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test without the extra flags
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2 changed files with 2 additions and 2 deletions
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.github/workflows/validate.yml
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.github/workflows/validate.yml
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@ -140,5 +140,5 @@ jobs:
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# enable ccache
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set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
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cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER=clang-cl -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build -DCMAKE_C_FLAGS="--target=amd64-pc-windows-msvc -fdiagnostics-absolute-paths" -DCMAKE_CXX_FLAGS="--target=amd64-pc-windows-msvc -fdiagnostics-absolute-paths"
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cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER=clang-cl -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j 8
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@ -109,7 +109,7 @@ You'll probably also want to change the default behavior so that you don't need
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* Overlays such as MSI Afterburner and other software such as Wallpaper Engine can cause performance issues with this project that prevent the game from rendering correctly. Disabling such software is recommended.
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## Building
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Building is not required to play this project, as prebuilt binaries (which do not contain game assets) can be found in the [Releases section](https://github.com/Mr-Wiseguy/Zelda64Recomp/releases). Instructions on how to build this project are being worked on and will be available in the near future.
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Building is not required to play this project, as prebuilt binaries (which do not contain game assets) can be found in the [Releases](https://github.com/Mr-Wiseguy/Zelda64Recomp/releases) section. Instructions on how to build this project can be found in the [BUILDING.md](BUILDING.md) file.
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## Libraries Used and Projects Referenced
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* [RT64](https://github.com/rt64/rt64) for the project's rendering engine
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