Update BUILDING.md

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David Chavez 2024-05-17 23:50:35 +02:00 committed by GitHub
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@ -49,9 +49,9 @@ Now that you have the required files, we have to build [N64Recomp](https://githu
After that, go back to the repository root, and run the following commands:
```bash
./N64Recomp[.exe] us.rev1.toml
./RSPRecomp[.exe] aspMain.us.rev1.toml
./RSPRecomp[.exe] njpgdspMain.us.rev1.toml
./N64Recomp us.rev1.toml
./RSPRecomp aspMain.us.rev1.toml
./RSPRecomp njpgdspMain.us.rev1.toml
```
## 5. Building the Project
@ -64,6 +64,6 @@ cmake --build build-cmake --target Zelda64Recompiled -j$(nproc) --config Release
## 6. Success
Voilà! You should now have a `Zelda64Recompiled[.exe]` file in the `build-cmake` directory!
Voilà! You should now have a `Zelda64Recompiled` file in the `build-cmake` directory!
_Note: In the game itself, you should be using a standard ROM, not the decompressed one._