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Fix duplicate skip_analog_cam_once declaration
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1 changed files with 0 additions and 7 deletions
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@ -1894,10 +1894,3 @@ void skip_analog_cam_once() {
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analog_cam_skip_once = true;
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analog_cam_active = false;
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}
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// Calling this will avoid analog cam taking over for the following game loop.
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// E.g. using left stick inputs while in a deku flower taking priority over right stick.
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void skip_analog_cam_once() {
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analog_cam_skip_once = true;
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analog_cam_active = false;
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}
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