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say initialize instead of construct
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1 changed files with 2 additions and 2 deletions
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@ -172,7 +172,7 @@ RECOMP_PATCH void Play_Init(GameState* thisx) {
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u8 sceneLayer;
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u8 sceneLayer;
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s32 scene;
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s32 scene;
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// @recomp_event recomp_on_play_init(PlayState* this): A new PlayState is being constructed.
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// @recomp_event recomp_on_play_init(PlayState* this): A new PlayState is being initialized.
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recomp_on_play_init(this);
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recomp_on_play_init(this);
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if ((gSaveContext.respawnFlag == -4) || (gSaveContext.respawnFlag == -0x63)) {
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if ((gSaveContext.respawnFlag == -4) || (gSaveContext.respawnFlag == -0x63)) {
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@ -438,6 +438,6 @@ RECOMP_PATCH void Play_Init(GameState* thisx) {
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sBombersNotebookOpen = false;
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sBombersNotebookOpen = false;
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BombersNotebook_Init(&sBombersNotebook);
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BombersNotebook_Init(&sBombersNotebook);
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// @recomp_event recomp_after_play_init(PlayState* this): The new PlayState has finished constructing.
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// @recomp_event recomp_after_play_init(PlayState* this): The new PlayState has finished initializing.
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recomp_after_play_init(this);
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recomp_after_play_init(this);
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}
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}
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