| .. | 
		
		
			
			
			
			
				| code/sub_s | Added MM decomp as submodule and added workaround file to avoid needing to build it | 2023-12-18 19:26:47 -05:00 | 
		
			
			
			
			
				| .gitignore | Added function patching, began reorganizing UI code, added native file dialog library | 2023-11-11 17:42:07 -05:00 | 
		
			
			
			
			
				| actor_transform_tagging.c | Update RT64 and transform tagging for tile scroll interpolation | 2024-03-02 13:33:09 -05:00 | 
		
			
			
			
			
				| camera_patches.c | Added origin adjustment for item equip animation in pause screen, disabled some WIP patches | 2023-12-24 02:01:22 -05:00 | 
		
			
			
			
			
				| camera_transform_tagging.c | Rewrite star drawing code to use tris and matrices instead of rects for better interpolation | 2024-03-12 18:01:58 -04:00 | 
		
			
			
			
			
				| cheats.c | Disable infinite magic cheat | 2023-12-17 21:43:09 -05:00 | 
		
			
			
			
			
				| culling.c | Add transform tags for bow and arrow's string and hookshot chain, update patch makefile to use fast-math and no-unsafe-math-optimizations | 2024-02-24 16:14:48 -05:00 | 
		
			
			
			
			
				| debug_patches.c | Improved motion blur at higher framerates, reorganized some patch code | 2024-03-03 02:36:14 -05:00 | 
		
			
			
			
			
				| dpad.rgba32.bin | Implemented D-Pad transformation masks and ocarina | 2024-03-05 02:55:05 -05:00 | 
		
			
			
			
			
				| dpad.rgba32.png | Implemented D-Pad transformation masks and ocarina | 2024-03-05 02:55:05 -05:00 | 
		
			
			
			
			
				| effect_patches.c | Patched lens/telescope effect to not stretch in widescreen, fixed incorrect trigger icons in UI. | 2024-03-14 00:44:47 -04:00 | 
		
			
			
			
			
				| effect_transform_tagging.c | Fix bug with bowstring tranform tagging, transform tagging for effects, made d-pad buttons skip mask transformation cutscene | 2024-03-13 19:26:29 -04:00 | 
		
			
			
			
			
				| fixes.c | Enable relevant RT64 enhancements, fix pause background corruption if song of soaring was played before ever pausing | 2024-02-04 22:55:15 -05:00 | 
		
			
			
			
			
				| graphics.h | Improved motion blur at higher framerates, reorganized some patch code | 2024-03-03 02:36:14 -05:00 | 
		
			
			
			
			
				| input.c | Fix bug with bowstring tranform tagging, transform tagging for effects, made d-pad buttons skip mask transformation cutscene | 2024-03-13 19:26:29 -04:00 | 
		
			
			
			
			
				| input.h | Implemented rumble, added control options menu with rumble strength and targeting mode | 2024-03-04 02:13:12 -05:00 | 
		
			
			
			
			
				| item_transform_tagging.c | Fix bug with bowstring tranform tagging, transform tagging for effects, made d-pad buttons skip mask transformation cutscene | 2024-03-13 19:26:29 -04:00 | 
		
			
			
			
			
				| Makefile | Add transform tags for bow and arrow's string and hookshot chain, update patch makefile to use fast-math and no-unsafe-math-optimizations | 2024-02-24 16:14:48 -05:00 | 
		
			
			
			
			
				| misc_funcs.h | Improved motion blur at higher framerates, reorganized some patch code | 2024-03-03 02:36:14 -05:00 | 
		
			
			
			
			
				| options.c | Improved motion blur at higher framerates, reorganized some patch code | 2024-03-03 02:36:14 -05:00 | 
		
			
			
			
			
				| patch_helpers.h | Transform tagging to missed skele drawing functions, transform tagging for particles, automatic transform tagging for all actors with only one matrix, update RT64 | 2024-02-17 22:11:07 -05:00 | 
		
			
			
			
			
				| patches.h | Rewrite star drawing code to use tris and matrices instead of rects for better interpolation | 2024-03-12 18:01:58 -04:00 | 
		
			
			
			
			
				| patches.ld | Fix POLY_XLU_DISP overflow by making gfx buffers 10x larger, added error reporting when gfx buffers overflow | 2024-02-24 16:13:39 -05:00 | 
		
			
			
			
			
				| play_patches.c | Implemented rumble, added control options menu with rumble strength and targeting mode | 2024-03-04 02:13:12 -05:00 | 
		
			
			
			
			
				| play_patches.h | Added heuristics to determine when to skip camera interpolation, added ability to enable developer mode in RT64 | 2024-03-02 23:28:48 -05:00 | 
		
			
			
			
			
				| print.c | Improved motion blur at higher framerates, reorganized some patch code | 2024-03-03 02:36:14 -05:00 | 
		
			
			
			
			
				| quicksave_patches.c | Prototype quicksave functionality, disabled for now | 2024-01-13 01:39:41 -05:00 | 
		
			
			
			
			
				| sky_transform_tagging.c | Rewrite star drawing code to use tris and matrices instead of rects for better interpolation | 2024-03-12 18:01:58 -04:00 | 
		
			
			
			
			
				| sound.h | Added background music volume and low health beep settings, imported warp names | 2024-03-10 16:40:41 -04:00 | 
		
			
			
			
			
				| sound_patches.c | Added background music volume and low health beep settings, imported warp names | 2024-03-10 16:40:41 -04:00 | 
		
			
			
			
			
				| syms.ld | Transform tagging for snow weather effect | 2024-03-11 00:13:32 -04:00 | 
		
			
			
			
			
				| terrain_transform_tagging.c | Update RT64 and transform tagging for tile scroll interpolation | 2024-03-02 13:33:09 -05:00 | 
		
			
			
			
			
				| transform_ids.h | Fix bug with bowstring tranform tagging, transform tagging for effects, made d-pad buttons skip mask transformation cutscene | 2024-03-13 19:26:29 -04:00 | 
		
			
			
			
			
				| ui_patches.c | Implemented D-Pad transformation masks and ocarina | 2024-03-05 02:55:05 -05:00 | 
		
			
			
			
			
				| ui_transform_tagging.c | Transform tagging for pause screen cursor | 2024-03-03 03:18:07 -05:00 |