- Demos/Ghosts that end before ticking once are now correctly ignored. (Resolves KartKrew/RingRacers#168) - There was code for discovering it on read! It was just placed slightly too early, probably due to the conversion for netreplays! I'm very mad! - As a preventative measure, demos *recorded* before ticking will simply not save in the first place. - This was also a frustratingly easy fix for the amount of headache it's caused us. - Reduced the amount of copypasted boilerplate by simplifying the places where DEMOMARKER can be written (and therefore read). - Previously, like half the write functions tried to guess their own output size and potentially end the demo at any point. - At best, this will grant us a few tics of reprireve for large netgames and MAYBE a handful of seconds for time attack, The Mode In Which The Aim Is To Go Fast. - Instead, double the size of the deadspace buffer extension and just check to see if we've crossed into that territory. |
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| android | ||
| assets | ||
| cmake | ||
| custom-git-commands | ||
| debian-template | ||
| deployer | ||
| docs | ||
| scripts | ||
| src | ||
| thirdparty | ||
| tools | ||
| .clang-format | ||
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| .gitlab-ci.yml | ||
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| alias-bootstrap.sh | ||
| Android.mk | ||
| appveyor.yml | ||
| CMakeLists.txt | ||
| CMakePresets.json | ||
| comptime.bat | ||
| comptime.sh | ||
| debian_template.sh | ||
| LICENSE | ||
| LICENSE-3RD-PARTY.txt | ||
| README.md | ||
| srb2.png | ||
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| vcpkg-configuration.json | ||
| vcpkg.json | ||
Dr. Robotnik's Ring Racers
Dr. Robotnik's Ring Racers is a kart racing video game originally based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, itself based on a modified version of Doom Legacy.
Ring Racers' source code is available to users under the GNU General Public License version 2.0 or higher.
Links
Disclaimer
Dr. Robotnik's Ring Racers is a work of fan art made available for free without intent to profit or harm the intellectual property rights of the original works it is based on. Kart Krew Dev is in no way affiliated with SEGA Corporation. We do not claim ownership of any of SEGA's intellectual property used in Dr. Robotnik's Ring Racers.
Development
Building from Source
Ring Racers is built using a compatible C++ toolchain (GCC, MinGW, Clang and Apple Clang as of this writing), CMake, and Microsoft vcpkg. The compiler and runtime libraries must support the ISO C++17 standard and ISO C11 standard.
On Linux platforms, you will need the following libraries available on the system.
- libcurl
- zlib
- libpng
- libogg
- libvorbis
- libvpx
- libyuv
- SDL2
On Windows and macOS, you will need to install vcpkg instead to build these dependencies alongside the game.
To configure and build the game, there are CMake presets (declared in CMakePresets.json). These presets require the ninja build script tool in addition to cmake and your C++ toolchain. Here is a non-exhaustive list of them:
- ninja-debug: non-optimized, assertions enabled
- ninja-develop: optimized, assertions enabled
- ninja-release: optimized
- ninja-x86_mingw_static_vcpkg-debug
- ninja-x86_mingw_static_vcpkg-develop
- ninja-x86_mingw_static_vcpkg-release
- ninja-x64_osx_vcpkg-debug
- ninja-x64_osx_vcpkg-develop
- ninja-x64_osx_vcpkg-release
- ninja-arm64_osx_vcpkg-debug
- ninja-arm64_osx_vcpkg-develop
- ninja-arm64_osx_vcpkg-release
These presets depend on the VCPKG_ROOT environment variable being specified before the first run of the cmake command. Their build directories are pre-configured as subdirectories of build/.
After all prerequisites are set-up, configure and build using the following commands, adjusting according to your target system:
cmake --preset ninja-x86_mingw_static_vcpkg-develop
cmake --build --preset ninja-x86_mingw_static_vcpkg-develop
Contributing
We welcome external contributions from the community. If you are planning on making a large feature you intend to contribute to the project, please consider reaching out to us in the Kart Krew Dev public Discord server so we can coordinate with you.
Our primary source repository is hosted on the SRB2 Gitlab. The Github repository is a mirror of this. If you submit a Pull Request to the Github repository, please keep in mind that we do not consistently monitor that mirror and may not see your request.
All contributions must be made available under the GPL General Public License version 2.0, or public domain. Integrations for third party code must be made to code which is compatibly licensed.