Update ignored attack list

This commit is contained in:
Sunk 2024-10-08 19:11:45 -04:00
parent d7fcaacdbe
commit 01be80083b

View file

@ -1352,7 +1352,9 @@ u8 passes_pvp_interaction_checks(struct MarioState* attacker, struct MarioState*
|| attacker->action == ACT_LONG_JUMP || attacker->action == ACT_SIDE_FLIP
|| attacker->action == ACT_BACKFLIP || attacker->action == ACT_TRIPLE_JUMP
|| attacker->action == ACT_WALL_KICK_AIR || attacker->action == ACT_WATER_JUMP
|| attacker->action == ACT_STEEP_JUMP || attacker->action == ACT_HOLD_JUMP);
|| attacker->action == ACT_STEEP_JUMP || attacker->action == ACT_HOLD_JUMP
|| attacker->action == ACT_FREEFALL || attacker->action == ACT_LEDGE_GRAB
|| attacker->action == ACT_FORWARD_ROLLOUT || attacker->action == ACT_BACKWARD_ROLLOUT);
u8 isVictimIntangible = (victim->action & ACT_FLAG_INTANGIBLE);
u8 isVictimGroundPounding = (victim->action == ACT_GROUND_POUND) && (victim->actionState != 0);
if (victim->knockbackTimer != 0) {