mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp.git
synced 2026-04-27 20:51:40 +00:00
Add mroe default cases to the thread switch
This commit is contained in:
parent
296673fd29
commit
a73154baae
1 changed files with 19 additions and 1 deletions
|
|
@ -356,6 +356,10 @@ namespace zelda64 {
|
|||
case 254:
|
||||
name += "VIMGR";
|
||||
break;
|
||||
|
||||
default:
|
||||
name += std::to_string(t->id);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
@ -372,6 +376,10 @@ namespace zelda64 {
|
|||
case 127:
|
||||
name += "FAULT";
|
||||
break;
|
||||
|
||||
default:
|
||||
name += std::to_string(t->id);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
@ -504,7 +512,17 @@ int main(int argc, char** argv) {
|
|||
.get_game_thread_name = zelda64::get_game_thread_name,
|
||||
};
|
||||
|
||||
recomp::start({}, rsp_callbacks, renderer_callbacks, audio_callbacks, input_callbacks, gfx_callbacks, thread_callbacks, error_handling_callbacks, threads_callbacks);
|
||||
recomp::start(
|
||||
{},
|
||||
rsp_callbacks,
|
||||
renderer_callbacks,
|
||||
audio_callbacks,
|
||||
input_callbacks,
|
||||
gfx_callbacks,
|
||||
thread_callbacks,
|
||||
error_handling_callbacks,
|
||||
threads_callbacks
|
||||
);
|
||||
|
||||
NFD_Quit();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue