..
android
Implement interpolation at the renderer level
2021-11-29 06:43:46 -05:00
blua
Backport 2021 SRB2 makefile overhaul
2021-11-25 03:56:23 -08:00
dummy
Implement interpolation at the renderer level
2021-11-29 06:43:46 -05:00
hardware
Make drop shadows slightly better in uncapped
2021-12-24 23:17:28 -05:00
locale
Makefile.d
Implement interpolation at the renderer level
2021-11-29 06:43:46 -05:00
nds
sdl
Draw framerate counter properly in uncapped
2021-12-01 13:52:51 -05:00
sdl12
win32
Implement interpolation at the renderer level
2021-11-29 06:43:46 -05:00
win32ce
.gitignore
am_map.c
am_map.h
Android.mk
apng.c
apng.h
asm_defs.inc
byteptr.h
CMakeLists.txt
Add cmake config option to compile a dev build
2021-11-27 20:36:40 -05:00
command.c
command.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
comptime.c
config.h.in
console.c
Make the game loading-bar miniwindow do OS polling, to allow you to tab back into it without it being considered frozen by the OS.
2021-11-28 20:15:42 +00:00
console.h
* Add a seperate step for I_STARTUPSKINS - "Load characters" - since it takes a similar length to loading all other types of sprites.
2021-03-29 17:02:08 +01:00
d_clisrv.c
Some fixes for bad player info on joining servers.
2021-11-30 21:24:00 +00:00
d_clisrv.h
Instead of gentlemens dropping packets, it simply delays what it sends
2021-11-29 05:27:44 -05:00
d_event.h
d_main.c
Disable wad loading in TESTERS build
2022-01-02 21:50:23 -08:00
d_main.h
Menu interpolation (renderdeltatics)
2021-11-29 07:23:04 -05:00
d_net.c
Merge SRB2 next
2021-02-27 05:18:36 -05:00
d_net.h
d_netcmd.c
Disable wad loading in TESTERS build
2022-01-02 21:50:23 -08:00
d_netcmd.h
Some fixes for bad player info on joining servers.
2021-11-30 21:24:00 +00:00
d_netfil.c
Start checking files from correct position on rejoin
2021-12-18 19:52:59 -08:00
d_netfil.h
Merge remote-tracking branch 'srb2/next'
2021-04-05 01:26:17 -07:00
d_player.h
Merge branch 'water-physics-mkii'
2021-12-07 16:40:00 -08:00
d_think.h
d_ticcmd.h
Instead of hacking ticcmd generation, add/modify helper functions acting as intermediaries that add the necessary changes.
2021-02-22 12:21:48 +00:00
deh_lua.c
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
deh_lua.h
deh_soc.c
Use volume field of sound, access with SOC/lua
2021-11-08 18:50:19 -08:00
deh_soc.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
deh_tables.c
MORE DEHACKED SHIT
2021-12-23 03:20:56 -05:00
deh_tables.h
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
dehacked.c
Fancy invincibility speed lines
2021-03-28 22:05:18 -04:00
dehacked.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
discord.c
discord.h
doomdata.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
doomdef.h
Use file descriptors and ditch file streams, for now.
2021-02-27 18:07:47 -06:00
doomstat.h
New titlecards
2021-04-30 18:11:36 +02:00
doomtype.h
Use lookback frames for sliptides
2021-04-09 18:22:15 -07:00
endian.h
f_finale.c
GL now loads in netgames and doesn't memory leak
2021-12-09 20:57:15 +00:00
f_finale.h
New titlecards
2021-04-30 18:11:36 +02:00
f_wipe.c
Improve some of the efficiency loss in F_DoWipe compared to K.S.'s 2.1 code by seperating out some of the loops.
2021-11-28 20:18:41 +00:00
fastcmp.h
filesrch.c
filesrch.h
font.c
font.h
g_demo.c
Add some missing G_SetGametype calls
2021-12-14 18:11:08 -08:00
g_demo.h
Replay fixes mark whatever
2021-11-28 20:03:49 +00:00
g_game.c
Some fixes for bad player info on joining servers.
2021-11-30 21:24:00 +00:00
g_game.h
Merge branch 'master' into 22-merge-again
2021-04-05 01:11:26 -04:00
g_input.c
Add spindash to gamecontrolname
2021-04-04 22:47:57 -07:00
g_input.h
Spindash shortcut button
2021-03-09 17:28:20 -05:00
g_splitscreen.c
FIX PARTIES
2021-04-23 03:53:35 -04:00
g_state.h
http-mserv.c
hu_stuff.c
Only calculate string when we need it
2021-12-25 05:18:33 -05:00
hu_stuff.h
New titlecards
2021-04-30 18:11:36 +02:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h
i_sound.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
i_system.h
Draw framerate counter properly in uncapped
2021-12-01 13:52:51 -05:00
i_tcp.c
Merge SRB2 master
2021-02-27 02:25:14 -05:00
i_tcp.h
i_threads.h
i_video.h
info.c
A_ItemPop: var1 determines roulette or sphere award
2021-12-15 22:34:43 -08:00
info.h
A_ItemPop: var1 determines roulette or sphere award
2021-12-15 22:34:43 -08:00
k_battle.c
P_InitAngle, to fix angle interpolation on spawning objects
2021-12-24 12:45:51 -05:00
k_battle.h
Spawn SPHERE BOXES randomly in Battle
2021-12-14 01:05:42 -08:00
k_bheap.c
k_bheap.h
k_bot.c
Reduce turning for bots when they stair jank
2021-12-17 18:29:35 -05:00
k_bot.h
Code cleanup
2021-12-12 02:32:03 -05:00
k_botitem.c
Bot lookback
2022-01-05 02:09:31 -05:00
k_botsearch.c
Bot predict nudging scale is based on the prediction's radius
2021-12-18 16:31:08 -05:00
k_brightmap.c
Fix the print's file extension
2021-12-16 11:52:51 -05:00
k_brightmap.h
Brightmaps on walls
2021-12-16 09:40:14 -05:00
k_collide.c
Don't use damage hitlag effects on a person when they "win" a ring sting exchange
2022-01-04 00:39:01 -05:00
k_collide.h
k_color.c
Add basic damage hitlag effects
2021-11-27 13:38:45 -05:00
k_color.h
Add basic damage hitlag effects
2021-11-27 13:38:45 -05:00
k_grandprix.c
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
k_grandprix.h
k_hud.c
Fix lap animation interp being reversed
2021-12-25 05:51:09 -05:00
k_hud.h
Some preparation for engineering a solution to the rendermode flag/V_*TRANS flag conflict.
2021-03-30 22:55:09 +01:00
k_kart.c
Bot lookback
2022-01-05 02:09:31 -05:00
k_kart.h
Merge branch 'landmine-explosion' into 'master'
2021-12-08 01:53:35 +00:00
k_pathfind.c
k_pathfind.h
k_pwrlv.c
Replay fixes mark whatever
2021-11-28 20:03:49 +00:00
k_pwrlv.h
k_race.c
P_InitAngle, to fix angle interpolation on spawning objects
2021-12-24 12:45:51 -05:00
k_race.h
Bots do things during POSITION
2021-02-06 05:14:15 -05:00
k_respawn.c
P_InitAngle, to fix angle interpolation on spawning objects
2021-12-24 12:45:51 -05:00
k_respawn.h
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
k_waypoint.c
Don't modify the states table for kartdebugwaypoints or kartdebugbotpredict
2021-02-26 21:55:20 -05:00
k_waypoint.h
Respawn slightly before a waypoint, in the direction you came from, if the waypoint is exactly on a line
2021-02-15 23:01:13 -08:00
keys.h
lua_baselib.c
P_InitAngle, to fix angle interpolation on spawning objects
2021-12-24 12:45:51 -05:00
lua_blockmaplib.c
lua_consolelib.c
Merge SRB2 next
2021-02-27 05:18:36 -05:00
lua_hook.h
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
lua_hooklib.c
Revert "Add PlayerHeight and PlayerCanEnterSpinGaps Lua hooks"
2021-04-05 17:03:31 -07:00
lua_hud.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
lua_hudlib.c
New titlecards
2021-04-30 18:11:36 +02:00
lua_infolib.c
Use volume field of sound, access with SOC/lua
2021-11-08 18:50:19 -08:00
lua_libs.h
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
lua_maplib.c
Merge remote-tracking branch 'srb2/next'
2021-04-05 01:26:17 -07:00
lua_mathlib.c
Make it through Lua
2021-03-01 01:49:05 -05:00
lua_mobjlib.c
P_SetOrigin & P_MoveOrigin to replace P_TeleportMove
2021-11-29 08:20:27 -05:00
lua_playerlib.c
Add basic damage hitlag effects
2021-11-27 13:38:45 -05:00
lua_polyobjlib.c
Use standard Lua naming scheme for polyobject list
2021-02-15 13:37:25 +01:00
lua_script.c
FIX PARTIES
2021-04-23 03:53:35 -04:00
lua_script.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
lua_skinlib.c
Make it through Lua
2021-03-01 01:49:05 -05:00
lua_taglib.c
Better check for tag list userdata
2020-12-14 08:08:01 -08:00
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c
P_SetOrigin & P_MoveOrigin to replace P_TeleportMove
2021-11-29 08:20:27 -05:00
m_cheat.h
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
m_cond.c
Mammoth commit, sorry.
2021-03-31 22:46:23 +01:00
m_cond.h
m_dllist.h
m_fixed.c
Revert "Use R_PointToDist2 instead"
2021-02-13 17:45:54 +01:00
m_fixed.h
m_menu.c
More TESTERS guard
2022-01-02 21:38:06 -08:00
m_menu.h
m_misc.c
Merge remote-tracking branch 'srb2/next'
2021-04-05 01:26:17 -07:00
m_misc.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
m_perfstats.c
m_perfstats.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile
Backport 2021 SRB2 makefile overhaul
2021-11-25 03:56:23 -08:00
md5.c
md5.h
mserv.c
Automatically switch to new default rendezvous server
2021-12-20 01:37:44 -08:00
mserv.h
p5prof.h
p_ceilng.c
Merge SRB2 next
2021-02-27 05:18:36 -05:00
p_enemy.c
Fix jawz reticule in uncapped
2021-12-24 22:52:38 -05:00
p_floor.c
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
p_inter.c
Merge branch 'ring-sting-fixes' into 'master'
2022-01-04 17:28:55 +00:00
p_lights.c
p_local.h
Rename PitchRoll stuff back
2021-12-24 13:00:12 -05:00
p_map.c
Merge branch 'dont-scale-gravity' into 'master'
2022-01-04 04:22:42 +00:00
p_maputl.c
Water running
2021-12-05 22:41:25 -08:00
p_maputl.h
Respawn slightly before a waypoint, in the direction you came from, if the waypoint is exactly on a line
2021-02-15 23:01:13 -08:00
p_mobj.c
Merge branch 'dont-scale-gravity' into 'master'
2022-01-04 04:22:42 +00:00
p_mobj.h
MF_NOSQUISH to disable K_Squish
2021-12-16 23:03:39 -08:00
p_polyobj.c
Mammoth commit, sorry.
2021-03-31 22:46:23 +01:00
p_polyobj.h
p_pspr.h
* Made it possible to perform palette calculations in gamma-corrected space. Now used by:
2021-04-01 19:28:01 +01:00
p_saveg.c
P_InitAngle, to fix angle interpolation on spawning objects
2021-12-24 12:45:51 -05:00
p_saveg.h
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
p_setup.c
Brightmaps on walls
2021-12-16 09:40:14 -05:00
p_setup.h
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
p_sight.c
Code cleanup
2021-12-12 02:32:03 -05:00
p_slopes.c
Rename PitchRoll stuff back
2021-12-24 13:00:12 -05:00
p_slopes.h
p_spec.c
P_InitAngle, to fix angle interpolation on spawning objects
2021-12-24 12:45:51 -05:00
p_spec.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
p_telept.c
P_InitAngle, to fix angle interpolation on spawning objects
2021-12-24 12:45:51 -05:00
p_tick.c
Implement interpolation at the renderer level
2021-11-29 06:43:46 -05:00
p_tick.h
Rumble the jart when stepping on staircases
2021-04-10 03:22:23 -07:00
p_user.c
P_InitAngle, to fix angle interpolation on spawning objects
2021-12-24 12:45:51 -05:00
r_bsp.c
Merge SRB2 next
2021-02-27 05:18:36 -05:00
r_bsp.h
Let sector flags control plane ripple effect
2021-01-12 22:16:55 -08:00
r_data.c
Brightmaps on walls
2021-12-16 09:40:14 -05:00
r_data.h
Mammoth commit, sorry.
2021-03-31 22:46:23 +01:00
r_defs.h
Check TRIPWIRE texture at map load
2021-11-28 04:08:38 -08:00
r_draw.c
Merge branch 'master' into brightmap
2021-12-16 13:06:57 -05:00
r_draw.h
Implement brightmaps for span drawers, fix column loop bug
2021-12-16 11:48:32 -05:00
r_draw8.c
Implement brightmaps for span drawers, fix column loop bug
2021-12-16 11:48:32 -05:00
r_draw8_npo2.c
r_draw16.c
r_fps.c
Add functions to handle interpolation
2021-12-24 11:30:19 -05:00
r_fps.h
Add functions to handle interpolation
2021-12-24 11:30:19 -05:00
r_local.h
r_main.c
Send R_GenerateBlendTables number crunch to parallel thread
2021-12-15 15:34:51 -08:00
r_main.h
Menu interpolation (renderdeltatics)
2021-11-29 07:23:04 -05:00
r_patch.c
r_patch.h
Do not factor roll and pitch into model rollangle
2021-12-10 00:32:46 -08:00
r_patchrotation.c
Do not factor roll and pitch into model rollangle
2021-12-10 00:32:46 -08:00
r_patchrotation.h
r_picformats.c
Merge SRB2 next
2021-02-27 05:18:36 -05:00
r_picformats.h
Read only header bytes when creating textures list
2021-12-15 14:08:57 -08:00
r_plane.c
Fixed animated span brightmaps being offset
2021-12-17 04:16:51 -05:00
r_plane.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
r_portal.c
r_portal.h
r_segs.c
"Support" ASM functions
2021-12-16 13:05:37 -05:00
r_segs.h
r_skins.c
Move where PF_HITFINISHLINE is removed
2021-12-11 04:12:06 -05:00
r_skins.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
r_sky.c
r_sky.h
r_splats.c
"Support" ASM functions
2021-12-16 13:05:37 -05:00
r_splats.h
[Software] A few floorsprite fixes
2021-03-29 23:04:13 -03:00
r_state.h
Brightmaps on walls
2021-12-16 09:40:14 -05:00
r_textures.c
Merge branch 'master' into brightmap
2021-12-16 13:06:57 -05:00
r_textures.h
Brightmaps on walls
2021-12-16 09:40:14 -05:00
r_things.c
Fully fix drop shadows
2021-12-25 02:07:56 -05:00
r_things.h
Make drop shadows slightly better in uncapped
2021-12-24 23:17:28 -05:00
s_sound.c
Interpolate music credits
2021-12-25 04:57:35 -05:00
s_sound.h
Interpolate music credits
2021-12-25 04:57:35 -05:00
screen.c
Disable ASM column / span entirely
2021-12-17 16:39:09 -05:00
screen.h
Disable ASM column / span entirely
2021-12-17 16:39:09 -05:00
slope_anchors.c
Get past some taglist stuff
2021-02-28 22:58:30 -05:00
sounds.c
Add SegaSonic Arcade sounds
2021-09-10 10:28:20 +10:00
sounds.h
Add SegaSonic Arcade sounds
2021-09-10 10:28:20 +10:00
Sourcefile
Brightmaps on walls
2021-12-16 09:40:14 -05:00
st_stuff.c
HUD items with V_SLIDEIN interpolate
2021-11-29 20:00:41 -05:00
st_stuff.h
Encore support, gif fix and slight optimization
2021-05-02 11:38:33 +02:00
strcasestr.c
string.c
stun.c
stun.h
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
Attempt at a non-controller dependent compromise for turn easing
2021-04-05 23:52:56 -04:00
tables.h
Merge branch 'master' into turn-mom
2021-04-07 01:25:34 -04:00
taglist.c
taglist.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c
Interpolate music credits
2021-12-25 04:57:35 -05:00
v_video.h
Interpolate music credits
2021-12-25 04:57:35 -05:00
version.h
vid_copy.s
w_wad.c
Inflate only size out bytes
2021-12-15 14:10:20 -08:00
w_wad.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
y_inter.c
Add some missing G_SetGametype calls
2021-12-14 18:11:08 -08:00
y_inter.h
z_zone.c
ZDEBUG is default
2021-04-26 14:49:45 -04:00
z_zone.h
ZDEBUG is default
2021-04-26 14:49:45 -04:00