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* Add embedded mod (using mm_recomp_draw_distance as an example). * Update runtime after merge * Experiment with removing the D-Pad. * Add event needed for dpad as mod, revert remaining changes in built-in patches for dpad * Add built-in dpad mod, add remaining event calls to input.c * Add built-in mods readme --------- Co-authored-by: Dario <dariosamo@gmail.com>
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# Built-in Mods
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This folder contains mods that are built into the Zelda 64: Recompiled project. Built-in mods behave like normal mods but are present in a clean installation of the project. They can be updated or downgraded by placing the .nrm file for the mod in the appdata mods folder in the same way a normal mod would be, which overrides the built-in version with the manually installed version.
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The list of built-in mods is as follows:
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* Majora's Mask: Recompiled D-Pad Mod - https://github.com/Zelda64Recomp/MMRecompDpadMod |