Zelda64Recomp/patches
Wiseguy b5360b0546
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1.2.1 Changes (#625)
* Update runtime for hook and callback sorting, update version number

* Actually update version number

* Automatically open mods menu when dragging a mod which also prevents issues when installing a mod from the launcher menu

* Update RT64 to add texture pack shift configuration and fix minimized memory leak

* Update runtime for return hook getter exports

* Actually update rt64

* Update RT64 to fix texture pack ordering

* Implement optional dependencies, fix memory slotmaps, bump version number to 1.2.1-dev

* Add command-line option to show console output on Windows. (#632)

* Add new raphnet adapter revision to controller DB

* Add another mayflash N64 adapter to the controller database file

* Update runtime after merge for optional dependencies

* Update runtime for optional dependency mod callback fix

* Add mayflash magic NS to controller database

* Update RT64 for extended address fix and x11 dependency removal

* Update RT64 to fix build issue caused by x11

* Update runtime to remove unnnecessary x11 includes

* Fix more x11 define compilation issues

* Fix the x86-64 CPU requirement listing in the readme (#634)

* Transform tagging for keaton grass tornado

* Interpolation for sword trails

* Switch RT64 to gEXVertex fix branch (temporary until merge)

* Add 8bitdo 64 bluetooth controller to database

* Add export to get bowstring transform ID

* Update RT64 to fix linux dev mode menu and texture streaming race condition

* Fix all the interpolation glitches in the Gibdo Mask cutscene (#641)

* Fix the actor extension API breaking when registering an extension for actor type 0 first

* Remove slotmap submodule and integrate header directly after submodule URL changed

* Transform tagging for ObjGrass

* Adding autosave events. (#611)

* Adding autosave events. Dead simple.

* Update autosaving.c to include @recomp_event comments

* Prevent autosaves during minigames and fix holding powder keg on autosave load (#640)

* Update runtime for more accurate VI and switch to improved pacing RT64 branch (#644)

* Update runtime for more accurate VI and switch to improved pacing RT64 branch

* Update N64ModernRuntime and RT64 after merge

* Update recompiler to match runtime symbol list

* Remove unused gibdo patch file

---------

Co-authored-by: Darío <dariosamo@gmail.com>
Co-authored-by: Reonu <15913880+Reonu@users.noreply.github.com>
2025-08-15 21:31:57 -04:00
..
dummy_headers 1.2.1 Changes (#625) 2025-08-15 21:31:57 -04:00
.gitignore Fixed overlay symbol (kerning table) being referenced directly, added map file generation to patch compilation 2024-05-06 14:11:00 -04:00
actor_data.c Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
actor_funcs.h Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
actor_transform_tagging.c Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
autosave.rgba32.bin WIP autosave functionality 2024-05-01 04:06:53 -04:00
autosave.rgba32.png WIP autosave functionality 2024-05-01 04:06:53 -04:00
autosaving.c Prevent autosaves during minigames and fix holding powder keg on autosave load (#640) 2025-08-11 21:46:38 -04:00
billboard_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
camera_patches.c Mod Support (#499) 2025-02-14 18:38:10 -05:00
camera_patches.h Adds analog camera and other controller options (#264) 2024-05-26 09:34:26 -04:00
camera_transform_tagging.c 1.2.1 Changes (#625) 2025-08-15 21:31:57 -04:00
cheats.c Disable infinite magic cheat 2023-12-17 21:43:09 -05:00
culling.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
custom_syms.toml 1.2.1 Changes (#625) 2025-08-15 21:31:57 -04:00
cutscene_patches.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
debug_patches.c added set time debug ui 2024-04-05 11:25:45 -05:00
effect_patches.c Mod Support (#499) 2025-02-14 18:38:10 -05:00
effect_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
extended_actors.h Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
fixes.c Update RT64 for HD texture framework and DXIL linker (#262) 2024-07-25 23:08:23 -04:00
gamestate_patches.c Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
gibdo_mask_cutscene_father_human.c 1.2.1 Changes (#625) 2025-08-15 21:31:57 -04:00
gibdo_mask_cutscene_mask.c 1.2.1 Changes (#625) 2025-08-15 21:31:57 -04:00
gibdo_mask_cutscene_pamela.c 1.2.1 Changes (#625) 2025-08-15 21:31:57 -04:00
graphics.h Mod Support (#499) 2025-02-14 18:38:10 -05:00
input.c Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
input.h Mod Support (#499) 2025-02-14 18:38:10 -05:00
input_latency.c Mod Support (#499) 2025-02-14 18:38:10 -05:00
item_transform_tagging.c 1.2.1 Changes (#625) 2025-08-15 21:31:57 -04:00
Makefile Remove decomp elf dependency and automate patch relocations (#419) 2024-07-05 16:33:34 -04:00
memory_patches.c Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
misc_funcs.h Mod Support (#499) 2025-02-14 18:38:10 -05:00
ocarina_effect_patches.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
options.c Mod Support (#499) 2025-02-14 18:38:10 -05:00
particle_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
patch_helpers.h Mod Support (#499) 2025-02-14 18:38:10 -05:00
patches.h Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
patches.ld Mod Support (#499) 2025-02-14 18:38:10 -05:00
play_patches.c Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
play_patches.h Adds analog camera and other controller options (#264) 2024-05-26 09:34:26 -04:00
print.c Mod Support (#499) 2025-02-14 18:38:10 -05:00
quicksave_patches.c Prototype quicksave functionality, disabled for now 2024-01-13 01:39:41 -05:00
recompui_event_structs.h Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
required_patches.c Misc in-game HUD fixes (#571) 2025-04-28 22:44:46 -04:00
rewind.ia16.bin Implement rewind button in save menu to load the base file instead of the owl save/autosave 2024-05-04 01:20:14 -04:00
rewind.ia16.png Implement rewind button in save menu to load the base file instead of the owl save/autosave 2024-05-04 01:20:14 -04:00
room_patches.c Patched branch commands on Clock Town geometry in Termina field to fix force branch issue 2024-03-28 00:44:30 -04:00
save_patches.c 1.2 Release Candidate (#572) 2025-05-04 10:33:10 -04:00
skip_sos.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
sky_transform_tagging.c Add exports for stars' display lists (#563) 2025-04-09 16:48:34 -04:00
song_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
sound.h Added background music volume and low health beep settings, imported warp names 2024-03-10 16:40:41 -04:00
sound_patches.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
specific_actor_transform_tagging.c 1.2.1 Changes (#625) 2025-08-15 21:31:57 -04:00
sword_trail_transform_tagging.c 1.2.1 Changes (#625) 2025-08-15 21:31:57 -04:00
syms.ld Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
terrain_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
transform_ids.h Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
ui_funcs.h Modding menu and UI and additional mod exports (#535) 2025-04-28 03:01:36 -04:00
ui_patches.c Misc in-game HUD fixes (#571) 2025-04-28 22:44:46 -04:00
ui_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00