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Update BUILDING.md
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@ -49,9 +49,9 @@ Now that you have the required files, we have to build [N64Recomp](https://githu
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After that, go back to the repository root, and run the following commands:
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```bash
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./N64Recomp[.exe] us.rev1.toml
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./RSPRecomp[.exe] aspMain.us.rev1.toml
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./RSPRecomp[.exe] njpgdspMain.us.rev1.toml
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./N64Recomp us.rev1.toml
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./RSPRecomp aspMain.us.rev1.toml
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./RSPRecomp njpgdspMain.us.rev1.toml
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```
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## 5. Building the Project
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@ -64,6 +64,6 @@ cmake --build build-cmake --target Zelda64Recompiled -j$(nproc) --config Release
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## 6. Success
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Voilà! You should now have a `Zelda64Recompiled[.exe]` file in the `build-cmake` directory!
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Voilà! You should now have a `Zelda64Recompiled` file in the `build-cmake` directory!
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_Note: In the game itself, you should be using a standard ROM, not the decompressed one._
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