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Fix apple bundle command referencing the old game controller db filename
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2
.github/macos/apple_bundle.cmake
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2
.github/macos/apple_bundle.cmake
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@ -74,7 +74,7 @@ add_custom_command(TARGET Zelda64Recompiled POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/temp_assets
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# Copy controller database
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/gamecontrollerdb.txt $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/Resources/
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/recompcontrollerdb.txt $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/Resources/
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# Set RPATH
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COMMAND install_name_tool -add_rpath "@executable_path/../Frameworks/" $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/MacOS/Zelda64Recompiled
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