Zelda64Recomp/lib
Wiseguy 2600e47b69
Add support for built-in mods and convert D-Pad to a built-in mod (#567)
* Add embedded mod (using mm_recomp_draw_distance as an example).

* Update runtime after merge

* Experiment with removing the D-Pad.

* Add event needed for dpad as mod, revert remaining changes in built-in patches for dpad

* Add built-in dpad mod, add remaining event calls to input.c

* Add built-in mods readme

---------

Co-authored-by: Dario <dariosamo@gmail.com>
2025-04-24 23:00:53 -04:00
..
concurrentqueue Made RT64 into a submodule, redid UI patching using new extended gbi alignment commands 2023-12-03 13:14:54 -05:00
freetype-windows-binaries@d6fb49d11a Add freetype binary git submodule to replace vcpkg 2023-12-18 19:10:15 -05:00
GamepadMotionHelpers Initial implementation of gyro aim with GamepadMotionHelpers for sensor fusion 2024-01-22 23:08:59 -05:00
lunasvg@4166d0cccf Update lunasvg to increase its minimum cmake version 2025-04-03 03:26:26 -04:00
mm-decomp@5607eec18b Added MM decomp as submodule and added workaround file to avoid needing to build it 2023-12-18 19:26:47 -05:00
N64ModernRuntime@02d797aedc Add support for built-in mods and convert D-Pad to a built-in mod (#567) 2025-04-24 23:00:53 -04:00
RmlUi@7a06f27db0 Upgrade RmlUi to 6.0 release 2025-03-14 16:47:29 -04:00
rt64@793abe0bc3 Update RT64 for high precision texture coordinates when using texture replacements 2025-04-24 21:20:14 -04:00
slot_map@b8ac8ebd89 Add slot_map and begin ui context 2025-03-14 16:46:30 -04:00
FindFreetype.cmake Update RmlUi for gap property in flexbox 2025-03-14 16:46:30 -04:00