RingRacers/src
Monster Iestyn 165aec3d34 FF_TRANSSHIFT is meant for transmaps linked to states, not anything else!
I'm surprised how the source code flew in the face of this fact for so long and just used it everywhere, that's just silly.
2015-10-11 22:23:40 +01:00
..
android Update interfaces I_UpdateMumble function 2014-04-18 11:16:18 -04:00
blua Change int32_t to __int32 on MSC. 2015-06-10 07:41:44 -04:00
djgppdos Update interfaces I_UpdateMumble function 2014-04-18 11:16:18 -04:00
dummy SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hardware git warning: trailing whitespace 2015-08-21 20:46:41 -04:00
locale SRB2 2.1 release 2014-03-15 13:11:35 -04:00
nds Update interfaces I_UpdateMumble function 2014-04-18 11:16:18 -04:00
sdl Merge branch 'public_todo_next' into next 2015-04-01 12:32:34 -04:00
sdl12 New HD SRB2 icon by VAdaPEga. 2015-03-01 20:07:56 -05:00
win32 Merge branch 'public_todo_next' into next 2015-04-01 12:32:34 -04:00
win32ce New HD SRB2 icon by VAdaPEga. 2015-03-01 20:07:56 -05:00
.gitignore SRB2 2.1 release 2014-03-15 13:11:35 -04:00
am_map.c SRB2 2.1.5 release 2014-03-23 12:00:29 -04:00
am_map.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
Android.mk SRB2 2.1 release 2014-03-15 13:11:35 -04:00
asm_defs.inc SRB2 2.1 release 2014-03-15 13:11:35 -04:00
b_bot.c Merge branch 'player-animations' 2015-02-24 01:59:38 -06:00
b_bot.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
byteptr.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
CMakeLists.txt Sayonara, m_vector.c 2015-05-23 01:32:28 -05:00
command.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
command.h SRB2 2.1.7 release 2014-04-14 01:14:58 -04:00
comptime.c cmake: Configure source via cmake 2015-01-28 18:03:41 -06:00
config.h.in Refactor CMake to allow source grouping and separation of interfaces. 2015-03-08 03:26:54 -05:00
console.c SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
console.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
d_clisrv.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
d_clisrv.h SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
d_event.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
d_main.c Move garbage collection out of Lua hooks. 2015-06-10 13:42:45 -04:00
d_main.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
d_net.c SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
d_net.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
d_netcmd.c gametype command now prints gametype NAMES instead of numbers. Even prints "Single player" when appropriate! 2015-03-01 20:42:12 -05:00
d_netcmd.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
d_netfil.c SRB2 2.1.7 release 2014-04-14 01:14:58 -04:00
d_netfil.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
d_player.h Add PA_EDGE to handle Super teeter animation bug. 2015-06-18 11:36:08 -04:00
d_think.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
d_ticcmd.h SRB2 2.1.5 release 2014-03-23 12:00:29 -04:00
dehacked.c Merge branch 'new-animations' into 'master' 2015-06-22 09:59:39 -04:00
dehacked.h SRB2 2.1.7 release 2014-04-14 01:14:58 -04:00
doomdata.h SRB2 2.1.4 release 2014-03-21 19:21:06 +00:00
doomdef.h Merge branch 'public_next' into master 2015-09-03 15:58:16 -04:00
doomstat.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
doomtype.h cmake: Fix compilation for MSVC 2015 2015-02-01 19:02:08 -06:00
endian.h Make endianess detection more flexible 2014-04-25 02:40:19 +04:00
f_finale.c Add Chee to credits 2015-08-21 18:23:37 -05:00
f_finale.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
f_wipe.c FF_TRANSSHIFT is meant for transmaps linked to states, not anything else! 2015-10-11 22:23:40 +01:00
fastcmp.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
filesrch.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
filesrch.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
g_game.c Changed super colors to make them pulse instead of flash. Removed alt. supercolors from replay ghost stuff, because that's stupid. :/ 2015-03-01 20:43:11 -05:00
g_game.h SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
g_input.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
g_input.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
g_state.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hu_stuff.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
hu_stuff.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
i_addrinfo.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
i_addrinfo.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
i_joy.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
i_net.h SRB2 2.1.3 release 2014-03-18 13:56:54 -04:00
i_sound.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
i_system.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
i_tcp.c Further fix IPv4 when IPv6 is available 2015-02-05 15:36:07 -06:00
i_tcp.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
i_video.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
info.c Super float animation. 2015-06-19 01:30:06 -04:00
info.h Super float animation. 2015-06-19 01:30:06 -04:00
keys.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
lua_baselib.c Merge remote-tracking branch 'private/public_next' into private_master 2015-08-14 18:26:33 -04:00
lua_consolelib.c SRB2 2.1.8 release 2014-04-19 13:41:29 -04:00
lua_hook.h Rewrote the entirety of lua_hooklib.c 2015-06-10 07:28:09 -04:00
lua_hooklib.c Move garbage collection out of Lua hooks. 2015-06-10 13:42:45 -04:00
lua_hud.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
lua_hudlib.c Move garbage collection out of Lua hooks. 2015-06-10 13:42:45 -04:00
lua_infolib.c Merge branch 'public_next' into private 2015-06-18 10:54:53 -04:00
lua_libs.h SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
lua_maplib.c Reset tmthing after P_CheckSector calls from Lua 2015-05-22 01:51:40 -04:00
lua_mathlib.c Fix up lib_finetangent so tan() returns values starting from "0" in Lua (finetangent itself hasn't been touched) 2015-10-10 21:21:16 +01:00
lua_mobjlib.c Merge remote-tracking branch 'public/lua-32bit-changes' into next 2015-06-18 10:22:07 -04:00
lua_playerlib.c Change LUA_NUMBER to fixed_t, change angle_t handling in Lua. 2015-05-20 23:54:04 -04:00
lua_script.c Merge remote-tracking branch 'public/hotfix-hook_NetVars' into next 2015-09-03 13:54:12 -04:00
lua_script.h Move garbage collection out of Lua hooks. 2015-06-10 13:42:45 -04:00
lua_skinlib.c Change LUA_NUMBER to fixed_t, change angle_t handling in Lua. 2015-05-20 23:54:04 -04:00
lua_thinkerlib.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
lzf.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
lzf.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_anigif.c SRB2 2.1.8 release 2014-04-19 13:41:29 -04:00
m_anigif.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_argv.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_argv.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_bbox.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_bbox.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_cheat.c Fixed WGL code "device mode" breaking. 2015-03-01 20:44:32 -05:00
m_cheat.h SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
m_cond.c SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
m_cond.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_dllist.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_fixed.c remove NEED_FIXED_VECTOR and fix angelchk testcase 2015-08-21 21:27:20 -04:00
m_fixed.h remove NEED_FIXED_VECTOR and fix angelchk testcase 2015-08-21 21:27:20 -04:00
m_menu.c Merge branch 'public_next' into master 2015-09-03 13:55:29 -04:00
m_menu.h SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
m_misc.c it was me, Duo! 2015-02-06 10:22:16 -05:00
m_misc.h SRB2 2.1.3 release 2014-03-18 13:56:54 -04:00
m_queue.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_queue.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_random.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
m_random.h SRB2 2.1.2 release 2014-03-17 08:13:16 -04:00
m_swap.h Make endianess detection more flexible 2014-04-25 02:40:19 +04:00
Makefile Sayonara, m_vector.c 2015-05-23 01:32:28 -05:00
Makefile.cfg evil changes 2014-08-27 22:43:10 -04:00
md5.c Make endianess detection more flexible 2014-04-25 02:40:19 +04:00
md5.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
mserv.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
mserv.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p5prof.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_ceilng.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_enemy.c Merge branch 'public_next' into master 2015-09-03 15:58:16 -04:00
p_fab.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
p_floor.c Merge branch 'public_next' into master 2015-09-03 15:58:16 -04:00
p_inter.c Since cv_pointlimit is handled in P_CheckPointLimit, I've just created P_CheckTimeLimit for cv_timelimit. 2015-10-11 21:01:04 +01:00
p_lights.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_local.h Since cv_pointlimit is handled in P_CheckPointLimit, I've just created P_CheckTimeLimit for cv_timelimit. 2015-10-11 21:01:04 +01:00
p_map.c We can compile the slopes code now, yay! My brain hurts. 2015-10-10 17:57:35 +01:00
p_maputl.c We can compile the slopes code now, yay! My brain hurts. 2015-10-10 17:57:35 +01:00
p_maputl.h Store the slope an object is resting on (if applicable) 2015-04-29 00:33:04 -05:00
p_mobj.c We can compile the slopes code now, yay! My brain hurts. 2015-10-10 17:57:35 +01:00
p_mobj.h Merge branch 'public_next' into master 2015-09-03 15:58:16 -04:00
p_polyobj.c whitespace cleanup from merge 2015-08-14 18:32:30 -04:00
p_polyobj.h Merge branch 'next' into internal-master 2015-04-14 19:33:38 -05:00
p_pspr.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
p_saveg.c Merge branch 'public_next' into master 2015-09-03 15:58:16 -04:00
p_saveg.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_setup.c Separate P_LoadThings into two functions to make the next commit cleaner 2015-08-03 19:27:10 -05:00
p_setup.h SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
p_sight.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_slopes.c We can compile the slopes code now, yay! My brain hurts. 2015-10-10 17:57:35 +01:00
p_slopes.h We can compile the slopes code now, yay! My brain hurts. 2015-10-10 17:57:35 +01:00
p_spec.c Since cv_pointlimit is handled in P_CheckPointLimit, I've just created P_CheckTimeLimit for cv_timelimit. 2015-10-11 21:01:04 +01:00
p_spec.h Removing unused cruft 2015-04-26 22:20:03 -05:00
p_telept.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_tick.c Partial damage system overhaul: P_DamageMobj, P_KillMobj, P_HitDeathMessages and P_RingDamage now all take a "damagetype" variable that determines what type of damage was dealt. Does not replace the "damage" variable, we'll have to see if that is worth keeping another time? 2015-02-24 02:09:18 -06:00
p_tick.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_user.c We can compile the slopes code now, yay! My brain hurts. 2015-10-10 17:57:35 +01:00
r_bsp.c We can compile the slopes code now, yay! My brain hurts. 2015-10-10 17:57:35 +01:00
r_bsp.h SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
r_data.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
r_data.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_defs.h Add vertex slopes 2015-08-03 22:15:59 -05:00
r_draw.c Slope planes work again. I hacked an alignment fix in too. 2015-05-23 01:19:38 -05:00
r_draw.h We can compile the slopes code now, yay! My brain hurts. 2015-10-10 17:57:35 +01:00
r_draw8.c We can compile the slopes code now, yay! My brain hurts. 2015-10-10 17:57:35 +01:00
r_draw16.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_local.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_main.c Move finecosine[] declaration to where it really belongs in the source code 2015-10-10 20:30:29 +01:00
r_main.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
r_plane.c FF_TRANSSHIFT is meant for transmaps linked to states, not anything else! 2015-10-11 22:23:40 +01:00
r_plane.h Make FOF planes render slopedly if set 2015-05-16 22:32:12 -05:00
r_segs.c FF_TRANSSHIFT is meant for transmaps linked to states, not anything else! 2015-10-11 22:23:40 +01:00
r_segs.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_sky.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_sky.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_splats.c FF_TRANSSHIFT is meant for transmaps linked to states, not anything else! 2015-10-11 22:23:40 +01:00
r_splats.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_state.h SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
r_things.c FF_TRANSSHIFT is meant for transmaps linked to states, not anything else! 2015-10-11 22:23:40 +01:00
r_things.h Merge branch 'player-animations' 2015-02-24 01:59:38 -06:00
s_sound.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
s_sound.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
screen.c OpenGL Patch Fill Fix 2014-03-24 20:06:13 +00:00
screen.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
sounds.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
sounds.h SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
st_stuff.c Well that shows you how much we care about the old special stages *or* race! 2015-03-01 19:38:00 -05:00
st_stuff.h SRB2 2.1.6 release 2014-03-24 22:17:59 -04:00
string.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
tables.c Replaced the old finetangent[] with a new more accurate one I made using a Python script. 2015-10-11 14:05:05 +01:00
tables.h remove NEED_FIXED_VECTOR and fix angelchk testcase 2015-08-21 21:27:20 -04:00
tmap.nas SRB2 2.1 release 2014-03-15 13:11:35 -04:00
tmap.s SRB2 2.1 release 2014-03-15 13:11:35 -04:00
tmap_asm.s SRB2 2.1 release 2014-03-15 13:11:35 -04:00
tmap_mmx.nas SRB2 2.1 release 2014-03-15 13:11:35 -04:00
tmap_vc.nas SRB2 2.1 release 2014-03-15 13:11:35 -04:00
v_video.c FF_TRANSSHIFT is meant for transmaps linked to states, not anything else! 2015-10-11 22:23:40 +01:00
v_video.h SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
vid_copy.s SRB2 2.1 release 2014-03-15 13:11:35 -04:00
w_wad.c Make sure lump name is zeroed out before writing so it always ends in a terminating char 2015-03-31 18:00:14 -04:00
w_wad.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
y_inter.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
y_inter.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
z_zone.c SRB2 2.1.10 release 2014-08-05 19:59:40 -04:00
z_zone.h SRB2 2.1.10 release 2014-08-05 19:59:40 -04:00