Made ubershaders visible

This commit is contained in:
Mr-Wiseguy 2024-08-07 17:42:15 -04:00
parent 3346400775
commit 79f839fe82

View file

@ -266,6 +266,9 @@ zelda64::renderer::RT64Context::RT64Context(uint8_t* rdram, ultramodern::rendere
// Set the application's fullscreen state.
app->setFullScreen(cur_config.wm_option == ultramodern::renderer::WindowMode::Fullscreen);
// Default to ubershaders being visible to visualize the shader compilation time.
app->workloadQueue->ubershadersVisible = true;
// Check if the selected device actually supports MSAA sample positions and MSAA for for the formats that will be used
// and downgrade the configuration accordingly.
if (app->device->getCapabilities().sampleLocations) {