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Made ubershaders visible
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1 changed files with 3 additions and 0 deletions
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@ -266,6 +266,9 @@ zelda64::renderer::RT64Context::RT64Context(uint8_t* rdram, ultramodern::rendere
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// Set the application's fullscreen state.
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app->setFullScreen(cur_config.wm_option == ultramodern::renderer::WindowMode::Fullscreen);
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// Default to ubershaders being visible to visualize the shader compilation time.
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app->workloadQueue->ubershadersVisible = true;
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// Check if the selected device actually supports MSAA sample positions and MSAA for for the formats that will be used
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// and downgrade the configuration accordingly.
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if (app->device->getCapabilities().sampleLocations) {
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