-15 18:11:06 -08:00
AJ Martinez
9b224356fe
Add persistent objective messages via K_AddMessage, expose to ACS
2024-01-15 17:49:10 -07:00
James R
92c451538a
Special Stages: fade out music near the finish line
2024-01-15 16:30:12 -08:00
James R
1a0b927cf2
Add Music_LevelVolume, Music_ResetLevelVolume: change music volume from gameplay contexts
...
- Tunes opt into using this volume by setting
Tune::use_level_volume to true
2024-01-15 16:29:01 -08:00
James R
d8e9effbbf
Tally: only reset camera if viewpoint was changed
2024-01-15 15:01:04 -08:00
Oni
14d6477aad
Merge branch 'orbital-whumble' into 'master'
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Orbital items only inflict stumble
See merge request KartKrew/Kart!1840
2024-01-15 08:11:05 +00:00
AJ Martinez
5dd4733309
Fix inverted Grow check in orbital stumble
2024-01-14 23:26:05 -07:00