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Update ignored attack list
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1 changed files with 3 additions and 1 deletions
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@ -1352,7 +1352,9 @@ u8 passes_pvp_interaction_checks(struct MarioState* attacker, struct MarioState*
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|| attacker->action == ACT_LONG_JUMP || attacker->action == ACT_SIDE_FLIP
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|| attacker->action == ACT_BACKFLIP || attacker->action == ACT_TRIPLE_JUMP
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|| attacker->action == ACT_WALL_KICK_AIR || attacker->action == ACT_WATER_JUMP
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|| attacker->action == ACT_STEEP_JUMP || attacker->action == ACT_HOLD_JUMP);
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|| attacker->action == ACT_STEEP_JUMP || attacker->action == ACT_HOLD_JUMP
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|| attacker->action == ACT_FREEFALL || attacker->action == ACT_LEDGE_GRAB
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|| attacker->action == ACT_FORWARD_ROLLOUT || attacker->action == ACT_BACKWARD_ROLLOUT);
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u8 isVictimIntangible = (victim->action & ACT_FLAG_INTANGIBLE);
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u8 isVictimGroundPounding = (victim->action == ACT_GROUND_POUND) && (victim->actionState != 0);
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if (victim->knockbackTimer != 0) {
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