Fix boo cage desync

The BBH cage could get in a weird state when it was synchronized. By
desynchronizing it, it will perform properly. Weird, I know.
This commit is contained in:
MysterD 2020-09-19 17:02:01 -07:00
parent 9f8fe804ca
commit 1467e021b3

View file

@ -25,15 +25,6 @@ static struct ObjectHitbox sBooCageHitbox = {
* Update function for bhvBooCage.
*/
void bhv_boo_cage_loop(void) {
if (!network_sync_object_initialized(o)) {
struct SyncObject* so = network_init_object(o, 4000.0f);
network_init_object_field(o, &o->oVelY);
network_init_object_field(o, &o->oFaceAnglePitch);
network_init_object_field(o, &o->oFaceAngleRoll);
network_init_object_field(o, &o->oMoveFlags);
so->maxUpdateRate = 5.0f;
}
UNUSED s32 unused;
obj_set_hitbox(o, &sBooCageHitbox);