..
r_minigl
r_opengl
Merge remote-tracking branch 'srb2/next'
2021-04-05 01:26:17 -07:00
s_ds3d
s_fmod
s_openal
CMakeLists.txt
Backport 2021 SRB2 makefile overhaul
2021-11-25 03:56:23 -08:00
hw3dsdrv.h
hw3sound.c
f_finale now compiles
2020-08-11 23:13:25 -04:00
hw3sound.h
hw_batching.c
Huge perfstats refactor
2020-11-07 01:32:59 -08:00
hw_batching.h
Remove trailing whitespace
2020-12-12 02:40:46 -08:00
hw_bsp.c
Use vanilla hw_bsp.c
2020-08-10 15:47:19 -04:00
hw_cache.c
Make it through OGL
2021-03-01 01:48:31 -05:00
hw_clip.c
SPLITSCREEN FOV
2020-09-23 17:50:47 -07:00
hw_clip.h
hw_data.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
hw_defs.h
* Fixed blending in OpenGL.
2021-04-03 19:29:06 +01:00
hw_dll.h
Fix Simple opengl merge conflicts
2020-08-10 17:39:34 +01:00
hw_draw.c
Merge remote-tracking branch 'srb2/next'
2021-04-05 01:26:17 -07:00
hw_drv.h
Make it through OGL
2021-03-01 01:48:31 -05:00
hw_glob.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
hw_light.c
* Fixed blending in OpenGL.
2021-04-03 19:29:06 +01:00
hw_light.h
Another round of fixing up
2020-08-11 16:13:17 -04:00
hw_main.c
Add basic damage hitlag effects
2021-11-27 13:38:45 -05:00
hw_main.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
hw_md2.c
Add basic damage hitlag effects
2021-11-27 13:38:45 -05:00
hw_md2.h
Fix Simple opengl merge conflicts
2020-08-10 17:39:34 +01:00
hw_md2load.c
hw_md2load.h
hw_md3load.c
hw_md3load.h
hw_model.c
More work on sprite-texture model uv adjustment 2
2020-07-16 22:39:44 +03:00
hw_model.h
More work on sprite-texture model uv adjustment
2020-07-16 22:11:36 +03:00
hws_data.h
Sourcefile
Backport 2021 SRB2 makefile overhaul
2021-11-25 03:56:23 -08:00
u_list.c
u_list.h