removing debug prints

This commit is contained in:
LT-Schmiddy 2025-05-30 22:31:21 -04:00
parent e2f3898ef8
commit 62931374c9

View file

@ -41,7 +41,7 @@ void controls_play_update(PlayState* play) {
// Looks like this function doesn't like to be called more than once per frame.
// We'll cache the results here for other stuff to use.
recomp_get_mouse_deltas(&mouse_input_handler.delta_x, &mouse_input_handler.delta_y);
recomp_printf("Mouse Wheel Pos: %i\n", recomp_get_mouse_wheel_pos());
// Best way I could come up with to reallow mouse movement when lockon shielding.
mouse_input_handler.crouch_shielding = ((player->stateFlags1 == PLAYER_STATE1_400000) && !(camera->mode == CAM_MODE_TARGET || camera->mode == CAM_MODE_FOLLOWTARGET));