Commit graph

599 commits

Author SHA1 Message Date
Skyth (Asilkan)
470d8f797b
Stretch NPC fade in/out to the screen. (#189) 2025-01-25 19:06:13 +03:00
Skyth (Asilkan)
d041e2ba30
Fix ImGui procedural filtering. (#188) 2025-01-25 18:28:43 +03:00
Skyth (Asilkan)
e88ed2502c
Restore previous fade values after resizing. (#187) 2025-01-25 16:29:38 +03:00
Skyth (Asilkan)
e13b0ea009
Handle gameplay UI scaling not getting affected by explicit scene translation. (#183) 2025-01-25 14:19:24 +03:00
Skyth (Asilkan)
5d437f8de6
Ultrawide cast adjustments. (#170)
* Extend media room header frame.

* Extend world map tutorial scan lines.

* Apply offset scaling to EXP arrows.
2025-01-25 01:24:00 +03:00
Hyper
c6a25f21c2
Implemented achievement data verification (#161) 2025-01-24 20:59:48 +00:00
Skyth
d443693d78 Fix Dark Moray always being frozen. 2025-01-24 22:57:21 +03:00
Skyth (Asilkan)
dfa2a31286
Fix PlayStation time of day transition animation not rendering. (#167)
* Fix PlayStation transition animation not rendering.

* Remove medal swinging animation from the YNCP.
2025-01-24 20:26:09 +03:00
Skyth (Asilkan)
fb5d0cd94e
Enforce linear filtering for debug 2D primitives. (#164) 2025-01-24 15:00:04 +03:00
Hyper
cf5c3423d1 installer_wizard: fix credits scrolling progress and speed 2025-01-23 22:54:23 +00:00
Hyper
f9440e2076 player_patches: fix last score not resetting to zero 2025-01-23 21:22:46 +00:00
Skyth
17d7b97dd6 Update version milestone to Beta 1. 2025-01-23 23:20:28 +03:00
Hyper
79b966586d version.cmake: don't show Git info or build type for Release 2025-01-23 20:00:48 +00:00
Hyper
686ef22c4d
Implemented D-Pad support for the World Map, Gaia Colossus, Super Sonic and the Bobsleigh (#150)
* Implemented D-Pad support for World Map, Super Sonic (WIP) and Bobsleigh

* Implemented D-Pad support for Gaia Colossus and Super Sonic

* Improved touchpad sensitivity
2025-01-23 17:43:08 +00:00
Skyth (Asilkan)
ca6b42e20e
Interpolate barrels in Spagonia Night to fix softlock at high frame rates. (#153) 2025-01-23 19:41:15 +03:00
Skyth (Asilkan)
372c04fedd
Implement ImGui additive rendering. (#152) 2025-01-23 16:25:31 +03:00
Skyth (Asilkan)
b4de79720c
Remove lzcnt instruction usage. (#151) 2025-01-23 15:18:19 +03:00
Hyper
e10eb80e38 config: move Voice Language and Subtitles to System 2025-01-22 23:50:10 +00:00
Skyth (Asilkan)
4e149b0640
Implement proper post process scaling based on aspect ratio. (#148)
* Fix post process scaling for narrow aspect ratios.

* Compare width to pick gaussian blur quality for narrow aspect ratios.

* Account for world map disabling VERT+ for post process scaling.
2025-01-22 19:14:40 +03:00
Skyth (Asilkan)
85b5ebf9a7
Fix pause menu selection cast being visible while exiting options menu. (#139) 2025-01-22 19:13:53 +03:00
Skyth (Asilkan)
bdbdd42bd0
Implement config option to toggle surround sound. (#144) 2025-01-22 18:51:51 +03:00
Skyth (Asilkan)
fbc4bfa4d6
Fix save files not getting redirected without include directories. (#146) 2025-01-22 17:01:37 +03:00
Skyth
010c0a9fdf Use clamp texture addressing by default. 2025-01-22 15:49:30 +03:00
João Moura
e6251bdbc3
Add GitHub Actions workflow files for Flatpak and Windows (#142)
Co-authored-by: SuperSonic16 <25761885+thesupersonic16@users.noreply.github.com>
Co-authored-by: Dario <dariosamo@gmail.com>
2025-01-22 14:29:02 +03:00
Skyth (Asilkan)
fefd177b3a
Replace indirect guest function calls with direct ones. (#141) 2025-01-20 18:18:20 +03:00
Skyth
e8d36998a5 Fix gameplay UI scaling at narrow aspect ratios. 2025-01-20 02:08:43 +03:00
Skyth (Asilkan)
1efb4943b3
Replace uses of SWA with UnleashedRecomp & rebrand the recompilers. (#138) 2025-01-19 23:21:05 +03:00
Skyth (Asilkan)
312f913a92
Remove detail namespaces. (#137) 2025-01-19 21:09:47 +03:00
NextinHKRY
d10f4bac3c
Change Xbox Color Correction option to have 1 image (#136)
* Options: Color Correction with 1 thumbnail

* Update UnleashedRecompResources

* Update UnleashedRecompResources
2025-01-19 20:56:51 +03:00
Skyth (Asilkan)
535bca7d9f
Move config implementations to a .cpp file. (#133) 2025-01-19 19:05:44 +03:00
Hyper
614106c868 input_patches: add missing hook functions 2025-01-19 15:58:02 +00:00
Hyper
fde108178d CTitleStateIntro_patches: make g_quitMessageOpen not static 2025-01-19 15:42:05 +00:00
Hyper
b56c0b8209
Implemented safer hooks for D-Pad movement (#129) 2025-01-19 15:01:11 +00:00
Hyper
cdd801dcec
Fix quit message not blocking advertise movie (#127) 2025-01-19 13:06:38 +00:00
Hyper
e7919da1bd game_window: change window title to "Unleashed Recompiled" 2025-01-18 23:51:00 +00:00
Hyper
513a66657f xam: only print XamShowMessageBoxUI info on Win32 2025-01-18 22:51:49 +00:00
Hyper
b9f0742ff9 CTitleStateIntro_patches: don't worry about it 2025-01-18 21:38:09 +00:00
Hyper
7c72146705 CTitleStateIntro_patches: fix save data validation hook 2025-01-18 21:34:20 +00:00
Skyth (Asilkan)
40a8bf557b
Scale 2D coordinates to backbuffer resolution. (#124)
* Starting with backbuffer scaling refactor.

* CSD & primitive 2Ds refactored.

* More refactoring.

* Fix primitive 2D, and on screen 3D items.

* Fix right side offset scaling.

* Fix Inspire letterbox.

* Fix offset scaling in world map.

* Fix custom menus.

* Remove debugging code.
2025-01-18 23:56:47 +03:00
Hyper
1cf12fa97f installer_wizard: fix credits not fading out upon exit 2025-01-18 19:39:58 +00:00
Hyper
aacb9d259c
Added error message for corrupted save data, removed Win32 message box on XamShowMessageBoxUI (#122)
* xam: remove Win32 message box on XamShowMessageBoxUI

* CTitleStateIntro_patches: display error message on corrupted save data

TitleMenuRemoveContinueOnCorruptSaveMidAsmHook by @DeaTh-G

Co-Authored-By: DeaTh-G <55578911+DeaTh-G@users.noreply.github.com>

---------

Co-authored-by: DeaTh-G <55578911+DeaTh-G@users.noreply.github.com>
2025-01-18 22:32:37 +03:00
Skyth (Asilkan)
c53df15578
Fix movie patches not accounting for half pixel properly. (#119) 2025-01-18 16:52:51 +03:00
SuperSonic16
53331d5760
Added scheme handler for Linux Flatpak (#118) 2025-01-18 15:09:37 +03:00
Skyth
0b675628ea Fix compilation error on Linux. 2025-01-18 13:42:59 +03:00
Skyth
d3edee1945 Fix Vulkan dynamic depth bias validation error. 2025-01-18 12:58:02 +03:00
Hyper
7484e85af5 config: fix hidden vars loaded from the toml not being written back 2025-01-18 00:19:00 +00:00
Skyth (Asilkan)
d56b823b00
Aspect ratio adjustments. (Part 1) (#90)
* Map CSD structures by full path.

* Initial work for unstretching & aligning to edges.

* Add extend flag, fix cast lookups.

* Add right extend flag.

* Fill the flags map with a bunch of casts.

* Implement unstretching.

* Set more title casts to unscretch.

* Add some more flags.

* Move CSD patches to its own file.

* Replace CSD vertex shaders to get rid of pixel snapping.

* Snap to pixel on the CPU.

* Current work trying to get 3D screen position casts working correctly.

* Fix and properly align font, handle most 3D screen positions.

* Add stretch flags for background casts.

* Use 4:3 as the base aspect ratio instead of 16:9.

* Replicate the game's 4:3 downscaling behavior.

* World map now identical to original 4:3.

* Replace camera aspect ratio/field of view logic.

* Make original 4:3 scaling a separate option, use custom behavior for auto.

* Keep UI scale same only above Steam Deck aspect ratio.

* Release paths when the YNCP file gets freed.

* Add more path flags.

* Interpolate to original 4:3 scale.

* Scaling animation offset to prevent offscreen casts from showing up in ultrawide.

* Queue draw calls without actually executing anything to extract the corner.

* Clean unnecessary hooks.

* Add result screen modifiers.

* Stretch loading primitive 2D.

* Scale DoF correctly at different aspect ratios.

* Remove stretch option.

* Make aspect ratio a global variable.

* Ultrawide patch for HUD 3D items.

* Fix world map 3D to 2D projection.

* Right align world map info box.

* Set medal positions.

* Respect center option in more places.

* Implement the aspect ratio option.

* Use viewport dimensions for snapping CSD pixels.

* Fix DoF fix not using viewport height.

* Implement aspect ratio patches for 2D drop ring emitter.

* Implement inspire letterbox.

* Add cutscene aspect ratio option.

* Shift subtitles by aspect ratio.

* Fix crash in earth restoration cutscenes.

* Offset scale patches for Tornado Defense.

* Scale new record arrow casts.

* Expose aspect ratio variables globally.

* Properly center the achievements menu.

* 4:3 scaling for options menu.

* Fix procedural filtering logic in ImGui pixel shader.

* Fix button guide offset.

* UI scaling for installer.

* Remove grid snaps in the installer.

* Handle center UI scale option for rings going to HUD.

* Remove unnecessary diff.

* Revert temporary changes.

* Fix typo.
2025-01-18 01:51:45 +03:00
Hyper
95bd71a23e
Implemented hidden config values, removed DLL exports (#112) 2025-01-17 19:51:56 +00:00
Hyper
d297c07edb options_menu: only fast increment for float/int sliders 2025-01-17 15:27:40 +00:00
Hyper
f8e6b74551
Respect system colour scheme for title bar colour (#109) 2025-01-17 15:08:52 +00:00