Zelda64Recomp/patches
2025-04-29 22:50:20 -04:00
..
dummy_headers Added patches for skipping interpolation when actors get teleported in cutscenes 2024-04-06 00:34:10 -04:00
.gitignore Fixed overlay symbol (kerning table) being referenced directly, added map file generation to patch compilation 2024-05-06 14:11:00 -04:00
actor_data.c Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
actor_funcs.h Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
actor_transform_tagging.c Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
autosave.rgba32.bin WIP autosave functionality 2024-05-01 04:06:53 -04:00
autosave.rgba32.png WIP autosave functionality 2024-05-01 04:06:53 -04:00
autosaving.c Mod Support (#499) 2025-02-14 18:38:10 -05:00
billboard_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
camera_patches.c Mod Support (#499) 2025-02-14 18:38:10 -05:00
camera_patches.h Adds analog camera and other controller options (#264) 2024-05-26 09:34:26 -04:00
camera_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
cheats.c Disable infinite magic cheat 2023-12-17 21:43:09 -05:00
culling.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
custom_syms.toml Mod Support (#499) 2025-02-14 18:38:10 -05:00
cutscene_patches.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
debug_patches.c added set time debug ui 2024-04-05 11:25:45 -05:00
effect_patches.c Mod Support (#499) 2025-02-14 18:38:10 -05:00
effect_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
extended_actors.h Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
fixes.c Update RT64 for HD texture framework and DXIL linker (#262) 2024-07-25 23:08:23 -04:00
gamestate_patches.c Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
graphics.h Mod Support (#499) 2025-02-14 18:38:10 -05:00
input.c Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
input.h Mod Support (#499) 2025-02-14 18:38:10 -05:00
input_latency.c Mod Support (#499) 2025-02-14 18:38:10 -05:00
item_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
Makefile Remove decomp elf dependency and automate patch relocations (#419) 2024-07-05 16:33:34 -04:00
memory_patches.c Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
misc_funcs.h Mod Support (#499) 2025-02-14 18:38:10 -05:00
ocarina_effect_patches.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
options.c Mod Support (#499) 2025-02-14 18:38:10 -05:00
particle_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
patch_helpers.h Mod Support (#499) 2025-02-14 18:38:10 -05:00
patches.h Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
patches.ld Mod Support (#499) 2025-02-14 18:38:10 -05:00
play_patches.c Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
play_patches.h Adds analog camera and other controller options (#264) 2024-05-26 09:34:26 -04:00
print.c Mod Support (#499) 2025-02-14 18:38:10 -05:00
quicksave_patches.c Prototype quicksave functionality, disabled for now 2024-01-13 01:39:41 -05:00
recompui_event_structs.h Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
required_patches.c Misc in-game HUD fixes (#571) 2025-04-28 22:44:46 -04:00
rewind.ia16.bin Implement rewind button in save menu to load the base file instead of the owl save/autosave 2024-05-04 01:20:14 -04:00
rewind.ia16.png Implement rewind button in save menu to load the base file instead of the owl save/autosave 2024-05-04 01:20:14 -04:00
room_patches.c Patched branch commands on Clock Town geometry in Termina field to fix force branch issue 2024-03-28 00:44:30 -04:00
save_patches.c Restore 0th day (#574) 2025-04-29 22:50:20 -04:00
skip_sos.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
sky_transform_tagging.c Add exports for stars' display lists (#563) 2025-04-09 16:48:34 -04:00
song_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
sound.h Added background music volume and low health beep settings, imported warp names 2024-03-10 16:40:41 -04:00
sound_patches.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
specific_actor_transform_tagging.c Fix strict mode validation failure in latest N64Recomp version and update N64Recomp commit in github workflow 2024-09-06 16:56:58 -04:00
syms.ld Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
terrain_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
transform_ids.h Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
ui_funcs.h Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
ui_patches.c Misc in-game HUD fixes (#571) 2025-04-28 22:44:46 -04:00
ui_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00