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removing debug prints
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1 changed files with 1 additions and 1 deletions
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@ -41,7 +41,7 @@ void controls_play_update(PlayState* play) {
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// Looks like this function doesn't like to be called more than once per frame.
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// We'll cache the results here for other stuff to use.
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recomp_get_mouse_deltas(&mouse_input_handler.delta_x, &mouse_input_handler.delta_y);
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recomp_printf("Mouse Wheel Pos: %i\n", recomp_get_mouse_wheel_pos());
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// Best way I could come up with to reallow mouse movement when lockon shielding.
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mouse_input_handler.crouch_shielding = ((player->stateFlags1 == PLAYER_STATE1_400000) && !(camera->mode == CAM_MODE_TARGET || camera->mode == CAM_MODE_FOLLOWTARGET));
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