say initialize instead of construct

This commit is contained in:
LittleCube 2024-10-14 16:45:16 -04:00
parent e87cc67a25
commit c6a36d175a

View file

@ -172,7 +172,7 @@ RECOMP_PATCH void Play_Init(GameState* thisx) {
u8 sceneLayer;
s32 scene;
// @recomp_event recomp_on_play_init(PlayState* this): A new PlayState is being constructed.
// @recomp_event recomp_on_play_init(PlayState* this): A new PlayState is being initialized.
recomp_on_play_init(this);
if ((gSaveContext.respawnFlag == -4) || (gSaveContext.respawnFlag == -0x63)) {
@ -438,6 +438,6 @@ RECOMP_PATCH void Play_Init(GameState* thisx) {
sBombersNotebookOpen = false;
BombersNotebook_Init(&sBombersNotebook);
// @recomp_event recomp_after_play_init(PlayState* this): The new PlayState has finished constructing.
// @recomp_event recomp_after_play_init(PlayState* this): The new PlayState has finished initializing.
recomp_after_play_init(this);
}