RingRacers/src
2021-04-22 21:26:00 +02:00
..
android Merge SRB2 next 2021-02-27 05:18:36 -05:00
blua Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-tag-iterator 2020-12-16 17:27:44 +01:00
dummy
hardware Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
locale
nds
sdl Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
sdl12
win32 Merge SRB2 next 2021-02-27 05:18:36 -05:00
win32ce
.gitignore
am_map.c
am_map.h
Android.mk
apng.c
apng.h
asm_defs.inc
byteptr.h
CMakeLists.txt Merge SRB2 next 2021-02-27 05:18:36 -05:00
command.c
command.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
comptime.c
config.h.in
console.c Merge remote-tracking branch 'srb2/next' into yet-another-next-merge 2021-04-06 16:20:44 -07:00
console.h * Add a seperate step for I_STARTUPSKINS - "Load characters" - since it takes a similar length to loading all other types of sprites. 2021-03-29 17:02:08 +01:00
d_clisrv.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
d_clisrv.h Fix avgpwrlvl 2021-04-06 23:56:22 -04:00
d_event.h
d_main.c Merge branch 'master' into 22-merge-again 2021-04-05 01:11:26 -04:00
d_main.h
d_net.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
d_net.h
d_netcmd.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
d_netcmd.h Merge branch 'master' into 22-merge-again 2021-04-05 01:11:26 -04:00
d_netfil.c Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
d_netfil.h Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
d_player.h 1/4s delay w/o input checks instead of 1/2 w/ input checks 2021-04-22 19:33:01 +02:00
d_think.h
d_ticcmd.h Instead of hacking ticcmd generation, add/modify helper functions acting as intermediaries that add the necessary changes. 2021-02-22 12:21:48 +00:00
deh_lua.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
deh_lua.h Merge branch 'fix-stacktrace' of https://git.do.srb2.org/STJr/SRB2.git into next 2020-11-29 21:54:15 +01:00
deh_soc.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
deh_soc.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
deh_tables.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
deh_tables.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
dehacked.c Fancy invincibility speed lines 2021-03-28 22:05:18 -04:00
dehacked.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
discord.c
discord.h
doomdata.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
doomdef.h Use file descriptors and ditch file streams, for now. 2021-02-27 18:07:47 -06:00
doomstat.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
doomtype.h Use lookback frames for sliptides 2021-04-09 18:22:15 -07:00
endian.h
f_finale.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
f_finale.h
f_wipe.c
fastcmp.h
filesrch.c
filesrch.h
font.c
font.h
g_demo.c FLAGS IS NOT LATENCY 2021-04-21 20:51:57 -04:00
g_demo.h Demo-sync weaponpref data, which just includes kickstartaccel right now. 2021-02-22 12:58:03 +00:00
g_game.c FLAGS IS NOT LATENCY 2021-04-21 20:51:57 -04:00
g_game.h Merge branch 'master' into 22-merge-again 2021-04-05 01:11:26 -04:00
g_input.c Add spindash to gamecontrolname 2021-04-04 22:47:57 -07:00
g_input.h Spindash shortcut button 2021-03-09 17:28:20 -05:00
g_splitscreen.c
g_state.h
http-mserv.c
hu_stuff.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
hu_stuff.h Draw an icon above players when they are typing in chat or console 2021-02-16 09:24:22 -08:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h Hole punching 2020-11-12 17:08:34 -08:00
i_sound.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
i_system.h Merge branch 'sloped-camera' into 22-merge-again 2021-04-01 20:55:22 -07:00
i_tcp.c Merge SRB2 master 2021-02-27 02:25:14 -05:00
i_tcp.h
i_threads.h
i_video.h
info.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
info.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
k_battle.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
k_battle.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
k_bheap.c
k_bheap.h
k_bot.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
k_bot.h Make spindashing bots work better 2021-04-11 04:54:27 -04:00
k_botitem.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
k_botsearch.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
k_collide.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
k_collide.h Cherry-pick e1b265df2 2020-11-16 19:55:28 -05:00
k_color.c
k_color.h
k_grandprix.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
k_grandprix.h
k_hud.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
k_hud.h Some preparation for engineering a solution to the rendermode flag/V_*TRANS flag conflict. 2021-03-30 22:55:09 +01:00
k_kart.c boost is now 125%, allow turning after upwards trick 2021-04-22 21:26:00 +02:00
k_kart.h Spawn electric sparks on first blood 2021-04-20 16:25:43 +10:00
k_pathfind.c
k_pathfind.h
k_pwrlv.c
k_pwrlv.h
k_race.c Mammoth commit, sorry. 2021-03-31 22:46:23 +01:00
k_race.h Bots do things during POSITION 2021-02-06 05:14:15 -05:00
k_respawn.c Give purple & rainbow driftboosts a 30% speed boost 2021-04-21 14:40:13 +10:00
k_respawn.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
k_waypoint.c Don't modify the states table for kartdebugwaypoints or kartdebugbotpredict 2021-02-26 21:55:20 -05:00
k_waypoint.h Respawn slightly before a waypoint, in the direction you came from, if the waypoint is exactly on a line 2021-02-15 23:01:13 -08:00
keys.h
lua_baselib.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
lua_blockmaplib.c
lua_consolelib.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
lua_hook.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
lua_hooklib.c Revert "Add PlayerHeight and PlayerCanEnterSpinGaps Lua hooks" 2021-04-05 17:03:31 -07:00
lua_hud.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
lua_hudlib.c Some preparation for engineering a solution to the rendermode flag/V_*TRANS flag conflict. 2021-03-30 22:55:09 +01:00
lua_infolib.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
lua_libs.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
lua_maplib.c Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
lua_mathlib.c Make it through Lua 2021-03-01 01:49:05 -05:00
lua_mobjlib.c Mammoth commit, sorry. 2021-03-31 22:46:23 +01:00
lua_playerlib.c Give purple & rainbow driftboosts a 30% speed boost 2021-04-21 14:40:13 +10:00
lua_polyobjlib.c Use standard Lua naming scheme for polyobject list 2021-02-15 13:37:25 +01:00
lua_script.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
lua_script.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
lua_skinlib.c Make it through Lua 2021-03-01 01:49:05 -05:00
lua_taglib.c Better check for tag list userdata 2020-12-14 08:08:01 -08:00
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c Oops! 2020-12-10 03:06:41 -08:00
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
m_cheat.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
m_cond.c Mammoth commit, sorry. 2021-03-31 22:46:23 +01:00
m_cond.h
m_dllist.h
m_fixed.c Revert "Use R_PointToDist2 instead" 2021-02-13 17:45:54 +01:00
m_fixed.h
m_menu.c Merge branch 'master' into 22-merge-again 2021-04-05 01:11:26 -04:00
m_menu.h
m_misc.c Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
m_misc.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
m_perfstats.c
m_perfstats.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile Merge remote-tracking branch 'srb2/next' into yet-another-next-merge 2021-04-06 16:20:44 -07:00
Makefile.cfg Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
md5.c
md5.h
mserv.c Hole punching 2020-11-12 17:08:34 -08:00
mserv.h Hole punching 2020-11-12 17:08:34 -08:00
p5prof.h
p_ceilng.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
p_enemy.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
p_floor.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
p_inter.c Give purple & rainbow driftboosts a 30% speed boost 2021-04-21 14:40:13 +10:00
p_lights.c Add a level parameter to the iterators to account for nesting, and thus avoid variable shadowing. 2020-11-12 13:48:14 +01:00
p_local.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
p_map.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
p_maputl.c Windows??? 2021-02-15 23:12:30 -08:00
p_maputl.h Respawn slightly before a waypoint, in the direction you came from, if the waypoint is exactly on a line 2021-02-15 23:01:13 -08:00
p_mobj.c changes to the delay, boost when doing upwards trick 2021-04-22 15:11:15 +02:00
p_mobj.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
p_polyobj.c Mammoth commit, sorry. 2021-03-31 22:46:23 +01:00
p_polyobj.h
p_pspr.h * Made it possible to perform palette calculations in gamma-corrected space. Now used by: 2021-04-01 19:28:01 +01:00
p_saveg.c changes to the delay, boost when doing upwards trick 2021-04-22 15:11:15 +02:00
p_saveg.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
p_setup.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
p_setup.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
p_sight.c Waypoints use trace for blocking lines, instead of a sight check 2021-01-06 16:21:57 -05:00
p_slopes.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
p_slopes.h
p_spec.c Merge branch 'master' into purple-spark 2021-04-20 09:59:22 +01:00
p_spec.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
p_telept.c
p_tick.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
p_tick.h
p_user.c changes to the delay, boost when doing upwards trick 2021-04-22 15:11:15 +02:00
r_bsp.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
r_bsp.h Let sector flags control plane ripple effect 2021-01-12 22:16:55 -08:00
r_data.c Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
r_data.h Mammoth commit, sorry. 2021-03-31 22:46:23 +01:00
r_defs.h * Add a blend field to FOFs. 2021-04-01 23:45:21 +01:00
r_draw.c Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
r_draw.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
r_draw8.c Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
r_draw8_npo2.c Update R_DrawFloorSprite_NPO2_8 and R_DrawTranslucentFloorSprite_NPO2_8 to have the lastest NPO2 optimizations 2020-11-19 00:59:37 -03:00
r_draw16.c
r_local.h
r_main.c Merge branch 'sliptide-tweak' 2021-04-10 03:21:09 -07:00
r_main.h Let viewrollangle be independent of camera tilting 2021-04-06 16:25:25 -07:00
r_patch.c Remove SHORT macros for referencing patch width/height/offsets 2020-11-22 20:02:47 -03:00
r_patch.h Don't add tumble/sliptide rollangle to camera tilt 2021-04-06 20:43:31 -07:00
r_patchrotation.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
r_patchrotation.h
r_picformats.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
r_picformats.h
r_plane.c Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
r_plane.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
r_portal.c
r_portal.h
r_segs.c Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
r_segs.h
r_skins.c * Add a seperate step for I_STARTUPSKINS - "Load characters" - since it takes a similar length to loading all other types of sprites. 2021-03-29 17:02:08 +01:00
r_skins.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
r_sky.c
r_sky.h
r_splats.c Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
r_splats.h [Software] A few floorsprite fixes 2021-03-29 23:04:13 -03:00
r_state.h Introduce a sequence of macros to reduce the reliance of Colormap-related code (especially but not limited to Encore mode) on magic numbers. 2021-02-16 14:34:00 +00:00
r_textures.c Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
r_textures.h Mammoth commit, sorry. 2021-03-31 22:46:23 +01:00
r_things.c Rotate sprite correctly in reverse gravity 2021-04-06 16:25:25 -07:00
r_things.h Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
s_sound.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
s_sound.h
screen.c Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
screen.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
slope_anchors.c Get past some taglist stuff 2021-02-28 22:58:30 -05:00
sounds.c Give bumper destruction some sound effects 2020-11-16 02:59:41 -05:00
sounds.h
st_stuff.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
st_stuff.h Some preparation for engineering a solution to the rendermode flag/V_*TRANS flag conflict. 2021-03-30 22:55:09 +01:00
strcasestr.c
string.c
stun.c
stun.h
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c Attempt at a non-controller dependent compromise for turn easing 2021-04-05 23:52:56 -04:00
tables.h Merge branch 'master' into turn-mom 2021-04-07 01:25:34 -04:00
taglist.c Fix removing a tag unsetting the bit array even if more elements with that tag exist 2020-12-05 01:14:52 -08:00
taglist.h Fix removing a tag unsetting the bit array even if more elements with that tag exist 2020-12-05 01:14:52 -08:00
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c * Made it possible to perform palette calculations in gamma-corrected space. Now used by: 2021-04-01 19:28:01 +01:00
v_video.h * Made it possible to perform palette calculations in gamma-corrected space. Now used by: 2021-04-01 19:28:01 +01:00
version.h
vid_copy.s
w_wad.c Merge remote-tracking branch 'srb2/next' into yet-another-next-merge 2021-04-06 16:20:44 -07:00
w_wad.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
y_inter.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
y_inter.h
z_zone.c Fix animated skincolors in OpenGL 2020-12-06 20:17:14 -03:00
z_zone.h Merge SRB2 next 2021-02-27 05:18:36 -05:00