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dummy_headers
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Fixed some interpolation issues with Goht and Gyorg
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2024-03-27 18:47:47 -04:00 |
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.gitignore
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Added function patching, began reorganizing UI code, added native file dialog library
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2023-11-11 17:42:07 -05:00 |
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actor_transform_tagging.c
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Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered
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2024-03-28 20:36:16 -04:00 |
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camera_patches.c
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Added origin adjustment for item equip animation in pause screen, disabled some WIP patches
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2023-12-24 02:01:22 -05:00 |
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camera_transform_tagging.c
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Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered
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2024-03-28 20:36:16 -04:00 |
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cheats.c
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Disable infinite magic cheat
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2023-12-17 21:43:09 -05:00 |
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culling.c
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Add transform tags for bow and arrow's string and hookshot chain, update patch makefile to use fast-math and no-unsafe-math-optimizations
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2024-02-24 16:14:48 -05:00 |
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debug_patches.c
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
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dpad.rgba32.bin
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Implemented D-Pad transformation masks and ocarina
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2024-03-05 02:55:05 -05:00 |
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dpad.rgba32.png
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Implemented D-Pad transformation masks and ocarina
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2024-03-05 02:55:05 -05:00 |
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effect_patches.c
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Reduce alpha clamp for blur to prevent image retention, update RT64
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2024-03-28 20:53:17 -04:00 |
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effect_transform_tagging.c
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Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered
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2024-03-28 20:36:16 -04:00 |
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fixes.c
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Patch giants cutscene to fix music desync, update RT64
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2024-03-15 01:17:56 -04:00 |
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graphics.h
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
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input.c
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Reduced input latency and improved gyro by moving input polling to main game thread and moving frame wait to after DL submission, fixed bluetooth dualsense gyro
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2024-03-21 02:46:08 -04:00 |
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input.h
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Implemented rumble, added control options menu with rumble strength and targeting mode
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2024-03-04 02:13:12 -05:00 |
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input_latency.c
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Fixed issue with latency patch not always starting with the correct behavior
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2024-03-30 22:44:08 -04:00 |
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item_transform_tagging.c
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Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered
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2024-03-28 20:36:16 -04:00 |
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Makefile
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Slightly reorganized some of the transform tagging patches, tagged Wart's bubbles
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2024-03-27 18:45:09 -04:00 |
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misc_funcs.h
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
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options.c
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
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particle_transform_tagging.c
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Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered
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2024-03-28 20:36:16 -04:00 |
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patch_helpers.h
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Transform tagging to missed skele drawing functions, transform tagging for particles, automatic transform tagging for all actors with only one matrix, update RT64
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2024-02-17 22:11:07 -05:00 |
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patches.h
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Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered
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2024-03-28 20:36:16 -04:00 |
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patches.ld
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Reduced input latency and improved gyro by moving input polling to main game thread and moving frame wait to after DL submission, fixed bluetooth dualsense gyro
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2024-03-21 02:46:08 -04:00 |
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play_patches.c
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Patched branch commands on Clock Town geometry in Termina field to fix force branch issue
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2024-03-28 00:44:30 -04:00 |
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play_patches.h
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Added heuristics to determine when to skip camera interpolation, added ability to enable developer mode in RT64
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2024-03-02 23:28:48 -05:00 |
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print.c
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
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quicksave_patches.c
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Prototype quicksave functionality, disabled for now
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2024-01-13 01:39:41 -05:00 |
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room_patches.c
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Patched branch commands on Clock Town geometry in Termina field to fix force branch issue
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2024-03-28 00:44:30 -04:00 |
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sky_transform_tagging.c
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Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered
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2024-03-28 20:36:16 -04:00 |
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sound.h
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Added background music volume and low health beep settings, imported warp names
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2024-03-10 16:40:41 -04:00 |
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sound_patches.c
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Added background music volume and low health beep settings, imported warp names
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2024-03-10 16:40:41 -04:00 |
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specific_actor_transform_tagging.c
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Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered
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2024-03-28 20:36:16 -04:00 |
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syms.ld
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Fixed issue with latency patch not always starting with the correct behavior
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2024-03-30 22:44:08 -04:00 |
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terrain_transform_tagging.c
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Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered
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2024-03-28 20:36:16 -04:00 |
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transform_ids.h
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Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered
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2024-03-28 20:36:16 -04:00 |
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ui_patches.c
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Fixed camera interpolation double skips, made the skybox skip interpolation with the camera, fixed particles getting incorrectly matched
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2024-03-27 18:47:15 -04:00 |
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ui_transform_tagging.c
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Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered
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2024-03-28 20:36:16 -04:00 |