Lossless Scaling Frame Generation on Linux
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2025-07-18 17:26:08 +02:00
.github only run on develop branch 2025-07-18 17:26:08 +02:00
framegen speed-up compilation a bit 2025-07-18 17:26:08 +02:00
include improve logging in main application for users 2025-07-18 17:26:08 +02:00
src check only for partial path 2025-07-18 17:26:08 +02:00
thirdparty initial config file 2025-07-18 17:26:08 +02:00
.clang-tidy speed-up compilation a bit 2025-07-18 17:26:08 +02:00
.gitattributes extract shaders from Lossless.dll 2025-07-04 13:32:41 +02:00
.gitignore build mostly static and organize build files 2025-07-05 11:15:32 +02:00
.gitmodules initial config file 2025-07-18 17:26:08 +02:00
CMakeLists.txt default config 2025-07-18 17:26:08 +02:00
conf.toml default config 2025-07-18 17:26:08 +02:00
install.sh fixing uninstall 2025-07-15 19:47:03 +02:00
LICENSE.md docs: readme & license 2025-07-04 15:16:45 +02:00
README.md create extremely primitive install script 2025-07-11 00:18:46 +02:00
VkLayer_LS_frame_generation.json dynamically unload layer and remove excess logging 2025-07-18 17:26:08 +02:00

lsfg-vk

This project brings Lossless Scaling's Frame Generation to Linux!

Caution

This is a work-in-progress. While frame generation has worked in quite a few games, compatibility in many games as well as frame pacing issues still need to be fixed.

You can install lsfg-vk by running this in your command line:

curl -sSf https://pancake.gay/lsfg-vk.sh | sh

Note: This script is extremely primitive and will not work on all distros. It has been written for Arch Linux and its derivations

Please see the Wiki for more information and join the Discord for help (In order to see the linux channels, verify your Steam account.)

Warning

Please do not open GitHub issues for anything other than feature requests. Due to the nature of this project, it is much easier to deal with issues through Discord, than GitHub. Use the #linux-reports channel for game compatibility.