No description
Find a file
2024-01-15 15:01:04 -08:00
.circleci
android
assets Read staff ghosts from pk3 directory 2024-01-02 21:05:43 -06:00
cmake Switch from CPM to vcpkg 2023-12-15 02:49:15 +00:00
debian-template Fix Debian (.deb) build from making (Project_root)/bin/Linux 2022-03-18 19:36:45 +00:00
deployer
doc SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
extras
libs
src Tally: only reset camera if viewpoint was changed 2024-01-15 15:01:04 -08:00
thirdparty Switch from CPM to vcpkg 2023-12-15 02:49:15 +00:00
tools
.clang-format
.editorconfig
.gitattributes
.gitignore
.travis.yml
alias-bootstrap.sh
Android.mk SRB2 2.1 release 2014-03-15 13:11:35 -04:00
appveyor.yml
CMakeLists.txt cmake: Set GIT_EXECUTABLE before add_subdirectory(src) 2023-12-23 00:26:42 -05:00
CMakePresets.json CMakePresets.json: define CMAKE_COLOR_DIAGNOSTICS for Ninja presets 2023-12-21 21:53:00 -08:00
comptime.bat
comptime.mk
comptime.props
comptime.sh
cpdebug.mk Compile Win32 EXE with -gdwarf-2 2014-04-07 10:03:14 -04:00
debian_template.sh
Doxyfile Remove some more DOS related stuff 2020-07-25 19:15:54 -04:00
LICENSE
LICENSE-3RD-PARTY.txt
README.md
srb2-vc9.sln
srb2-vc10.sln
SRB2.cbp
Srb2.dev change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
srb2.png
SRB2_common.props
SRB2_Debug.props More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
SRB2_Release.props
srb2banner.png
vcpkg-configuration.json Switch from CPM to vcpkg 2023-12-15 02:49:15 +00:00
vcpkg.json Switch from CPM to vcpkg 2023-12-15 02:49:15 +00:00

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.