RingRacers/src/hardware
Sally Coolatta cb5ea8b335 Add basic damage hitlag effects
- Invert high contrast greyscale colorization effect for damage hitlag
- Jitter is now also exclusive to damage-related hitlag
- Since jitter is now just tied to a flag, removed the old trick momentum hack
2021-11-27 13:38:45 -05:00
..
r_minigl
r_opengl Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
s_ds3d
s_fmod
s_openal
CMakeLists.txt Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
hw3dsdrv.h
hw3sound.c
hw3sound.h
hw_batching.c Huge perfstats refactor 2020-11-07 01:32:59 -08:00
hw_batching.h Remove trailing whitespace 2020-12-12 02:40:46 -08:00
hw_bsp.c
hw_cache.c Make it through OGL 2021-03-01 01:48:31 -05:00
hw_clip.c
hw_clip.h
hw_data.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
hw_defs.h * Fixed blending in OpenGL. 2021-04-03 19:29:06 +01:00
hw_dll.h
hw_draw.c Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
hw_drv.h Make it through OGL 2021-03-01 01:48:31 -05:00
hw_glob.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
hw_light.c * Fixed blending in OpenGL. 2021-04-03 19:29:06 +01:00
hw_light.h
hw_main.c Add basic damage hitlag effects 2021-11-27 13:38:45 -05:00
hw_main.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
hw_md2.c Add basic damage hitlag effects 2021-11-27 13:38:45 -05:00
hw_md2.h
hw_md2load.c
hw_md2load.h
hw_md3load.c
hw_md3load.h
hw_model.c
hw_model.h
hws_data.h
Sourcefile Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
u_list.c
u_list.h