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	 validate-internal / build (push) Has been cancelled * Update runtime for hook and callback sorting, update version number * Actually update version number * Automatically open mods menu when dragging a mod which also prevents issues when installing a mod from the launcher menu * Update RT64 to add texture pack shift configuration and fix minimized memory leak * Update runtime for return hook getter exports * Actually update rt64 * Update RT64 to fix texture pack ordering * Implement optional dependencies, fix memory slotmaps, bump version number to 1.2.1-dev * Add command-line option to show console output on Windows. (#632) * Add new raphnet adapter revision to controller DB * Add another mayflash N64 adapter to the controller database file * Update runtime after merge for optional dependencies * Update runtime for optional dependency mod callback fix * Add mayflash magic NS to controller database * Update RT64 for extended address fix and x11 dependency removal * Update RT64 to fix build issue caused by x11 * Update runtime to remove unnnecessary x11 includes * Fix more x11 define compilation issues * Fix the x86-64 CPU requirement listing in the readme (#634) * Transform tagging for keaton grass tornado * Interpolation for sword trails * Switch RT64 to gEXVertex fix branch (temporary until merge) * Add 8bitdo 64 bluetooth controller to database * Add export to get bowstring transform ID * Update RT64 to fix linux dev mode menu and texture streaming race condition * Fix all the interpolation glitches in the Gibdo Mask cutscene (#641) * Fix the actor extension API breaking when registering an extension for actor type 0 first * Remove slotmap submodule and integrate header directly after submodule URL changed * Transform tagging for ObjGrass * Adding autosave events. (#611) * Adding autosave events. Dead simple. * Update autosaving.c to include @recomp_event comments * Prevent autosaves during minigames and fix holding powder keg on autosave load (#640) * Update runtime for more accurate VI and switch to improved pacing RT64 branch (#644) * Update runtime for more accurate VI and switch to improved pacing RT64 branch * Update N64ModernRuntime and RT64 after merge * Update recompiler to match runtime symbol list * Remove unused gibdo patch file --------- Co-authored-by: Darío <dariosamo@gmail.com> Co-authored-by: Reonu <15913880+Reonu@users.noreply.github.com> | ||
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| .. | ||
| dummy_headers | ||
| .gitignore | ||
| actor_data.c | ||
| actor_funcs.h | ||
| actor_transform_tagging.c | ||
| autosave.rgba32.bin | ||
| autosave.rgba32.png | ||
| autosaving.c | ||
| billboard_tagging.c | ||
| camera_patches.c | ||
| camera_patches.h | ||
| camera_transform_tagging.c | ||
| cheats.c | ||
| culling.c | ||
| custom_syms.toml | ||
| cutscene_patches.c | ||
| debug_patches.c | ||
| effect_patches.c | ||
| effect_transform_tagging.c | ||
| extended_actors.h | ||
| fixes.c | ||
| gamestate_patches.c | ||
| gibdo_mask_cutscene_father_human.c | ||
| gibdo_mask_cutscene_mask.c | ||
| gibdo_mask_cutscene_pamela.c | ||
| graphics.h | ||
| input.c | ||
| input.h | ||
| input_latency.c | ||
| item_transform_tagging.c | ||
| Makefile | ||
| memory_patches.c | ||
| misc_funcs.h | ||
| ocarina_effect_patches.c | ||
| options.c | ||
| particle_transform_tagging.c | ||
| patch_helpers.h | ||
| patches.h | ||
| patches.ld | ||
| play_patches.c | ||
| play_patches.h | ||
| print.c | ||
| quicksave_patches.c | ||
| recompui_event_structs.h | ||
| required_patches.c | ||
| rewind.ia16.bin | ||
| rewind.ia16.png | ||
| room_patches.c | ||
| save_patches.c | ||
| skip_sos.c | ||
| sky_transform_tagging.c | ||
| song_transform_tagging.c | ||
| sound.h | ||
| sound_patches.c | ||
| specific_actor_transform_tagging.c | ||
| sword_trail_transform_tagging.c | ||
| syms.ld | ||
| terrain_transform_tagging.c | ||
| transform_ids.h | ||
| ui_funcs.h | ||
| ui_patches.c | ||
| ui_transform_tagging.c | ||