RingRacers/src/objects
2023-06-20 21:52:50 +01:00
..
audience.c Re-add missing bobspeed/focusplayer initialisation 2023-06-20 21:52:50 +01:00
block.c Review fixup 2023-05-28 15:12:08 -07:00
broly.c p_mobj.c: add P_InstaScale function 2023-06-13 14:42:00 -07:00
CMakeLists.txt servant-hand.c 2023-06-15 19:39:55 +01:00
drop-target.c Morph Drop Target from forward thrown white to lime 2023-03-19 03:52:25 -07:00
duel-bomb.c
gachabom-rebound.cpp Gachabom rebound 2023-06-13 16:57:44 -07:00
gardentop.c Halve Garden Top speed 2023-03-21 00:30:52 -07:00
hyudoro.c Hyudoro: Fix an exploit where a player in first can touch their hyudotro while in first on a weirdly shaped map. 2023-04-06 21:17:01 +01:00
instawhip.c Instawhip Recharge VFX 2023-06-18 01:57:03 -07:00
item-debris.c Make big items look better 2023-04-29 17:46:41 -04:00
item-spot.c
jawz.c
loops.c Read-only mapthing_t 2023-05-25 14:40:55 -04:00
manta-ring.c Improve quake effects 2023-05-01 14:24:32 -04:00
monitor.c Really, really drop emeralds from monitors dead center on the ground 2023-05-20 02:53:13 -07:00
orbinaut.c Gachabom rebound 2023-06-13 16:57:44 -07:00
random-item.c Make MAXRADIUS bigger 2023-04-30 10:31:26 -04:00
ring-shooter.c No Ring Shooters before the start of the level in general, not just in Race/GTR_CIRCUIT 2023-04-17 00:23:14 -04:00
servant-hand.c servant-hand.c 2023-06-15 19:39:55 +01:00
shrink.c Make Grow less irritating (allow stack, don't insta strip from shrink) 2023-02-26 17:25:28 -07:00
spb.c Make SPB respond to player physics scale 2023-06-07 00:51:06 -07:00
ufo.c Now that Super Emerald minimap graphics are in the game, use them on the Sealed Star progression bar. 2023-05-30 13:30:22 +01:00